Wilfred Mott
Legendary Creature — Human Soldier · 3W
Color identity: White
Wilfred Mott is white: its deck can only run cards of that color plus colorless ones.
Rules text:
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Reference price of the card: €0.19
Average lands in decks for Wilfred Mott: 34
EquipmentStaxArtifacts+1/+1 CountersTime CountersLifegainTokensEnchantress
Build your Wilfred Mott deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Wilfred Mott 📥 Analyze my deck🎲 How the average Wilfred Mott deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (62/100)
- Consistency56
- Speed52
- Interaction78
- Resilience84
- Closing49
See the cards of the average deck · 99 cards, 34 lands (10 nonbasic, 24 Plains)
Sol Ring · Swords to Plowshares · Metastatic Evangel · Path to Exile · Arcane Signet · Four Knocks · Grateful Apparition · Pearl Medallion · Grasp of Fate · Loran of the Third Path · Patrolling Peacemaker · Tocasia's Welcome · Lae'zel, Vlaakith's Champion · Welcoming Vampire · Ghostly Prison · Esper Sentinel · Knight of the White Orchid · Mentor of the Meek · Rotating Fireplace · Sevinne's Reclamation · Boromir, Warden of the Tower · Delney, Streetwise Lookout · Austere Command · Enduring Innocence · Jhoira's Timebug · Mother of Runes · Generous Gift · Hourglass of the Lost · Oketra's Monument · Sun Titan · Swiftfoot Boots · Ajani, Outland Chaperone · Adeline, Resplendent Cathar · Darksteel Mutation · Mind Stone · Grand Abolisher · Land Tax · Strionic Resonator · Thalia, Heretic Cathar · Archaeomancer's Map · Bastion Protector · Lightning Greaves · Flowering of the White Tree · Authority of the Consuls · Deep Gnome Terramancer · Reprieve · Skyclave Apparition · Blind Obedience · Marble Diamond · Stroke of Midnight · Thalia, Guardian of Thraben · Archon of Emeria · Cathar Commando · Recruiter of the Guard · Rumor Gatherer · Archivist of Oghma · Aven Mindcensor · Contagion Clasp · Claim Jumper · Everybody Lives! · Heliod, Sun-Crowned · Horn of Gondor · Ascend from Avernus · Eidolon of Rhetoric · Giver of Runes · Karn's Bastion · War Room · Emeria, the Sky Ruin · Myriad Landscape · Reliquary Tower · Castle Ardenvale · Minas Tirith · Nykthos, Shrine to Nyx · Abandoned Air Temple · Rogue's Passage
🃏 Recommended cards for Wilfred Mott
The highest-synergy cards in decks for Wilfred Mott, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Four Knocks | 56% | +55% |
| Metastatic Evangel | 58% | +54% |
| Grateful Apparition | 52% | +50% |
| Patrolling Peacemaker | 48% | +46% |
| Karn's Bastion | 50% | +45% |
| Grasp of Fate | 50% | +44% |
| Lae'zel, Vlaakith's Champion | 47% | +44% |
| Rotating Fireplace | 37% | +37% |
| Jhoira's Timebug | 35% | +35% |
| Tocasia's Welcome | 48% | +33% |
| Delney, Streetwise Lookout | 36% | +33% |
| Ajani, Outland Chaperone | 33% | +32% |
| Hourglass of the Lost | 34% | +31% |
| Welcoming Vampire | 47% | +30% |
| Strionic Resonator | 30% | +29% |
| Loran of the Third Path | 50% | +27% |
| Boromir, Warden of the Tower | 36% | +26% |
| Sevinne's Reclamation | 37% | +24% |
| Ghostly Prison | 44% | +23% |
| Contagion Clasp | 24% | +23% |
| Enduring Innocence | 35% | +22% |
| Adeline, Resplendent Cathar | 31% | +21% |
| Thalia, Guardian of Thraben | 26% | +21% |
| Archon of Emeria | 25% | +20% |
💰 The best cards for your Wilfred Mott deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Four Knocks
- Metastatic Evangel
- Grateful Apparition
- Patrolling Peacemaker
- Karn's Bastion
- Grasp of Fate
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Lae'zel, Vlaakith's Champion
- Welcoming Vampire
- Strionic Resonator
- Loran of the Third Path
- Boromir, Warden of the Tower
- Ghostly Prison
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Delney, Streetwise Lookout
- Sword of Truth and Justice
- Heliod, Sun-Crowned
- Grand Abolisher
- The Ozolith
- Glistening Sphere
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Wilfred Mott
- Restoration Angel + Felidar Guardian → Infinite ETB, Infinite LTB
- Heliod, Sun-Crowned + Walking Ballista → Infinite damage, Infinite lifegain, Infinite lifegain triggers
- Approach of the Second Sun + Reprieve → Win the game
- Abdel Adrian, Gorion's Ward + Restoration Angel + Cloudshift → Infinite creature tokens, Infinite ETB, Infinite LTB, Infinite blinking of nonland permanents
- Abdel Adrian, Gorion's Ward + Felidar Guardian + Cloudshift → Infinite creature tokens, Infinite ETB, Infinite LTB, Infinite blinking of nonland permanents
- Painter's Servant + Grindstone → Infinite self-mill, Infinite mill for target opponent
Other commanders
Frequently asked questions
What is Wilfred Mott's color identity?
Wilfred Mott is white: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Wilfred Mott come down, and how often does the deck get stuck?
In the average Wilfred Mott deck (the 99 most-included cards per EDHREC, with 34 lands), simulated 4,000 times, the commander comes down on turn 3.9 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 35 % of the time and floods 11 %. Deck health: C+ (62/100).
How many lands should a Wilfred Mott deck run?
Real Wilfred Mott decks run 34 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Wilfred Mott?
The three highest-synergy cards are Four Knocks, Metastatic Evangel, Grateful Apparition. This page lists the top 24 with their real inclusion rate in Wilfred Mott decks.
What combos does Wilfred Mott have?
Wilfred Mott has 6 known combos. The most popular one is Restoration Angel + Felidar Guardian. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Wilfred Mott deck cost?
You can start cheap: Four Knocks, Metastatic Evangel, Grateful Apparition are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.