Higure, the Still Wind
Legendary Creature — Human Ninja · 3UU
Color identity: Blue
Higure, the Still Wind is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
{2}: Target Ninja creature can't be blocked this turn.
Reference price of the card: €4.57
Average lands in decks for Higure, the Still Wind: 33
NinjutsuComboNinjasClonesAggroArtifactsBlinkControl
Build your Higure, the Still Wind deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Higure, the Still Wind 📥 Analyze my deck🎲 How the average Higure, the Still Wind deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (70/100)
- Consistency47
- Speed45
- Interaction81
- Resilience86
- Closing89
See the cards of the average deck · 99 cards, 33 lands (12 nonbasic, 21 Island)
Mistblade Shinobi · Thousand-Faced Shadow · Ninja of the Deep Hours · Prosperous Thief · Moon-Circuit Hacker · Mist-Syndicate Naga · Sakashima's Student · Sol Ring · Walker of Secret Ways · Covert Technician · Moonblade Shinobi · Moonsnare Specialist · Arcane Signet · Counterspell · Smoke Shroud · Reconnaissance Mission · Sapphire Medallion · Slither Blade · Phantom Ninja · Saiba Cryptomancer · Bident of Thassa · High Tide · Triton Shorestalker · Grazilaxx, Illithid Scholar · Kaito, Cunning Infiltrator · Brainstorm · Cunning Evasion · Invisible Stalker · Negate · Swiftfoot Boots · Aetherize · Snap · Tetsuko Umezawa, Fugitive · Thought Vessel · Arcane Adaptation · Futurist Operative · Leyline of Transformation · Quietus Spike · Maskwood Nexus · Ponder · Pongify · Sky Diamond · Mind Stone · Mist-Cloaked Herald · Coastal Piracy · Aqueous Form · Peregrine Drake · Preordain · An Offer You Can't Refuse · Enduring Curiosity · Kindred Discovery · Reality Shift · Sai of the Shinobi · Thalakos Seer · Whispersilk Cloak · Cyclonic Rift · Enter the Enigma · March of Swirling Mist · Rapid Hybridization · Arcane Denial · Gudul Lurker · Rhystic Study · Heraldic Banner · Propaganda · Training Grounds · Wonder · Reliquary Tower · Rogue's Passage · Mystic Sanctuary · Myriad Landscape · Otawara, Soaring City · Access Tunnel · Minamo, School at Water's Edge · Halimar Depths · Command Beacon · Lonely Sandbar · Turtle Lair · Castle Vantress
🃏 Recommended cards for Higure, the Still Wind
The highest-synergy cards in decks for Higure, the Still Wind, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Mistblade Shinobi | 94% | +93% |
| Thousand-Faced Shadow | 92% | +91% |
| Ninja of the Deep Hours | 91% | +90% |
| Prosperous Thief | 90% | +90% |
| Moon-Circuit Hacker | 87% | +87% |
| Sakashima's Student | 82% | +81% |
| Mist-Syndicate Naga | 82% | +81% |
| Walker of Secret Ways | 81% | +81% |
| Covert Technician | 75% | +74% |
| Moonsnare Specialist | 73% | +73% |
| Moonblade Shinobi | 73% | +72% |
| Smoke Shroud | 63% | +63% |
| Phantom Ninja | 59% | +59% |
| Saiba Cryptomancer | 58% | +58% |
| Slither Blade | 60% | +57% |
| Reconnaissance Mission | 61% | +54% |
| Triton Shorestalker | 51% | +48% |
| Grazilaxx, Illithid Scholar | 49% | +47% |
| Kaito, Cunning Infiltrator | 48% | +47% |
| Cunning Evasion | 46% | +45% |
| Bident of Thassa | 57% | +45% |
| Invisible Stalker | 46% | +44% |
| Arcane Adaptation | 41% | +40% |
| Futurist Operative | 40% | +40% |
💰 The best cards for your Higure, the Still Wind deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Mistblade Shinobi
- Thousand-Faced Shadow
- Ninja of the Deep Hours
- Prosperous Thief
- Moon-Circuit Hacker
- Walker of Secret Ways
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Mist-Syndicate Naga
- Kaito, Cunning Infiltrator
- Arcane Adaptation
- Snap
- Kindred Discovery
- Enduring Curiosity
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Sakashima's Student
- Sakashima the Impostor
- Minamo, School at Water's Edge
- Great Whale
- Palinchron
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Higure, the Still Wind
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
- High Tide + Archaeomancer + Snap → Infinite creature ETB, Infinite creature LTB, Infinite storm count
- Displace + Peregrine Drake + Archaeomancer → Infinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite landfall triggers, Infinite untap of lands you control
- Palinchron + Deadeye Navigator → Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite blinking, Infinite untap of lands you control
- Palinchron + Phantasmal Image → Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Other commanders
Frequently asked questions
What is Higure, the Still Wind's color identity?
Higure, the Still Wind is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Higure, the Still Wind come down, and how often does the deck get stuck?
In the average Higure, the Still Wind deck (the 99 cards most played with it, with 33 lands), simulated 4,000 times, the commander comes down on turn 5.0 on average and is on the battlefield before turn 7 in 95 % of games. It misses at least one land drop in the first six turns 34 % of the time and floods 12 %. Deck health: B (70/100).
How many lands should a Higure, the Still Wind deck run?
Real Higure, the Still Wind decks run 33 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Higure, the Still Wind?
The three highest-synergy cards are Mistblade Shinobi, Thousand-Faced Shadow, Ninja of the Deep Hours. This page lists the top 24 with their real inclusion rate in Higure, the Still Wind decks.
What combos does Higure, the Still Wind have?
Higure, the Still Wind has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Higure, the Still Wind deck cost?
You can start cheap: Mistblade Shinobi, Thousand-Faced Shadow, Ninja of the Deep Hours are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.