Omarthis, Ghostfire Initiate
Legendary Creature — Spirit Snake · XX
Color identity: Colorless
Omarthis, Ghostfire Initiate is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands).
Rules text:
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Reference price of the card: €1.02
Comes in the precon Eldrazi Unbound
Average lands in decks for Omarthis, Ghostfire Initiate: 35
+1/+1 CountersArtifactsModularMorphX SpellsComboEldraziTokens
Build your Omarthis, Ghostfire Initiate deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Omarthis, Ghostfire Initiate 📥 Analyze my deck🎲 How the average Omarthis, Ghostfire Initiate deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (57/100)
- Consistency11
- Speed66
- Interaction50
- Resilience88
- Closing64
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 10 Wastes)
Sol Ring · Forsaken Monument · Steel Overseer · Hangarback Walker · Ugin, the Ineffable · All Is Dust · Stonecoil Serpent · Drillworks Mole · Patchwork Automaton · Cryptic Trilobite · Ugin's Mastery · Mystic Forge · Arcbound Crusher · Null Elemental Blast · Palladium Myr · Thran Dynamo · Everflowing Chalice · Foundry Inspector · Liberator, Urza's Battlethopter · Iron Apprentice · Towashi Guide-Bot · Walking Ballista · Warping Wail · Hexavus · Glaring Fleshraker · Echoes of Eternity · The Ozolith · Endless One · Mind Stone · Marketback Walker · Animation Module · Threefold Thunderhulk · Scrapyard Recombiner · Surge Conductor · Arcbound Ravager · Solemn Simulacrum · Ugin's Conjurant · Energy Chamber · Thought Vessel · Arcbound Reclaimer · Throne of Geth · Eldritch Immunity · Hedron Archive · Ashnod's Altar · Andúril, Narsil Reforged · Chronomaton · Pentavus · Arcbound Slith · Mindless Automaton · Ultima, Origin of Oblivion · Tarrian's Soulcleaver · Desecrate Reality · Iron Spider, Stark Upgrade · Ugin, Eye of the Storms · Worn Powerstone · Syr Ginger, the Meal Ender · Scrap Trawler · Abstruse Archaic · Expanded Anatomy · Skittering Cicada · Big Mother Mouser · Scavenged Brawler · Arcbound Worker · Contagion Clasp · Karn's Bastion · Urza's Mine · Urza's Power Plant · Urza's Tower · Shrine of the Forsaken Gods · Tomb of the Spirit Dragon · Ruins of Oran-Rief · Rogue's Passage · War Room · Buried Ruin · Drannith Ruins · Reliquary Tower · Temple of the False God · Forge of Heroes · Nesting Grounds · Tyrite Sanctum · Bonders' Enclave · Urza's Cave · Urza's Workshop · Zhalfirin Void · Blast Zone · Darksteel Citadel · Inventors' Fair · Scavenger Grounds · Guildless Commons
🃏 Recommended cards for Omarthis, Ghostfire Initiate
The highest-synergy cards in decks for Omarthis, Ghostfire Initiate, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Drillworks Mole | 77% | +72% |
| Cryptic Trilobite | 76% | +70% |
| Hangarback Walker | 85% | +66% |
| Patchwork Automaton | 77% | +66% |
| Karn's Bastion | 81% | +64% |
| Arcbound Crusher | 70% | +64% |
| Steel Overseer | 87% | +61% |
| Iron Apprentice | 65% | +61% |
| Towashi Guide-Bot | 63% | +59% |
| Hexavus | 61% | +58% |
| Stonecoil Serpent | 78% | +58% |
| Ugin's Mastery | 73% | +54% |
| Drannith Ruins | 58% | +53% |
| The Ozolith | 58% | +53% |
| Ruins of Oran-Rief | 65% | +51% |
| Animation Module | 53% | +47% |
| Ugin's Conjurant | 49% | +47% |
| Marketback Walker | 54% | +47% |
| Nesting Grounds | 52% | +46% |
| Scrapyard Recombiner | 51% | +45% |
| Endless One | 57% | +45% |
| Energy Chamber | 48% | +45% |
| Walking Ballista | 63% | +44% |
| Arcbound Ravager | 50% | +44% |
💰 The best cards for your Omarthis, Ghostfire Initiate deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Drillworks Mole
- Cryptic Trilobite
- Hangarback Walker
- Patchwork Automaton
- Karn's Bastion
- Arcbound Crusher
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Walking Ballista
- Arcbound Ravager
- Ashnod's Altar
- Scavenged Brawler
- Staff of Compleation
- The Ooze
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- The Ozolith
- Andúril, Narsil Reforged
- Sword of Truth and Justice
- Contagion Engine
- Agatha's Soul Cauldron
- The Aetherspark
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Omarthis, Ghostfire Initiate
- Basalt Monolith + Forsaken Monument → Infinite colorless mana
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Rings of Brighthearth + Basalt Monolith → Infinite colorless mana
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Nim Deathmantle + Ashnod's Altar → Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers
- Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Foundry Inspector → Infinite ETB, Infinite LTB, Infinite colorless mana, Infinite death triggers, Infinite sacrifice triggers, Infinite storm count
Other commanders
Frequently asked questions
What is Omarthis, Ghostfire Initiate's color identity?
Omarthis, Ghostfire Initiate is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands). Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Omarthis, Ghostfire Initiate come down, and how often does the deck get stuck?
In the average Omarthis, Ghostfire Initiate deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 1.0 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 13 % of the time and floods 45 %. Deck health: C+ (57/100).
How many lands should a Omarthis, Ghostfire Initiate deck run?
Real Omarthis, Ghostfire Initiate decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Omarthis, Ghostfire Initiate?
The three highest-synergy cards are Drillworks Mole, Cryptic Trilobite, Hangarback Walker. This page lists the top 24 with their real inclusion rate in Omarthis, Ghostfire Initiate decks.
What combos does Omarthis, Ghostfire Initiate have?
Omarthis, Ghostfire Initiate has 6 known combos. The most popular one is Basalt Monolith + Forsaken Monument. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Omarthis, Ghostfire Initiate deck cost?
You can start cheap: Drillworks Mole, Cryptic Trilobite, Hangarback Walker are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.