Doctor Strange, Master of Magic
Legendary Creature — Human Sorcerer Hero · 2WU
Color identity: Blue · White · Azorius
Doctor Strange, Master of Magic is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying, vigilance, prowess
{T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
Average lands in decks for Doctor Strange, Master of Magic: 33
TokensControlEnchantressExtra TurnsPillow FortSpellslingerVoltron
Build your Doctor Strange, Master of Magic deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Doctor Strange, Master of Magic 📥 Analyze my deck🎲 How the average Doctor Strange, Master of Magic deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: D (47/100)
- Consistency75
- Speed39
- Interaction86
- Resilience88
- Closing8
See the cards of the average deck · 99 cards, 33 lands (23 nonbasic, 4 Plains, 6 Island)
Arcane Signet · Sol Ring · Swords to Plowshares · Magic Damper · Talisman of Progress · Azorius Signet · Octopus Form · Counterspell · Monastery Mentor · Path to Exile · Shore Up · Cerulean Wisps · Djeru's Resolve · Dovin's Veto · Arcane Denial · Light the Way · Lyse Hext · Dramatic Reversal · Dream's Grip · Thought Vessel · Wings of the Cosmos · Escape from Orthanc · Panther Pounce · Bender's Waterskin · Snap · Brainstorm · Swiftfoot Boots · Archmage Emeritus · Burst of Energy · Frantic Search · Generous Gift · Proft's Eidetic Memory · Acrobatic Leap · Fellwar Stone · Geist of Saint Thalia · Gitaxian Probe · Leonin Lightscribe · Steel of the Godhead · Talrand, Sky Summoner · Esper Sentinel · Ponder · Teferi's Ageless Insight · Unstoppable Plan · Wizard's Staff · Captain America, Living Legend · Distortion Strike · Honor · An Offer You Can't Refuse · Hermes, Overseer of Elpis · Rhystic Study · Shadow Rift · To Arms! · Decanter of Endless Water · Opt · Mana Drain · Rapid Hybridization · Smothering Tithe · Swan Song · Triton Tactics · Aligned Heart · Astrologian's Planisphere · Lightning Greaves · Veteran's Reflexes · Vizier of Tumbling Sands · Promise of Loyalty · Refocus · Command Tower · Glacial Fortress · Deserted Beach · Hallowed Fountain · Reliquary Tower · Sea of Clouds · Mystic Gate · Floodfarm Verge · Adarkar Wastes · Flooded Strand · Mystic Sanctuary · Prairie Stream · Hengegate Pathway // Mistgate Pathway · Meticulous Archive · Otawara, Soaring City · Turbulent Shore · Azorius Chancery · Eiganjo, Seat of the Empire · Minamo, School at Water's Edge · Nimbus Maze · Exotic Orchard · Tundra · Urza's Saga
🃏 Recommended cards for Doctor Strange, Master of Magic
The highest-synergy cards in decks for Doctor Strange, Master of Magic, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Magic Damper | 82% | +81% |
| Octopus Form | 74% | +73% |
| Shore Up | 69% | +68% |
| Djeru's Resolve | 67% | +66% |
| Cerulean Wisps | 67% | +66% |
| Monastery Mentor | 69% | +65% |
| Light the Way | 64% | +64% |
| Lyse Hext | 64% | +62% |
| Dream's Grip | 62% | +61% |
| Wings of the Cosmos | 59% | +59% |
| Escape from Orthanc | 56% | +56% |
| Panther Pounce | 56% | +56% |
| Dramatic Reversal | 62% | +54% |
| Burst of Energy | 49% | +49% |
| Snap | 54% | +47% |
| Acrobatic Leap | 46% | +46% |
| Bender's Waterskin | 54% | +45% |
| Leonin Lightscribe | 46% | +45% |
| Proft's Eidetic Memory | 49% | +44% |
| Archmage Emeritus | 49% | +44% |
| Gitaxian Probe | 46% | +43% |
| Talrand, Sky Summoner | 46% | +42% |
| Steel of the Godhead | 46% | +42% |
| Wizard's Staff | 44% | +41% |
💰 The best cards for your Doctor Strange, Master of Magic deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Magic Damper
- Octopus Form
- Shore Up
- Djeru's Resolve
- Cerulean Wisps
- Monastery Mentor
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Snap
- Gitaxian Probe
- Wizard's Staff
- Teferi's Ageless Insight
- Ponder
- Floodfarm Verge
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Sea of Clouds
- Esper Sentinel
- Meticulous Archive
- Mana Drain
- Rhystic Study
- Flooded Strand
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Doctor Strange, Master of Magic
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Hullbreaker Horror + Mox Amber → Infinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite storm count
- Teferi, Time Raveler + Displacer Kitten + Sol Ring → Infinite card draw, Infinite draw triggers, Near-infinite colorless mana, Near-infinite storm count
- Ghostly Flicker + Peregrine Drake + Archaeomancer → Infinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
- Narset's Reversal + Isochron Scepter → Infinite turns, Lock
Other commanders
Frequently asked questions
What is Doctor Strange, Master of Magic's color identity?
Doctor Strange, Master of Magic is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Doctor Strange, Master of Magic come down, and how often does the deck get stuck?
In the average Doctor Strange, Master of Magic deck (the 99 cards most played with it, with 33 lands), simulated 4,000 times, the commander comes down on turn 3.7 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 22 % of the time and floods 27 %. Deck health: D (47/100).
How many lands should a Doctor Strange, Master of Magic deck run?
Real Doctor Strange, Master of Magic decks run 33 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Doctor Strange, Master of Magic?
The three highest-synergy cards are Magic Damper, Octopus Form, Shore Up. This page lists the top 24 with their real inclusion rate in Doctor Strange, Master of Magic decks.
What combos does Doctor Strange, Master of Magic have?
Doctor Strange, Master of Magic has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Doctor Strange, Master of Magic deck cost?
You can start cheap: Magic Damper, Octopus Form, Shore Up are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.