Solphim, Mayhem Dominus
Legendary Creature — Phyrexian Horror · 2RR
Color identity: Red
Solphim, Mayhem Dominus is red: its deck can only run cards of that color plus colorless ones.
Rules text:
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
{1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Reference price of the card: €20.86
Average lands in decks for Solphim, Mayhem Dominus: 35
BurnGroup SlugSpellslingerDragon's ApproachAggroComboStaxControl
Build your Solphim, Mayhem Dominus deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Solphim, Mayhem Dominus 📥 Analyze my deck🎲 How the average Solphim, Mayhem Dominus deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (70/100)
- Consistency55
- Speed66
- Interaction42
- Resilience81
- Closing100
See the cards of the average deck · 99 cards, 35 lands (6 nonbasic, 29 Mountain)
Sol Ring · Blasphemous Act · Ruby Medallion · Lightning Bolt · Arcane Signet · Guttersnipe · Heartless Hidetsugu · Torbran, Thane of Red Fell · Chaos Warp · Sulfuric Vortex · Fiery Confluence · Fiery Emancipation · Price of Progress · Chandra's Incinerator · Flame Rift · Abrade · Faithless Looting · Mana Geyser · Jeska's Will · Thrill of Possibility · Boltwave · Brash Taunter · Neheb, the Eternal · Seething Song · Chandra, Torch of Defiance · Risk Factor · Manabarbs · Vandalblast · Descent into Avernus · Firebrand Archer · Razorkin Needlehead · Kessig Flamebreather · Repercussion · Sunspine Lynx · Thermo-Alchemist · Twinflame Tyrant · Mind Stone · Big Score · City on Fire · Roiling Vortex · Koth, Fire of Resistance · Delayed Blast Fireball · Fiery Inscription · Lightning Greaves · Browbeat · Electrostatic Field · Grab the Prize · Harsh Mentor · Acidic Soil · Deflecting Swat · Pyromancer's Goggles · Fanatic of Mogis · Fire Diamond · Zo-Zu the Punisher · Gamble · Reverberate · Spellshock · Swiftfoot Boots · Tectonic Giant · Toralf, God of Fury // Toralf's Hammer · Unexpected Windfall · Valakut Awakening // Valakut Stoneforge · Wheel of Misfortune · Electrodominance · Valakut, the Molten Pinnacle · War Room · Myriad Landscape · Shivan Gorge · Spinerock Knoll · Nykthos, Shrine to Nyx
🃏 Recommended cards for Solphim, Mayhem Dominus
The highest-synergy cards in decks for Solphim, Mayhem Dominus, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Heartless Hidetsugu | 59% | +54% |
| Sulfuric Vortex | 56% | +49% |
| Fiery Confluence | 54% | +47% |
| Flame Rift | 50% | +46% |
| Guttersnipe | 60% | +46% |
| Price of Progress | 51% | +43% |
| Chandra's Incinerator | 50% | +43% |
| Risk Factor | 44% | +42% |
| Boltwave | 46% | +40% |
| Fiery Emancipation | 54% | +38% |
| Manabarbs | 43% | +37% |
| Torbran, Thane of Red Fell | 58% | +36% |
| Lightning Bolt | 70% | +34% |
| Chandra, Torch of Defiance | 44% | +33% |
| Brash Taunter | 45% | +32% |
| Razorkin Needlehead | 39% | +32% |
| Descent into Avernus | 42% | +31% |
| Firebrand Archer | 40% | +31% |
| Thermo-Alchemist | 37% | +31% |
| Repercussion | 37% | +31% |
| Kessig Flamebreather | 38% | +31% |
| Browbeat | 31% | +30% |
| Roiling Vortex | 35% | +29% |
| Neheb, the Eternal | 45% | +28% |
💰 The best cards for your Solphim, Mayhem Dominus deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Heartless Hidetsugu
- Sulfuric Vortex
- Fiery Confluence
- Flame Rift
- Guttersnipe
- Chandra's Incinerator
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Price of Progress
- Boltwave
- Fiery Emancipation
- Manabarbs
- Torbran, Thane of Red Fell
- Razorkin Needlehead
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Descent into Avernus
- Delayed Blast Fireball
- Twinflame Tyrant
- Ruby Medallion
- Jeska's Will
- Longshot, Rebel Bowman
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Solphim, Mayhem Dominus
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count
- Storm-Kiln Artist + Seething Song + Reiterate → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite copies of instant and sorcery spells on the stack, Infinite power for any creature, Infinite magecraft triggers, Infinite storm count, Infinite Treasure tokens
Other commanders
Frequently asked questions
What is Solphim, Mayhem Dominus's color identity?
Solphim, Mayhem Dominus is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Solphim, Mayhem Dominus come down, and how often does the deck get stuck?
In the average Solphim, Mayhem Dominus deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.9 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 31 % of the time and floods 11 %. Deck health: B (70/100).
How many lands should a Solphim, Mayhem Dominus deck run?
Real Solphim, Mayhem Dominus decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Solphim, Mayhem Dominus?
The three highest-synergy cards are Heartless Hidetsugu, Sulfuric Vortex, Fiery Confluence. This page lists the top 24 with their real inclusion rate in Solphim, Mayhem Dominus decks.
What combos does Solphim, Mayhem Dominus have?
Solphim, Mayhem Dominus has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Solphim, Mayhem Dominus deck cost?
You can start cheap: Heartless Hidetsugu, Sulfuric Vortex, Fiery Confluence are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.