Chief Montgomery Scott
Legendary Creature — Human Artificer · 2GU
Color identity: Green · Blue · Simic
Chief Montgomery Scott is Simic (green and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Strange new worlds — {6}, {T}: You may put a creature or Spacecraft card from your hand onto the battlefield. It enters with X additional +1/+1 counters on it if it's a creature and X additional charge counters on it if it's a Spacecraft, where X is the number of differently named lands you control.
Average lands in decks for Chief Montgomery Scott: 38
Build your Chief Montgomery Scott deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Chief Montgomery Scott 📥 Analyze my deck🎲 How the average Chief Montgomery Scott deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (59/100)
- Consistency79
- Speed57
- Interaction64
- Resilience82
- Closing37
See the cards of the average deck · 99 cards, 38 lands (28 nonbasic, 3 Island, 7 Forest)
Arcane Signet · Biomancer's Familiar · Deep Space 9 · Sol Ring · Giant Ankheg · Heartstone · Heroic Intervention · Impervious Greatwurm · Stonehoof Chieftain · Training Grounds · U.S.S. Discovery, at Black Alert · U.S.S. Voyager, Lone Wanderer · Vaultborn Tyrant · Ancient Silver Dragon · Birds of Paradise · Canopy Gargantuan · Diluvian Primordial · Garruk's Uprising · Ghalta, Stampede Tyrant · Growth Spiral · Hoverguard Sweepers · Krosan Grip · Negate · Nyxbloom Ancient · Old Gnawbone · Professor Hulk · Reality Shift · Selvala, Heart of the Wilds · Shang-Chi, Master of Kung Fu · Sledge-Class Seedship · Sphinx of the Second Sun · Tempt with Discovery · U.S.S. Farragut, Bold Explorer · Worlds Within Worlds · Aesi, Tyrant of Gyre Strait · Ancient Adamantoise · Ancient Bronze Dragon · Arcane Denial · Arixmethes, Slumbering Isle · Beast Within · Blightsteel Colossus · Cultivate · Darksteel Angel · Dramatic Entrance · Elvish Piper · Evacuation · Famished Worldsire · Fierce Guardianship · Galactus, Devourer of Worlds · Ghalta the Unstoppable · Guardian Project · Gwenna, Eyes of Gaea · Lifestream's Blessing · Lt. Arex, Ever-Adapting · Myojin of Life's Web · Nezahal, Primal Tide · Patriar's Seal · Planar Genesis · Planet Killer · Platinum Emperion · Pongify · Command Tower · Overflowing Basin · Rejuvenating Springs · Barkchannel Pathway // Tidechannel Pathway · Breeding Pool · Dreamroot Cascade · Flooded Grove · Mosswort Bridge · Plaza of Heroes · Reflecting Pool · Yavimaya, Cradle of Growth · Arcane Lighthouse · Bonders' Enclave · Forbidden Orchard · Great Hall of the Citadel · Meteor Crater · Minamo, School at Water's Edge · Misty Rainforest · Myriad Landscape · Pendelhaven · Reliquary Tower · Rogue's Passage · Seat of the Synod · Starfleet Academy · Tree of Tales · Yavimaya Coast · Boseiju, Who Endures · Dryad Arbor
🃏 Recommended cards for Chief Montgomery Scott
The highest-synergy cards in decks for Chief Montgomery Scott, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Deep Space 9 | 100% | +100% |
| Biomancer's Familiar | 100% | +96% |
| U.S.S. Discovery, at Black Alert | 80% | +80% |
| U.S.S. Voyager, Lone Wanderer | 80% | +80% |
| Heartstone | 80% | +80% |
| Stonehoof Chieftain | 80% | +80% |
| Impervious Greatwurm | 80% | +79% |
| Vaultborn Tyrant | 80% | +79% |
| Giant Ankheg | 80% | +79% |
| Plaza of Heroes | 80% | +79% |
| Overflowing Basin | 100% | +78% |
| Reflecting Pool | 80% | +77% |
| Training Grounds | 80% | +76% |
| Mosswort Bridge | 80% | +63% |
| Barkchannel Pathway | 80% | +60% |
| Hoverguard Sweepers | 60% | +60% |
| Meteor Crater | 60% | +60% |
| U.S.S. Farragut, Bold Explorer | 60% | +60% |
| Starfleet Academy | 60% | +60% |
| Great Hall of the Citadel | 60% | +60% |
| Pendelhaven | 60% | +60% |
| Worlds Within Worlds | 60% | +60% |
| Yavimaya, Cradle of Growth | 80% | +60% |
| Professor Hulk | 60% | +60% |
💰 The best cards for your Chief Montgomery Scott deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Biomancer's Familiar
- U.S.S. Voyager, Lone Wanderer
- Heartstone
- Stonehoof Chieftain
- Impervious Greatwurm
- Giant Ankheg
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- U.S.S. Discovery, at Black Alert
- Plaza of Heroes
- Reflecting Pool
- Training Grounds
- Starfleet Academy
- Pendelhaven
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Deep Space 9
- Vaultborn Tyrant
- Yavimaya, Cradle of Growth
- Old Gnawbone
- Ancient Silver Dragon
- Ghalta, Stampede Tyrant
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Chief Montgomery Scott
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
Other commanders
Frequently asked questions
What is Chief Montgomery Scott's color identity?
Chief Montgomery Scott is Simic (green and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Chief Montgomery Scott come down, and how often does the deck get stuck?
In the average Chief Montgomery Scott deck (the 99 cards most played with it, with 38 lands), simulated 4,000 times, the commander comes down on turn 3.6 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 17 % of the time and floods 11 %. Deck health: C+ (59/100).
How many lands should a Chief Montgomery Scott deck run?
Real Chief Montgomery Scott decks run 38 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Chief Montgomery Scott?
The three highest-synergy cards are Deep Space 9, Biomancer's Familiar, U.S.S. Discovery, at Black Alert. This page lists the top 24 with their real inclusion rate in Chief Montgomery Scott decks.
What combos does Chief Montgomery Scott have?
Chief Montgomery Scott has 1 known combo. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Chief Montgomery Scott deck cost?
You can start cheap: Biomancer's Familiar, U.S.S. Voyager, Lone Wanderer, Heartstone are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.