Tri-Sentinel, Act of Vengeance
Legendary Artifact Creature — Robot Villain · 7
Color identity: Colorless
Tri-Sentinel, Act of Vengeance is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands).
Rules text:
Flying, menace, trample
When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls.
Unearth {7} ({7}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Reference price of the card: €0.34
Comes in the precon Doom Prevails
Average lands in decks for Tri-Sentinel, Act of Vengeance: 37
Build your Tri-Sentinel, Act of Vengeance deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Tri-Sentinel, Act of Vengeance 📥 Analyze my deck🎲 How the average Tri-Sentinel, Act of Vengeance deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (75/100)
- Consistency54
- Speed67
- Interaction74
- Resilience71
- Closing99
See the cards of the average deck · 99 cards, 37 lands (22 nonbasic, 15 Wastes)
Hedron Archive · Meteor Golem · Sol Ring · Solemn Simulacrum · Arcane Signet · Burnished Hart · Dreamstone Hedron · Echoes of Eternity · Eldrazi Conscription · Foundry Inspector · Hedron Crawler · Not of This World · Null Elemental Blast · Palladium Myr · Panharmonicon · Shimmer Myr · Thran Dynamo · Worn Powerstone · Armory Automaton · Eldritch Immunity · Galactus, Devourer of Worlds · Jhoira's Familiar · Lodestone Golem · Manakin · Sandstone Oracle · Scrap Trawler · Skittering Invasion · Ugin, Eye of the Storms · Vibranium Energy Daggers · Warping Wail · Wayfarer's Bauble · Whispersilk Cloak · All Is Dust · Arc Reactor · Basilisk Collar · Blackblade Reforged · Blade of Selves · Brass Squire · Dauntless Scrapbot · Forsaken Monument · Genji Glove · Gilded Lotus · Helm of the Host · Karn Liberated · Leyline Axe · Lightning Greaves · Loxodon Warhammer · Mascot Exhibition · Mystic Forge · Page, Loose Leaf · Scour from Existence · Swiftfoot Boots · Sword of Vengeance · Swordsman's Steel · The Warring Triad · Ugin, the Ineffable · Voltaic Servant · Bane of Bala Ged · Barricade Breaker · Brass Knuckles · Cathar's Shield · Cloud Key · Buried Ruin · Shrine of the Forsaken Gods · Temple of the False God · Urza's Mine · Urza's Power Plant · Urza's Tower · Rogue's Passage · Urza's Workshop · Darksteel Citadel · Muraganda Raceway · Urza's Cave · Arid Archway · Blast Zone · Bonders' Enclave · Eldrazi Temple · Inventors' Fair · Reliquary Tower · Sanctum of Ugin · Scavenger Grounds · The Mycosynth Gardens · Tomb of the Spirit Dragon · War Room
🃏 Recommended cards for Tri-Sentinel, Act of Vengeance
The highest-synergy cards in decks for Tri-Sentinel, Act of Vengeance, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Panharmonicon | 71% | +68% |
| Arcane Signet | 71% | +64% |
| Vibranium Energy Daggers | 57% | +56% |
| Armory Automaton | 57% | +56% |
| Meteor Golem | 86% | +55% |
| Whispersilk Cloak | 57% | +53% |
| Sandstone Oracle | 57% | +50% |
| Hedron Crawler | 71% | +50% |
| Shimmer Myr | 71% | +50% |
| Eldrazi Conscription | 71% | +49% |
| Galactus, Devourer of Worlds | 57% | +48% |
| Lodestone Golem | 57% | +48% |
| Wayfarer's Bauble | 57% | +46% |
| Burnished Hart | 71% | +45% |
| Manakin | 57% | +43% |
| Skittering Invasion | 57% | +42% |
| Swordsman's Steel | 43% | +42% |
| Mascot Exhibition | 43% | +41% |
| Page, Loose Leaf | 43% | +41% |
| Sword of Vengeance | 43% | +41% |
| Blade of Selves | 43% | +41% |
| Leyline Axe | 43% | +41% |
| Brass Squire | 43% | +41% |
| Dauntless Scrapbot | 43% | +40% |
💰 The best cards for your Tri-Sentinel, Act of Vengeance deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Arcane Signet
- Vibranium Energy Daggers
- Armory Automaton
- Meteor Golem
- Whispersilk Cloak
- Sandstone Oracle
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Panharmonicon
- Galactus, Devourer of Worlds
- Blade of Selves
- Genji Glove
- Basilisk Collar
- Karn Liberated
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Swordsman's Steel
- Reaver Titan
- Urza's Workshop
Reference prices (cheapest English printing). They change daily.
Other commanders
Frequently asked questions
What is Tri-Sentinel, Act of Vengeance's color identity?
Tri-Sentinel, Act of Vengeance is colorless: its deck can only run colorless cards (artifacts, Eldrazi and colorless lands). Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Tri-Sentinel, Act of Vengeance come down, and how often does the deck get stuck?
In the average Tri-Sentinel, Act of Vengeance deck (the 99 most-included cards per EDHREC, with 37 lands), simulated 4,000 times, the commander comes down on turn 5.0 on average and is on the battlefield before turn 7 in 95 % of games. It misses at least one land drop in the first six turns 9 % of the time and floods 27 %. Deck health: B+ (75/100).
How many lands should a Tri-Sentinel, Act of Vengeance deck run?
Real Tri-Sentinel, Act of Vengeance decks run 37 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Tri-Sentinel, Act of Vengeance?
The three highest-synergy cards are Panharmonicon, Arcane Signet, Vibranium Energy Daggers. This page lists the top 24 with their real inclusion rate in Tri-Sentinel, Act of Vengeance decks.
What combos does Tri-Sentinel, Act of Vengeance have?
We have no known combos catalogued for Tri-Sentinel, Act of Vengeance. That does not mean there are none — just that they do not show up in the public combo databases.
How much does a Tri-Sentinel, Act of Vengeance deck cost?
You can start cheap: Arcane Signet, Vibranium Energy Daggers, Armory Automaton are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.