Isperia the Inscrutable
Legendary Creature — Sphinx · 1WWUU
Color identity: Blue · White · Azorius
Isperia the Inscrutable is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying
Whenever Isperia deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
Reference price of the card: €0.26
Average lands in decks for Isperia the Inscrutable: 36
FlyingToolboxControlSphinxesAggroBounceMidrangeBlink
Build your Isperia the Inscrutable deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Isperia the Inscrutable 📥 Analyze my deck🎲 How the average Isperia the Inscrutable deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (67/100)
- Consistency38
- Speed46
- Interaction99
- Resilience75
- Closing74
See the cards of the average deck · 99 cards, 36 lands (23 nonbasic, 6 Plains, 7 Island)
Arcane Signet · Sol Ring · Telepathy · Azorius Signet · Glasses of Urza · Warden of Evos Isle · Watcher of the Spheres · Peek · Talisman of Progress · Jubilant Skybonder · Swords to Plowshares · Gitaxian Probe · Windreader Sphinx · Sephara, Sky's Blade · Wandering Eye · Selfless Spirit · Ornithopter of Paradise · Medomai the Ageless · Windborn Muse · Empyrean Eagle · Clairvoyance · Counterspell · Errant and Giada · Isperia, Supreme Judge · Spy Network · Swiftfoot Boots · Defiler of Dreams · Duelist's Heritage · Lightning Greaves · Cartographer's Hawk · Jackdaw Savior · Path to Exile · Aven Mindcensor · Dream Trawler · Winged Words · Karmic Guide · Sorcerous Sight · Thunderclap Wyvern · Dovin's Veto · Kangee, Sky Warden · Remorseful Cleric · Supreme Verdict · Wispmare · Bident of Thassa · Favorable Winds · Gravitational Shift · Skycat Sovereign · Thought Vessel · Aetherize · Lofty Denial · Thieving Skydiver · Fellwar Stone · Kira, Great Glass-Spinner · Mulldrifter · Vendilion Clique · Generous Gift · Magus of the Moat · Negate · Time Wipe · Linvala, Shield of Sea Gate · Siren Stormtamer · Zur's Weirding · Sunblast Angel · Command Tower · Prairie Stream · Glacial Fortress · Azorius Chancery · Port Town · Temple of Enlightenment · Adarkar Wastes · Hallowed Fountain · Reliquary Tower · Skycloud Expanse · Deserted Beach · Moonring Island · Irrigated Farmland · Rogue's Passage · Sea of Clouds · Mystic Gate · Nimbus Maze · Exotic Orchard · Flooded Strand · Myriad Landscape · Path of Ancestry · Floodfarm Verge · Meticulous Archive
🃏 Recommended cards for Isperia the Inscrutable
The highest-synergy cards in decks for Isperia the Inscrutable, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Telepathy | 74% | +73% |
| Glasses of Urza | 70% | +70% |
| Watcher of the Spheres | 69% | +63% |
| Warden of Evos Isle | 70% | +63% |
| Peek | 61% | +60% |
| Wandering Eye | 52% | +52% |
| Gitaxian Probe | 54% | +51% |
| Jubilant Skybonder | 56% | +51% |
| Windreader Sphinx | 53% | +50% |
| Sephara, Sky's Blade | 52% | +47% |
| Selfless Spirit | 51% | +46% |
| Medomai the Ageless | 45% | +43% |
| Clairvoyance | 43% | +43% |
| Spy Network | 42% | +42% |
| Errant and Giada | 43% | +42% |
| Isperia, Supreme Judge | 42% | +40% |
| Defiler of Dreams | 39% | +38% |
| Ornithopter of Paradise | 50% | +37% |
| Duelist's Heritage | 39% | +37% |
| Moonring Island | 35% | +35% |
| Jackdaw Savior | 38% | +34% |
| Windborn Muse | 45% | +34% |
| Empyrean Eagle | 44% | +34% |
| Cartographer's Hawk | 38% | +34% |
💰 The best cards for your Isperia the Inscrutable deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Telepathy
- Glasses of Urza
- Watcher of the Spheres
- Warden of Evos Isle
- Peek
- Wandering Eye
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Gitaxian Probe
- Sephara, Sky's Blade
- Medomai the Ageless
- Vendilion Clique
- Kira, Great Glass-Spinner
- Magus of the Moat
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Consecrated Sphinx
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Isperia the Inscrutable
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
- Tidespout Tyrant + Sol Ring → Infinite colorless mana, Infinite storm count
- Narset's Reversal + Isochron Scepter → Infinite turns, Lock
- Approach of the Second Sun + Mystical Tutor → Win the game
Other commanders
Frequently asked questions
What is Isperia the Inscrutable's color identity?
Isperia the Inscrutable is Azorius (blue and white): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Isperia the Inscrutable come down, and how often does the deck get stuck?
In the average Isperia the Inscrutable deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 5.1 on average and is on the battlefield before turn 7 in 93 % of games. It misses at least one land drop in the first six turns 32 % of the time and floods 19 %. Deck health: B (67/100).
How many lands should a Isperia the Inscrutable deck run?
Real Isperia the Inscrutable decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Isperia the Inscrutable?
The three highest-synergy cards are Telepathy, Glasses of Urza, Watcher of the Spheres. This page lists the top 24 with their real inclusion rate in Isperia the Inscrutable decks.
What combos does Isperia the Inscrutable have?
Isperia the Inscrutable has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Isperia the Inscrutable deck cost?
You can start cheap: Telepathy, Glasses of Urza, Watcher of the Spheres are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.