Red Hulk
Legendary Creature — Gamma Berserker Villain · 4RR
Color identity: Red
Red Hulk is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Reach, trample
Enrage — Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target.
Reference price of the card: €0.10
Average lands in decks for Red Hulk: 36
+1/+1 CountersBurnSpellslingerAggroVoltronEquipmentEnragePingers
Build your Red Hulk deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Red Hulk 📥 Analyze my deck🎲 How the average Red Hulk deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (59/100)
- Consistency56
- Speed61
- Interaction91
- Resilience84
- Closing34
See the cards of the average deck · 99 cards, 36 lands (8 nonbasic, 28 Mountain)
Sol Ring · Arcane Signet · Pain for All · Rile · Pyrohemia · Ruby Medallion · Swiftfoot Boots · Photon Blast Barrage · Blasphemous Act · Basilisk Collar · Grapeshot · Cunning Sparkmage · Fiendlash · Fiery Confluence · Needle Drop · Vulshok Sorcerer · Darksteel Plate · Brash Taunter · The Last Agni Kai · Prodigal Pyromancer · Chaos Warp · Playful Shove · Abrade · Chandra's Ignition · Flick a Coin · Electric Seaweed · Vithian Stinger · Big Score · Seething Song · Mithril Coat · Mana Geyser · Bolt Bend · Casey Jones, Back Alley Brute · Fire Magic · Mind Stone · The Fire Crystal · Screaming Nemesis · Lightning Bolt · Defiler of Instinct · Caltrops · Raphael, the Muscle · Vandalblast · Spikefield Hazard // Spikefield Cave · Lava Dart · Untimely Malfunction · Fire Diamond · Runaway Steam-Kin · Gut Shot · All Will Be One · Blazing Sunsteel · Deflecting Swat · Kediss, Emberclaw Familiar · Faithless Looting · Jeska's Will · Goblin Sharpshooter · Thrill of Possibility · Electro, Assaulting Battery · Return the Favor · Neheb, the Eternal · Tarrian's Soulcleaver · HULK SMASH! · Unexpected Windfall · Solphim, Mayhem Dominus · Desert · Rogue's Passage · War Room · Valakut, the Molten Pinnacle · Myriad Landscape · Tyrite Sanctum · Arena of Glory · Fire Nation Palace
🃏 Recommended cards for Red Hulk
The highest-synergy cards in decks for Red Hulk, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Rile | 67% | +64% |
| Pain for All | 67% | +63% |
| Photon Blast Barrage | 63% | +63% |
| Pyrohemia | 64% | +58% |
| Cunning Sparkmage | 55% | +54% |
| Fiendlash | 54% | +52% |
| Vulshok Sorcerer | 52% | +52% |
| Needle Drop | 53% | +51% |
| Prodigal Pyromancer | 50% | +49% |
| Playful Shove | 49% | +47% |
| Grapeshot | 55% | +47% |
| Darksteel Plate | 51% | +47% |
| Vithian Stinger | 46% | +46% |
| Electric Seaweed | 46% | +46% |
| Fiery Confluence | 53% | +46% |
| Basilisk Collar | 57% | +45% |
| The Last Agni Kai | 50% | +44% |
| Flick a Coin | 46% | +42% |
| Casey Jones, Back Alley Brute | 42% | +42% |
| Desert | 40% | +40% |
| Fire Magic | 40% | +39% |
| Brash Taunter | 50% | +38% |
| Raphael, the Muscle | 37% | +37% |
| Chandra's Ignition | 46% | +37% |
💰 The best cards for your Red Hulk deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Rile
- Pain for All
- Photon Blast Barrage
- Cunning Sparkmage
- Fiendlash
- Vulshok Sorcerer
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Pyrohemia
- Darksteel Plate
- Basilisk Collar
- Chandra's Ignition
- Caltrops
- Screaming Nemesis
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- All Will Be One
- Mithril Coat
- Goblin Sharpshooter
- Uncivil Unrest
- The Ozolith
- Solphim, Mayhem Dominus
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Red Hulk
- The Reaver Cleaver + Aggravated Assault → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count
- Neheb, the Eternal + Aggravated Assault → Infinite combat phases, Infinite red mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control
- Toralf, God of Fury + Blasphemous Act → Near-infinite damage
Other commanders
Frequently asked questions
What is Red Hulk's color identity?
Red Hulk is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Red Hulk come down, and how often does the deck get stuck?
In the average Red Hulk deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 5.3 on average and is on the battlefield before turn 7 in 90 % of games. It misses at least one land drop in the first six turns 20 % of the time and floods 43 %. Deck health: C+ (59/100).
How many lands should a Red Hulk deck run?
Real Red Hulk decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Red Hulk?
The three highest-synergy cards are Rile, Pain for All, Photon Blast Barrage. This page lists the top 24 with their real inclusion rate in Red Hulk decks.
What combos does Red Hulk have?
Red Hulk has 6 known combos. The most popular one is The Reaver Cleaver + Aggravated Assault. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Red Hulk deck cost?
You can start cheap: Rile, Pain for All, Photon Blast Barrage are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.