EDH Optimizer

Doctor Strange, Master of Magic

Card: Doctor Strange, Master of Magic

Legendary Creature — Human Sorcerer Hero · 2WU

Color identity: Blue · White · Azorius

Doctor Strange, Master of Magic is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.

Rules text:
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.

Average lands in decks for Doctor Strange, Master of Magic: 33

TokensControlEnchantressExtra TurnsPillow FortSpellslingerVoltron

Build your Doctor Strange, Master of Magic deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Doctor Strange, Master of Magic 📥 Analyze my deck

🎲 How the average Doctor Strange, Master of Magic deck starts over 4,000 games

The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

3.7average turn the commander comes down
99 %of games have it on the battlefield before turn 7
22 %of games miss at least one land drop in the first six turns (mana screw)
27 %of games flood (three or more turns with nothing to cast)
57 %of games close out the table before turn 12
12median closing turn

Deck health of the average list: D (47/100)

See the cards of the average deck · 99 cards, 33 lands (23 nonbasic, 4 Plains, 6 Island)

Arcane Signet · Sol Ring · Swords to Plowshares · Magic Damper · Talisman of Progress · Azorius Signet · Octopus Form · Counterspell · Monastery Mentor · Path to Exile · Shore Up · Cerulean Wisps · Djeru's Resolve · Dovin's Veto · Arcane Denial · Light the Way · Lyse Hext · Dramatic Reversal · Dream's Grip · Thought Vessel · Wings of the Cosmos · Escape from Orthanc · Panther Pounce · Bender's Waterskin · Snap · Brainstorm · Swiftfoot Boots · Archmage Emeritus · Burst of Energy · Frantic Search · Generous Gift · Proft's Eidetic Memory · Acrobatic Leap · Fellwar Stone · Geist of Saint Thalia · Gitaxian Probe · Leonin Lightscribe · Steel of the Godhead · Talrand, Sky Summoner · Esper Sentinel · Ponder · Teferi's Ageless Insight · Unstoppable Plan · Wizard's Staff · Captain America, Living Legend · Distortion Strike · Honor · An Offer You Can't Refuse · Hermes, Overseer of Elpis · Rhystic Study · Shadow Rift · To Arms! · Decanter of Endless Water · Opt · Mana Drain · Rapid Hybridization · Smothering Tithe · Swan Song · Triton Tactics · Aligned Heart · Astrologian's Planisphere · Lightning Greaves · Veteran's Reflexes · Vizier of Tumbling Sands · Promise of Loyalty · Refocus · Command Tower · Glacial Fortress · Deserted Beach · Hallowed Fountain · Reliquary Tower · Sea of Clouds · Mystic Gate · Floodfarm Verge · Adarkar Wastes · Flooded Strand · Mystic Sanctuary · Prairie Stream · Hengegate Pathway // Mistgate Pathway · Meticulous Archive · Otawara, Soaring City · Turbulent Shore · Azorius Chancery · Eiganjo, Seat of the Empire · Minamo, School at Water's Edge · Nimbus Maze · Exotic Orchard · Tundra · Urza's Saga

🃏 Recommended cards for Doctor Strange, Master of Magic

The highest-synergy cards in decks for Doctor Strange, Master of Magic, with their inclusion rate.

CardInclusionSynergy
Magic Damper 82% +81%
Octopus Form 74% +73%
Shore Up 69% +68%
Djeru's Resolve 67% +66%
Cerulean Wisps 67% +66%
Monastery Mentor 69% +65%
Light the Way 64% +64%
Lyse Hext 64% +62%
Dream's Grip 62% +61%
Wings of the Cosmos 59% +59%
Escape from Orthanc 56% +56%
Panther Pounce 56% +56%
Dramatic Reversal 62% +54%
Burst of Energy 49% +49%
Snap 54% +47%
Acrobatic Leap 46% +46%
Bender's Waterskin 54% +45%
Leonin Lightscribe 46% +45%
Proft's Eidetic Memory 49% +44%
Archmage Emeritus 49% +44%
Gitaxian Probe 46% +43%
Talrand, Sky Summoner 46% +42%
Steel of the Godhead 46% +42%
Wizard's Staff 44% +41%

💰 The best cards for your Doctor Strange, Master of Magic deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Magic Damper€0.09 · 82% inclusion
  • Octopus Form€0.10 · 74% inclusion
  • Shore Up€0.16 · 69% inclusion
  • Djeru's Resolve€0.12 · 67% inclusion
  • Cerulean Wisps€1.08 · 67% inclusion
  • Monastery Mentor€1.31 · 69% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Snap€2.99 · 54% inclusion
  • Gitaxian Probe€3.46 · 46% inclusion
  • Wizard's Staff€3.78 · 44% inclusion
  • Teferi's Ageless Insight€2.86 · 44% inclusion
  • Ponder€2.10 · 44% inclusion
  • Floodfarm Verge€8.62 · 59% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Sea of Clouds€18.60 · 67% inclusion
  • Esper Sentinel€39.44 · 44% inclusion
  • Meticulous Archive€13.80 · 38% inclusion
  • Mana Drain€43.25 · 33% inclusion
  • Rhystic Study€36.60 · 38% inclusion
  • Flooded Strand€14.88 · 49% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Doctor Strange, Master of Magic

Other commanders

Frequently asked questions

What is Doctor Strange, Master of Magic's color identity?

Doctor Strange, Master of Magic is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Doctor Strange, Master of Magic come down, and how often does the deck get stuck?

In the average Doctor Strange, Master of Magic deck (the 99 cards most played with it, with 33 lands), simulated 4,000 times, the commander comes down on turn 3.7 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 22 % of the time and floods 27 %. Deck health: D (47/100).

How many lands should a Doctor Strange, Master of Magic deck run?

Real Doctor Strange, Master of Magic decks run 33 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Doctor Strange, Master of Magic?

The three highest-synergy cards are Magic Damper, Octopus Form, Shore Up. This page lists the top 24 with their real inclusion rate in Doctor Strange, Master of Magic decks.

What combos does Doctor Strange, Master of Magic have?

Doctor Strange, Master of Magic has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Doctor Strange, Master of Magic deck cost?

You can start cheap: Magic Damper, Octopus Form, Shore Up are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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