Gau, Feral Youth
Legendary Creature — Human Berserker · 1R
Color identity: Red
Gau, Feral Youth is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
Reference price of the card: €0.30
Comes in the precon Revival Trance
Average lands in decks for Gau, Feral Youth: 35
BurnGraveyardAggroVoltronDiscardGroup Slug+1/+1 CountersArtifacts
Build your Gau, Feral Youth deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Gau, Feral Youth 📥 Analyze my deck🎲 How the average Gau, Feral Youth deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (69/100)
- Consistency56
- Speed65
- Interaction41
- Resilience80
- Closing96
See the cards of the average deck · 99 cards, 35 lands (10 nonbasic, 25 Mountain)
Faithless Looting · Sol Ring · Laughing Mad · Bulk Up · Scrabbling Claws · Electric Revelation · Squee, Goblin Nabob · Swiftfoot Boots · Ghost Vacuum · Rubble Rouser · Containment Construct · Big Score · Bag of Holding · Demand Answers · Relic Retriever · Shenanigans · Reckless Charge · Arcane Signet · Currency Converter · Relic of Progenitus · Ruby Medallion · Chaos Warp · Conspiracy Theorist · Blasphemous Act · Advanced Reconstruction · Detective's Phoenix · Yidaro, Wandering Monster · Thrill of Possibility · Unexpected Windfall · Inti, Seneschal of the Sun · Snort · Pinnacle Monk // Mystic Peak · Tersa Lightshatter · Strike It Rich · Sabin, Master Monk · Unleash Fury · Flamewake Phoenix · Untimely Malfunction · Wild Ride · Bolt Bend · Grim Lavamancer · Tablet of Discovery · Basilisk Collar · Cathartic Reunion · Nibelheim Aflame · Squee, the Immortal · Commander's Plate · Gogo, Mysterious Mime · Return the Favor · Lava Dart · Isengard Unleashed · Champion's Helm · Lightning Greaves · Tomb Trawler · Garrison Excavator · Unlicensed Hearse · Chandra's Ignition · Flaring Pain · Mind Stone · Monument to Endurance · Sazacap's Brew · Goblin Engineer · Scrapwork Mutt · Solphim, Mayhem Dominus · Mines of Moria · Drownyard Temple · Buried Ruin · Rogue's Passage · Forgotten Cave · Hostile Desert · War Room · Arena of Glory · Myriad Landscape · Witch's Clinic
🃏 Recommended cards for Gau, Feral Youth
The highest-synergy cards in decks for Gau, Feral Youth, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Laughing Mad | 74% | +71% |
| Scrabbling Claws | 68% | +67% |
| Bulk Up | 70% | +63% |
| Ghost Vacuum | 62% | +62% |
| Electric Revelation | 63% | +61% |
| Rubble Rouser | 62% | +60% |
| Squee, Goblin Nabob | 63% | +60% |
| Containment Construct | 60% | +56% |
| Relic Retriever | 56% | +56% |
| Shenanigans | 56% | +55% |
| Bag of Holding | 56% | +54% |
| Relic of Progenitus | 54% | +53% |
| Reckless Charge | 55% | +53% |
| Currency Converter | 54% | +53% |
| Conspiracy Theorist | 53% | +51% |
| Advanced Reconstruction | 51% | +50% |
| Yidaro, Wandering Monster | 50% | +50% |
| Detective's Phoenix | 50% | +49% |
| Faithless Looting | 89% | +49% |
| Drownyard Temple | 48% | +48% |
| Snort | 45% | +42% |
| Mines of Moria | 53% | +41% |
| Tersa Lightshatter | 43% | +41% |
| Sabin, Master Monk | 41% | +41% |
💰 The best cards for your Gau, Feral Youth deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Laughing Mad
- Scrabbling Claws
- Bulk Up
- Electric Revelation
- Rubble Rouser
- Squee, Goblin Nabob
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Ghost Vacuum
- Relic of Progenitus
- Nibelheim Aflame
- Gogo, Mysterious Mime
- The Ooze
- Scavenged Brawler
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Monument to Endurance
- Commander's Plate
- Agatha's Soul Cauldron
- Witch's Clinic
- Shadowspear
- Solphim, Mayhem Dominus
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Gau, Feral Youth
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Grinding Station → Infinite self-mill, Near-infinite storm count, Near-infinite mana among colors of legendary creatures and planeswalkers you control
- Sword of Feast and Famine + Aggravated Assault → Infinite combat phases
- Nim Deathmantle + Ashnod's Altar → Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts → Infinite creature tokens with haste, Infinite death triggers, Infinite ETB, Infinite LTB, Infinite sacrifice triggers
Other commanders
Frequently asked questions
What is Gau, Feral Youth's color identity?
Gau, Feral Youth is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Gau, Feral Youth come down, and how often does the deck get stuck?
In the average Gau, Feral Youth deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.1 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 30 % of the time and floods 15 %. Deck health: B (69/100).
How many lands should a Gau, Feral Youth deck run?
Real Gau, Feral Youth decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Gau, Feral Youth?
The three highest-synergy cards are Laughing Mad, Scrabbling Claws, Bulk Up. This page lists the top 24 with their real inclusion rate in Gau, Feral Youth decks.
What combos does Gau, Feral Youth have?
Gau, Feral Youth has 6 known combos. The most popular one is Underworld Breach + Lion's Eye Diamond + Wheel of Fortune. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Gau, Feral Youth deck cost?
You can start cheap: Laughing Mad, Scrabbling Claws, Bulk Up are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.