Super-Adaptoid
Legendary Artifact Creature — Robot Villain · 2
Color identity: Colorless
Super-Adaptoid is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands).
Rules text:
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Reference price of the card: €0.16
Average lands in decks for Super-Adaptoid: 36
LegendsArtifactsVoltronHistoricEquipmentKeywordsDevoidModified Creatures
Build your Super-Adaptoid deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Super-Adaptoid 📥 Analyze my deck🎲 How the average Super-Adaptoid deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (72/100)
- Consistency32
- Speed76
- Interaction58
- Resilience77
- Closing100
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 10 Wastes)
The Vision · Sol Ring · Iron Spider, Stark Upgrade · Ultima, Origin of Oblivion · Jocasta, Automaton Avenger · H.E.R.B.I.E., Lovable Robot · Liberator, Urza's Battlethopter · Forsaken Monument · Null Elemental Blast · Foundry Inspector · Crystalline Giant · The Warring Triad · All Is Dust · Galactus, Devourer of Worlds · Traxos, Scourge of Kroog · Warping Wail · Mystic Forge · ED-E, Lonesome Eyebot · Silver Surfer, Galactus's Herald · Tri-Sentinel, Act of Vengeance · Weathered Sentinels · Swiftfoot Boots · Ugin, the Ineffable · Eldritch Immunity · Mind Stone · Steel Overseer · Commander's Plate · Hope of Ghirapur · Scavenged Brawler · Stonecoil Serpent · Thran Dynamo · Viv Vision, Teen Synthezoid · The Peregrine Dynamo · Krang, Utrom Warlord · Echoes of Eternity · Heroes' Podium · Ultron, Artificial Malevolence · Jhoira's Familiar · Basilisk Collar · Sire of Seven Deaths · The Ozolith · Thought Vessel · Selective Obliteration · Arc Reactor · Kozilek's Command · Syr Ginger, the Meal Ender · Chimil, the Inner Sun · Glaring Fleshraker · Vision, Synthezoid Avenger · Ornithopter of Paradise · Zuko's Exile · Marvin, Murderous Mimic · Darksteel Myr · Wurmcoil Engine · Karn, Legacy Reforged · Shadowspear · Everflowing Chalice · Page, Loose Leaf · Champion's Helm · Solemn Simulacrum · Gingerbrute · Nettlecyst · Molecule Man · Urza's Mine · Urza's Power Plant · Urza's Tower · Shrine of the Forsaken Gods · Buried Ruin · Rogue's Passage · War Room · Tomb of the Spirit Dragon · Darksteel Citadel · Nesting Grounds · Inventors' Fair · Muraganda Raceway · Urza's Cave · Urza's Workshop · Reliquary Tower · Urza's Saga · Temple of the False God · Bonders' Enclave · Scavenger Grounds · Zhalfirin Void · Amonkhet Raceway · The Mycosynth Gardens · Forge of Heroes · Thespian's Stage · Arcane Lighthouse · Witch's Clinic
🃏 Recommended cards for Super-Adaptoid
The highest-synergy cards in decks for Super-Adaptoid, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| The Vision | 91% | +81% |
| Iron Spider, Stark Upgrade | 89% | +77% |
| Jocasta, Automaton Avenger | 78% | +75% |
| H.E.R.B.I.E., Lovable Robot | 75% | +69% |
| Crystalline Giant | 67% | +66% |
| The Warring Triad | 67% | +63% |
| ED-E, Lonesome Eyebot | 59% | +57% |
| Traxos, Scourge of Kroog | 64% | +57% |
| Tri-Sentinel, Act of Vengeance | 59% | +57% |
| Weathered Sentinels | 58% | +56% |
| Silver Surfer, Galactus's Herald | 59% | +56% |
| Galactus, Devourer of Worlds | 64% | +55% |
| Scavenged Brawler | 53% | +51% |
| The Peregrine Dynamo | 52% | +50% |
| Viv Vision, Teen Synthezoid | 53% | +50% |
| Hope of Ghirapur | 53% | +50% |
| Heroes' Podium | 49% | +49% |
| Nesting Grounds | 51% | +45% |
| The Ozolith | 47% | +42% |
| Basilisk Collar | 47% | +40% |
| Vision, Synthezoid Avenger | 41% | +39% |
| Syr Ginger, the Meal Ender | 42% | +39% |
| Ultron, Artificial Malevolence | 49% | +38% |
| Ultima, Origin of Oblivion | 80% | +38% |
💰 The best cards for your Super-Adaptoid deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- The Vision
- Iron Spider, Stark Upgrade
- Jocasta, Automaton Avenger
- H.E.R.B.I.E., Lovable Robot
- Crystalline Giant
- The Warring Triad
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Galactus, Devourer of Worlds
- Scavenged Brawler
- Basilisk Collar
- Ultron, Artificial Malevolence
- Liberator, Urza's Battlethopter
- Celebr-8000
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- The Ozolith
- Krang, Utrom Warlord
- Shadowspear
- Super State
- Sire of Seven Deaths
- Karn, Legacy Reforged
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Super-Adaptoid
- Basalt Monolith + Forsaken Monument → Infinite colorless mana
- Sensei's Divining Top + Foundry Inspector + Mystic Forge → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Rings of Brighthearth + Basalt Monolith → Infinite colorless mana
- Sensei's Divining Top + Mystic Forge + Cloud Key → Infinite card draw, Near-infinite storm count, Infinite draw triggers
- Sensei's Divining Top + Glaring Fleshraker + Mystic Forge → Infinite card draw, Infinite draw triggers, Near-infinite storm count, Near-infinite damage, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite creature sacrifice triggers
- Sensei's Divining Top + Mystic Forge + Jhoira's Familiar → Infinite card draw, Near-infinite storm count, Infinite draw triggers
Other commanders
Frequently asked questions
What is Super-Adaptoid's color identity?
Super-Adaptoid is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands). Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Super-Adaptoid come down, and how often does the deck get stuck?
In the average Super-Adaptoid deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 1.9 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 17 % of the time and floods 37 %. Deck health: B (72/100).
How many lands should a Super-Adaptoid deck run?
Real Super-Adaptoid decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Super-Adaptoid?
The three highest-synergy cards are The Vision, Iron Spider, Stark Upgrade, Jocasta, Automaton Avenger. This page lists the top 24 with their real inclusion rate in Super-Adaptoid decks.
What combos does Super-Adaptoid have?
Super-Adaptoid has 6 known combos. The most popular one is Basalt Monolith + Forsaken Monument. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Super-Adaptoid deck cost?
You can start cheap: The Vision, Iron Spider, Stark Upgrade, Jocasta, Automaton Avenger are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.