Sakashima the Impostor
Legendary Creature — Human Rogue · 2UU
Color identity: Blue
Sakashima the Impostor is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Reference price of the card: €10.71
Average lands in decks for Sakashima the Impostor: 35
ClonesShapeshiftersTheftSpell CopyControlBlinkComboLands Matter
Build your Sakashima the Impostor deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Sakashima the Impostor 📥 Analyze my deck🎲 How the average Sakashima the Impostor deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (55/100)
- Consistency53
- Speed41
- Interaction75
- Resilience86
- Closing37
See the cards of the average deck · 99 cards, 35 lands (9 nonbasic, 26 Island)
Sol Ring · Clever Impersonator · Phyrexian Metamorph · Sapphire Medallion · Arcane Signet · Mirrormade · Stunt Double · Phantasmal Image · Rite of Replication · Counterspell · Mirage Mirror · Glasspool Mimic // Glasspool Shore · Clone · Undercover Operative · Vizier of Many Faces · Body Double · Mocking Doppelganger · See Double · Spark Double · Mirrorhall Mimic // Ghastly Mimicry · Sakashima of a Thousand Faces · Sakashima's Student · Thought Vessel · Cryptoplasm · Wall of Stolen Identity · Copy Enchantment · Machine God's Effigy · Theoretical Duplication · Gigantoplasm · Malleable Impostor · Mind Stone · Mockingbird · Sculpting Steel · Narset's Reversal · Sakashima's Protege · Sakashima's Will · Copycrook · Pongify · Solemn Simulacrum · Rapid Hybridization · High Tide · Mirror Box · Clone Legion · Court of Vantress · Cyclonic Rift · Vesuvan Shapeshifter · Brainstorm · Cackling Counterpart · Mimic Vat · Twincast · Arcane Denial · Fellwar Stone · Ponder · Rhystic Study · Imposter Mech · Naga Fleshcrafter · Pirated Copy · Mirror Image · Mystic Remora · Stolen Identity · Auton Soldier · Bribery · Reality Shift · Negate · Mystic Sanctuary · Reliquary Tower · Thespian's Stage · Vesuva · Myriad Landscape · Otawara, Soaring City · Castle Vantress · War Room · Mirrorpool
🃏 Recommended cards for Sakashima the Impostor
The highest-synergy cards in decks for Sakashima the Impostor, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Clever Impersonator | 83% | +77% |
| Stunt Double | 69% | +67% |
| Mirrormade | 70% | +65% |
| Phyrexian Metamorph | 81% | +61% |
| Phantasmal Image | 66% | +60% |
| Rite of Replication | 66% | +59% |
| Mirage Mirror | 61% | +58% |
| Vizier of Many Faces | 56% | +54% |
| Clone | 57% | +54% |
| Undercover Operative | 56% | +54% |
| Mocking Doppelganger | 54% | +53% |
| Body Double | 54% | +53% |
| Glasspool Mimic | 58% | +51% |
| Sakashima's Student | 51% | +50% |
| Mirrorhall Mimic | 52% | +50% |
| See Double | 53% | +49% |
| Cryptoplasm | 47% | +47% |
| Wall of Stolen Identity | 47% | +46% |
| Thespian's Stage | 48% | +45% |
| Sakashima of a Thousand Faces | 51% | +44% |
| Theoretical Duplication | 45% | +44% |
| Malleable Impostor | 44% | +43% |
| Copy Enchantment | 45% | +43% |
| Gigantoplasm | 44% | +43% |
💰 The best cards for your Sakashima the Impostor deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Clever Impersonator
- Mirrormade
- Rite of Replication
- Mirage Mirror
- Vizier of Many Faces
- Clone
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Stunt Double
- Phyrexian Metamorph
- Phantasmal Image
- Mocking Doppelganger
- Wall of Stolen Identity
- Malleable Impostor
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Sakashima's Student
- Sakashima of a Thousand Faces
- Pirated Copy
- Copy Artifact
- Astral Dragon
- Thassa, Deep-Dwelling
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Sakashima the Impostor
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Hullbreaker Horror + Mana Vault → Infinite colorless mana, Infinite storm count
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite ETB, Infinite LTB, Infinite mana lands you control can produce
- Tidespout Tyrant + Sol Ring → Infinite colorless mana, Infinite storm count
- Ghostly Flicker + Peregrine Drake + Archaeomancer → Infinite blinking, Infinite ETB, Infinite landfall triggers, Infinite LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Other commanders
Frequently asked questions
What is Sakashima the Impostor's color identity?
Sakashima the Impostor is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Sakashima the Impostor come down, and how often does the deck get stuck?
In the average Sakashima the Impostor deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.9 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 34 % of the time and floods 10 %. Deck health: C (55/100).
How many lands should a Sakashima the Impostor deck run?
Real Sakashima the Impostor decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Sakashima the Impostor?
The three highest-synergy cards are Clever Impersonator, Stunt Double, Mirrormade. This page lists the top 24 with their real inclusion rate in Sakashima the Impostor decks.
What combos does Sakashima the Impostor have?
Sakashima the Impostor has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Sakashima the Impostor deck cost?
You can start cheap: Clever Impersonator, Mirrormade, Rite of Replication are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.