EDH Optimizer

Tri-Sentinel, Act of Vengeance

Card: Tri-Sentinel, Act of Vengeance

Legendary Artifact Creature — Robot Villain · 7

Color identity: Colorless

Tri-Sentinel, Act of Vengeance is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands).

Rules text:
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Reference price of the card: €0.34

Comes in the precon Doom Prevails

Average lands in decks for Tri-Sentinel, Act of Vengeance: 37

ArtifactsBig ManaRampTokens

Build your Tri-Sentinel, Act of Vengeance deck step by step, with in-depth analysis and AI optimization of your list.

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🎲 How the average Tri-Sentinel, Act of Vengeance deck starts over 4,000 games

The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

5.0average turn the commander comes down
95 %of games have it on the battlefield before turn 7
9 %of games miss at least one land drop in the first six turns (mana screw)
27 %of games flood (three or more turns with nothing to cast)
100 %of games close out the table before turn 12
7median closing turn

Deck health of the average list: B+ (75/100)

See the cards of the average deck · 99 cards, 37 lands (22 nonbasic, 15 Wastes)

Hedron Archive · Meteor Golem · Sol Ring · Solemn Simulacrum · Arcane Signet · Burnished Hart · Dreamstone Hedron · Echoes of Eternity · Eldrazi Conscription · Foundry Inspector · Hedron Crawler · Not of This World · Null Elemental Blast · Palladium Myr · Panharmonicon · Shimmer Myr · Thran Dynamo · Worn Powerstone · Armory Automaton · Eldritch Immunity · Galactus, Devourer of Worlds · Jhoira's Familiar · Lodestone Golem · Manakin · Sandstone Oracle · Scrap Trawler · Skittering Invasion · Ugin, Eye of the Storms · Vibranium Energy Daggers · Warping Wail · Wayfarer's Bauble · Whispersilk Cloak · All Is Dust · Arc Reactor · Basilisk Collar · Blackblade Reforged · Blade of Selves · Brass Squire · Dauntless Scrapbot · Forsaken Monument · Genji Glove · Gilded Lotus · Helm of the Host · Karn Liberated · Leyline Axe · Lightning Greaves · Loxodon Warhammer · Mascot Exhibition · Mystic Forge · Page, Loose Leaf · Scour from Existence · Swiftfoot Boots · Sword of Vengeance · Swordsman's Steel · The Warring Triad · Ugin, the Ineffable · Voltaic Servant · Bane of Bala Ged · Barricade Breaker · Brass Knuckles · Cathar's Shield · Cloud Key · Buried Ruin · Shrine of the Forsaken Gods · Temple of the False God · Urza's Mine · Urza's Power Plant · Urza's Tower · Rogue's Passage · Urza's Workshop · Darksteel Citadel · Muraganda Raceway · Urza's Cave · Arid Archway · Blast Zone · Bonders' Enclave · Eldrazi Temple · Inventors' Fair · Reliquary Tower · Sanctum of Ugin · Scavenger Grounds · The Mycosynth Gardens · Tomb of the Spirit Dragon · War Room

🃏 Recommended cards for Tri-Sentinel, Act of Vengeance

The highest-synergy cards in decks for Tri-Sentinel, Act of Vengeance, with their inclusion rate.

CardInclusionSynergy
Panharmonicon 71% +68%
Arcane Signet 71% +64%
Vibranium Energy Daggers 57% +56%
Armory Automaton 57% +56%
Meteor Golem 86% +55%
Whispersilk Cloak 57% +53%
Sandstone Oracle 57% +50%
Hedron Crawler 71% +50%
Shimmer Myr 71% +50%
Eldrazi Conscription 71% +49%
Galactus, Devourer of Worlds 57% +48%
Lodestone Golem 57% +48%
Wayfarer's Bauble 57% +46%
Burnished Hart 71% +45%
Manakin 57% +43%
Skittering Invasion 57% +42%
Swordsman's Steel 43% +42%
Mascot Exhibition 43% +41%
Page, Loose Leaf 43% +41%
Sword of Vengeance 43% +41%
Blade of Selves 43% +41%
Leyline Axe 43% +41%
Brass Squire 43% +41%
Dauntless Scrapbot 43% +40%

💰 The best cards for your Tri-Sentinel, Act of Vengeance deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Arcane Signet€0.27 · 71% inclusion
  • Vibranium Energy Daggers€0.12 · 57% inclusion
  • Armory Automaton€0.26 · 57% inclusion
  • Meteor Golem€0.05 · 86% inclusion
  • Whispersilk Cloak€0.86 · 57% inclusion
  • Sandstone Oracle€0.07 · 57% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Panharmonicon€4.84 · 71% inclusion
  • Galactus, Devourer of Worlds€4.17 · 57% inclusion
  • Blade of Selves€2.52 · 43% inclusion
  • Genji Glove€5.21 · 43% inclusion
  • Basilisk Collar€3.01 · 43% inclusion
  • Karn Liberated€3.06 · 43% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Swordsman's Steel€14.58 · 43% inclusion
  • Reaver Titan€17.88 · 29% inclusion
  • Urza's Workshop€19.74 · 71% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

Other commanders

Frequently asked questions

What is Tri-Sentinel, Act of Vengeance's color identity?

Tri-Sentinel, Act of Vengeance is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands). Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Tri-Sentinel, Act of Vengeance come down, and how often does the deck get stuck?

In the average Tri-Sentinel, Act of Vengeance deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 5.0 on average and is on the battlefield before turn 7 in 95 % of games. It misses at least one land drop in the first six turns 9 % of the time and floods 27 %. Deck health: B+ (75/100).

How many lands should a Tri-Sentinel, Act of Vengeance deck run?

Real Tri-Sentinel, Act of Vengeance decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Tri-Sentinel, Act of Vengeance?

The three highest-synergy cards are Panharmonicon, Arcane Signet, Vibranium Energy Daggers. This page lists the top 24 with their real inclusion rate in Tri-Sentinel, Act of Vengeance decks.

What combos does Tri-Sentinel, Act of Vengeance have?

We have no known combos catalogued for Tri-Sentinel, Act of Vengeance. That does not mean there are none — just that they do not show up in the public combo databases.

How much does a Tri-Sentinel, Act of Vengeance deck cost?

You can start cheap: Arcane Signet, Vibranium Energy Daggers, Armory Automaton are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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