Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine · 3G
Color identity: Black · Green · Red · Blue · White
Go-Shintai of Life's Origin is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones.
Rules text:
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Reference price of the card: €4.89
Average lands in decks for Go-Shintai of Life's Origin: 37
EnchantressShrinesTokensPillow FortHistoricComboGuildgatesLegends
Build your Go-Shintai of Life's Origin deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Go-Shintai of Life's Origin 📥 Analyze my deck🎲 How the average Go-Shintai of Life's Origin deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (61/100)
- Consistency75
- Speed57
- Interaction54
- Resilience69
- Closing57
See the cards of the average deck · 99 cards, 37 lands (27 nonbasic, 3 Plains, 1 Island, 1 Swamp, 2 Mountain, 3 Forest)
Sanctum of All · Sanctum of Fruitful Harvest · Sanctum of Stone Fangs · Honden of Infinite Rage · Sanctum of Calm Waters · Go-Shintai of Hidden Cruelty · Go-Shintai of Shared Purpose · Go-Shintai of Ancient Wars · Honden of Cleansing Fire · Honden of Life's Web · Go-Shintai of Boundless Vigor · Honden of Night's Reach · Honden of Seeing Winds · Go-Shintai of Lost Wisdom · Sanctum of Tranquil Light · Sanctum Weaver · Northern Air Temple · Sythis, Harvest's Hand · The Spirit Oasis · Sanctum of Shattered Heights · Sol Ring · Sterling Grove · Arcane Signet · Crescent Island Temple · Kyoshi Island Plaza · Southern Air Temple · Jukai Naturalist · Enchantress's Presence · Sphere of Safety · Weaver of Harmony · Chromatic Lantern · Eidolon of Blossoms · Dryad of the Ilysian Grove · Hei Bai, Forest Guardian · Destiny Spinner · Setessan Champion · Swords to Plowshares · Ghostly Prison · Herald of the Pantheon · Farseek · Extinguish All Hope · Mesa Enchantress · Satyr Enchanter · Zur the Enchanter · Idyllic Tutor · Propaganda · Cultivate · Doomwake Giant · Sigil of the Empty Throne · Zur, Eternal Schemer · Aang's Journey · Heroic Intervention · Path to Exile · Counterspell · Yenna, Redtooth Regent · Fertile Ground · Shrine Steward · Greater Auramancy · Enlightened Tutor · Leyline of the Guildpact · Starfield Mystic · Faeburrow Elder · Command Tower · Exotic Orchard · Reliquary Tower · The World Tree · Hall of Heliod's Generosity · White Lotus Hideout · Path of Ancestry · Temple Garden · Breeding Pool · Indatha Triome · Overgrown Tomb · Stomping Ground · Hallowed Fountain · Ketria Triome · Spara's Headquarters · Godless Shrine · Windswept Heath · Zagoth Triome · Jetmir's Garden · Misty Rainforest · Sacred Foundry · Raugrin Triome · Verdant Catacombs · Evolving Wilds · Jungle Shrine · Flooded Strand · Marsh Flats
🃏 Recommended cards for Go-Shintai of Life's Origin
The highest-synergy cards in decks for Go-Shintai of Life's Origin, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Sanctum of All | 92% | +88% |
| Sanctum of Fruitful Harvest | 92% | +88% |
| Sanctum of Stone Fangs | 92% | +87% |
| Honden of Infinite Rage | 91% | +87% |
| Sanctum of Calm Waters | 91% | +87% |
| Go-Shintai of Hidden Cruelty | 90% | +86% |
| Go-Shintai of Shared Purpose | 90% | +86% |
| Go-Shintai of Ancient Wars | 89% | +85% |
| Honden of Cleansing Fire | 88% | +84% |
| Honden of Life's Web | 88% | +84% |
| Go-Shintai of Boundless Vigor | 87% | +83% |
| Honden of Seeing Winds | 85% | +81% |
| Honden of Night's Reach | 85% | +81% |
| Go-Shintai of Lost Wisdom | 83% | +79% |
| Sanctum of Tranquil Light | 83% | +79% |
| Sanctum of Shattered Heights | 77% | +74% |
| Northern Air Temple | 78% | +74% |
| The Spirit Oasis | 78% | +73% |
| Sanctum Weaver | 79% | +70% |
| Sythis, Harvest's Hand | 78% | +68% |
| Crescent Island Temple | 71% | +67% |
| Sterling Grove | 73% | +66% |
| Kyoshi Island Plaza | 69% | +65% |
| Southern Air Temple | 68% | +64% |
💰 The best cards for your Go-Shintai of Life's Origin deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Sanctum of All
- Sanctum of Fruitful Harvest
- Sanctum of Stone Fangs
- Honden of Infinite Rage
- Sanctum of Calm Waters
- Go-Shintai of Hidden Cruelty
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Sanctum Weaver
- Sythis, Harvest's Hand
- Sterling Grove
- Sphere of Safety
- Eidolon of Blossoms
- Setessan Champion
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Hei Bai, Forest Guardian
- Greater Auramancy
- Argothian Enchantress
- Enlightened Tutor
- Starfield of Nyx
- Serra's Sanctum
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Go-Shintai of Life's Origin
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Sanguine Bond + Exquisite Blood → Infinite lifegain triggers, Infinite lifeloss, Infinite lifegain
- Heliod, Sun-Crowned + Walking Ballista → Infinite damage, Infinite lifegain, Infinite lifegain triggers
- Ondu Spiritdancer + Secret Arcade // Dusty Parlor → Infinite ETB, Infinite creature tokens
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
- The World Tree + Maskwood Nexus → Put all creature cards from your library onto the battlefield
Other commanders
Frequently asked questions
What is Go-Shintai of Life's Origin's color identity?
Go-Shintai of Life's Origin is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Go-Shintai of Life's Origin come down, and how often does the deck get stuck?
In the average Go-Shintai of Life's Origin deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 4.0 on average and is on the battlefield before turn 7 in 98 % of games. It misses at least one land drop in the first six turns 31 % of the time and floods 8 %. Deck health: C+ (61/100).
How many lands should a Go-Shintai of Life's Origin deck run?
Real Go-Shintai of Life's Origin decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Go-Shintai of Life's Origin?
The three highest-synergy cards are Sanctum of All, Sanctum of Fruitful Harvest, Sanctum of Stone Fangs. This page lists the top 24 with their real inclusion rate in Go-Shintai of Life's Origin decks.
What combos does Go-Shintai of Life's Origin have?
Go-Shintai of Life's Origin has 6 known combos. The most popular one is Demonic Consultation + Thassa's Oracle. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Go-Shintai of Life's Origin deck cost?
You can start cheap: Sanctum of All, Sanctum of Fruitful Harvest, Sanctum of Stone Fangs are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.