Viv Vision, Teen Synthezoid
Legendary Artifact Creature — Robot Hero · 3
Color identity: Colorless
Viv Vision, Teen Synthezoid is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands).
Rules text:
Flying
Cybernetic Senses — Whenever Viv Vision attacks, draw a card if her power is 4 or greater.
Power-up — {7}: Put two +1/+1 counters on Viv Vision. (Activate each power-up ability only once. Reduce the cost by her mana cost if she entered this turn.)
Reference price of the card: €0.11
Average lands in decks for Viv Vision, Teen Synthezoid: 35
ArtifactsEquipmentHistoricVoltronAggroComboGood StuffRamp
Build your Viv Vision, Teen Synthezoid deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Viv Vision, Teen Synthezoid 📥 Analyze my deck🎲 How the average Viv Vision, Teen Synthezoid deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: A (82/100)
- Consistency75
- Speed66
- Interaction81
- Resilience86
- Closing99
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 10 Wastes)
Sol Ring · Null Elemental Blast · Mind Stone · All Is Dust · Foundry Inspector · Forsaken Monument · Thran Dynamo · Ugin, the Ineffable · Commander's Plate · H.E.R.B.I.E. Scout Unit · Solemn Simulacrum · Swiftfoot Boots · Glaring Fleshraker · Hedron Archive · Thought Vessel · Zuko's Exile · Palladium Myr · Arc Reactor · Blackblade Reforged · Eldritch Immunity · Hammer of Nazahn · Hero's Blade · Introduction to Annihilation · Sculpting Steel · Buster Sword · Everflowing Chalice · Excalibur, Sword of Eden · Genji Glove · Kozilek's Command · Myr Retriever · Mystic Forge · Steel Overseer · Thran Power Suit · Worn Powerstone · Adaptive Omnitool · Jhoira's Familiar · Nettlecyst · Swordsman's Steel · Ultima, Origin of Oblivion · Fireshrieker · Jocasta, Automaton Avenger · Krang, Utrom Warlord · Shadowspear · Chief of the Foundry · Eldrazi Conscription · Mask of Memory · Pip-Boy 3000 · Scour from Existence · Scrap Trawler · Shimmer Myr · Spatial Contortion · Super State · Sword of Feast and Famine · Sword of Fire and Ice · Titan's Presence · Ugin, Eye of the Storms · Warping Wail · Emrakul, the Exigent Doom · Basilisk Collar · Champion's Helm · Chrome Dome · Cryptothrall · Darksteel Forge · Darksteel Plate · Urza's Mine · Urza's Power Plant · Urza's Tower · Darksteel Citadel · Buried Ruin · Rogue's Passage · Shrine of the Forsaken Gods · Inventors' Fair · Bonders' Enclave · Urza's Cave · Zhalfirin Void · Petrified Hamlet · Reliquary Tower · Temple of the False God · War Room · Adventurer's Inn · Conduit Pylons · Muraganda Raceway · Radiant Fountain · Tomb of the Spirit Dragon · Urza's Saga · Urza's Workshop · Ash Barrens · Avishkar Raceway · Command Beacon
🃏 Recommended cards for Viv Vision, Teen Synthezoid
The highest-synergy cards in decks for Viv Vision, Teen Synthezoid, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| H.E.R.B.I.E. Scout Unit | 54% | +49% |
| Hero's Blade | 42% | +42% |
| Hammer of Nazahn | 42% | +40% |
| Blackblade Reforged | 42% | +38% |
| Thran Power Suit | 38% | +37% |
| Zuko's Exile | 50% | +35% |
| Genji Glove | 38% | +35% |
| Buster Sword | 38% | +34% |
| Swordsman's Steel | 35% | +34% |
| Adaptive Omnitool | 35% | +28% |
| Jocasta, Automaton Avenger | 31% | +28% |
| Excalibur, Sword of Eden | 38% | +27% |
| Introduction to Annihilation | 42% | +26% |
| Pip-Boy 3000 | 27% | +26% |
| Fireshrieker | 31% | +25% |
| Sword of Fire and Ice | 27% | +24% |
| Sword of Feast and Famine | 27% | +23% |
| Nettlecyst | 35% | +23% |
| Shadowspear | 31% | +23% |
| Mask of Memory | 27% | +23% |
| Super State | 27% | +23% |
| Sword of Wealth and Power | 23% | +22% |
| Ghostfire Blade | 23% | +22% |
| Petrified Hamlet | 31% | +22% |
💰 The best cards for your Viv Vision, Teen Synthezoid deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- H.E.R.B.I.E. Scout Unit
- Hero's Blade
- Blackblade Reforged
- Thran Power Suit
- Zuko's Exile
- Adaptive Omnitool
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Hammer of Nazahn
- Genji Glove
- Pip-Boy 3000
- Darksteel Plate
- Sword of War and Peace
- Basilisk Collar
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Buster Sword
- Swordsman's Steel
- Excalibur, Sword of Eden
- Sword of Fire and Ice
- Sword of Feast and Famine
- Shadowspear
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Viv Vision, Teen Synthezoid
- Nim Deathmantle + Ashnod's Altar → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers
- Karn, the Great Creator + Mycosynth Lattice → Activated abilities of permanents your opponents control can't be activated, Activated abilities can't be activated, Lock, Mass Land Denial
- Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver → Infinite blinking of some artifacts, Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite storm count
- Cybermen Squadron + Blightsteel Colossus → Each opponent loses the game
- Dawnsire, Sunstar Dreadnought + Stuffy Doll → Near-infinite damage to target player
- Painter's Servant + Grindstone → Infinite self-mill, Infinite mill for target opponent
Other commanders
Frequently asked questions
What is Viv Vision, Teen Synthezoid's color identity?
Viv Vision, Teen Synthezoid is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands). Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Viv Vision, Teen Synthezoid come down, and how often does the deck get stuck?
In the average Viv Vision, Teen Synthezoid deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.6 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 12 % of the time and floods 9 %. Deck health: A (82/100).
How many lands should a Viv Vision, Teen Synthezoid deck run?
Real Viv Vision, Teen Synthezoid decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Viv Vision, Teen Synthezoid?
The three highest-synergy cards are H.E.R.B.I.E. Scout Unit, Hero's Blade, Hammer of Nazahn. This page lists the top 24 with their real inclusion rate in Viv Vision, Teen Synthezoid decks.
What combos does Viv Vision, Teen Synthezoid have?
Viv Vision, Teen Synthezoid has 6 known combos. The most popular one is Nim Deathmantle + Ashnod's Altar. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Viv Vision, Teen Synthezoid deck cost?
You can start cheap: H.E.R.B.I.E. Scout Unit, Hero's Blade, Blackblade Reforged are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.