EDH Optimizer

Sarulf, Realm Eater

Card: Sarulf, Realm Eater

Legendary Creature — Wolf · 1BG

Color identity: Black · Green · Golgari

Sarulf, Realm Eater is Golgari (black and green): its deck can only run cards of those colors plus colorless ones.

Rules text:
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

Reference price of the card: €0.31

Average lands in decks for Sarulf, Realm Eater: 35

+1/+1 CountersControlVoltronSpellslingerLand DestructionWolvesSacrificeMidrange

Build your Sarulf, Realm Eater deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Sarulf, Realm Eater 📥 Analyze my deck

🎲 How the average Sarulf, Realm Eater deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

3.1average turn the commander comes down
99 %of games have it on the battlefield before turn 7
31 %of games miss at least one land drop in the first six turns (mana screw)
28 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
8median closing turn

Deck health of the average list: B+ (79/100)

See the cards of the average deck · 99 cards, 35 lands (22 nonbasic, 6 Swamp, 7 Forest)

Snakeskin Veil · Cultivate · Rampant Growth · Culling Ritual · Plaguecrafter · Sol Ring · Gaea's Gift · Sheoldred's Edict · Oblivion's Hunger · Soul Shatter · Putrefy · Assassin's Trophy · Kodama's Reach · Accursed Marauder · Beast Within · Invigorating Surge · Forgotten Ancient · Mire in Misery · Tamiyo's Safekeeping · Casualties of War · Corpsejack Menace · Fleshbag Marauder · Revitalizing Repast // Old-Growth Grove · Tribute to the Wild · Arcane Signet · Nature's Lore · Sakura-Tribe Elder · Demon's Disciple · Farseek · Deathsprout · Return of the Wildspeaker · Hardened Scales · Pick Your Poison · Heroic Intervention · Eternal Witness · Three Visits · Winding Constrictor · Harmonize · Slippery Bogbonder · Tyvar's Stand · Astarion's Thirst · Golgari Charm · Sign in Blood · Swiftfoot Boots · Gravelighter · Hydra's Growth · Massacre Wurm · Merciless Executioner · Rishkar's Expertise · Gix's Command · Abrupt Decay · Gift of the Viper · Professor's Warning · Reclamation Sage · Bane of Progress · Binding the Old Gods · Hunter's Insight · Night's Whisper · Cankerbloom · Toxic Deluge · Deathreap Ritual · Read the Bones · Vona's Hunger · Feign Death · Command Tower · Woodland Cemetery · Rogue's Passage · Overgrown Tomb · Tainted Wood · Tyrite Sanctum · Bojuka Bog · Golgari Rot Farm · Llanowar Wastes · Temple of Malady · Undergrowth Stadium · Necroblossom Snarl · Deathcap Glade · Opal Palace · Twilight Mire · Evolving Wilds · Yavimaya, Cradle of Growth · Urborg, Tomb of Yawgmoth · Haunted Mire · Jungle Hollow · Verdant Catacombs · Vernal Fen

🃏 Recommended cards for Sarulf, Realm Eater

The highest-synergy cards in decks for Sarulf, Realm Eater, with their inclusion rate.

CardInclusionSynergy
Snakeskin Veil 67% +59%
Gaea's Gift 52% +49%
Oblivion's Hunger 50% +49%
Sheoldred's Edict 51% +48%
Soul Shatter 50% +48%
Plaguecrafter 54% +46%
Mire in Misery 44% +44%
Invigorating Surge 46% +43%
Tribute to the Wild 43% +42%
Accursed Marauder 47% +39%
Forgotten Ancient 44% +39%
Fleshbag Marauder 43% +38%
Culling Ritual 58% +37%
Demon's Disciple 39% +37%
Tamiyo's Safekeeping 44% +37%
Tyrite Sanctum 38% +36%
Corpsejack Menace 43% +36%
Pick Your Poison 35% +33%
Casualties of War 43% +33%
Deathsprout 37% +32%
Slippery Bogbonder 32% +30%
Rampant Growth 61% +29%
Astarion's Thirst 31% +29%
Gravelighter 29% +28%

💰 The best cards for your Sarulf, Realm Eater deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Snakeskin Veil€0.05 · 67% inclusion
  • Gaea's Gift€1.01 · 52% inclusion
  • Oblivion's Hunger€0.08 · 50% inclusion
  • Sheoldred's Edict€0.91 · 51% inclusion
  • Plaguecrafter€0.25 · 54% inclusion
  • Mire in Misery€0.61 · 44% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Soul Shatter€4.06 · 50% inclusion
  • Tamiyo's Safekeeping€4.06 · 44% inclusion
  • Slippery Bogbonder€3.63 · 32% inclusion
  • Vona's Hunger€4.87 · 23% inclusion
  • Massacre Wurm€2.53 · 28% inclusion
  • Nature's Lore€2.21 · 42% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Ashaya, Soul of the Wild€15.61 · 21% inclusion
  • Sheoldred, Whispering One€14.01 · 17% inclusion
  • Terrasymbiosis€11.01 · 15% inclusion
  • The Ozolith€39.26 · 14% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Sarulf, Realm Eater

Other commanders

Frequently asked questions

What is Sarulf, Realm Eater's color identity?

Sarulf, Realm Eater is Golgari (black and green): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Sarulf, Realm Eater come down, and how often does the deck get stuck?

In the average Sarulf, Realm Eater deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.1 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 31 % of the time and floods 28 %. Deck health: B+ (79/100).

How many lands should a Sarulf, Realm Eater deck run?

Real Sarulf, Realm Eater decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Sarulf, Realm Eater?

The three highest-synergy cards are Snakeskin Veil, Gaea's Gift, Oblivion's Hunger. This page lists the top 24 with their real inclusion rate in Sarulf, Realm Eater decks.

What combos does Sarulf, Realm Eater have?

Sarulf, Realm Eater has 6 known combos. The most popular one is Sanguine Bond + Exquisite Blood. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Sarulf, Realm Eater deck cost?

You can start cheap: Snakeskin Veil, Gaea's Gift, Oblivion's Hunger are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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