EDH Optimizer

Chief Montgomery Scott

Card: Chief Montgomery Scott

Legendary Creature — Human Artificer · 2GU

Color identity: Green · Blue · Simic

Chief Montgomery Scott is Simic (green and blue): its deck can only run cards of those colors plus colorless ones.

Rules text:
Strange new worlds — {6}, {T}: You may put a creature or Spacecraft card from your hand onto the battlefield. It enters with X additional +1/+1 counters on it if it's a creature and X additional charge counters on it if it's a Spacecraft, where X is the number of differently named lands you control.

Average lands in decks for Chief Montgomery Scott: 38

Build your Chief Montgomery Scott deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Chief Montgomery Scott 📥 Analyze my deck

🎲 How the average Chief Montgomery Scott deck starts over 4,000 games

The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

3.6average turn the commander comes down
99 %of games have it on the battlefield before turn 7
17 %of games miss at least one land drop in the first six turns (mana screw)
11 %of games flood (three or more turns with nothing to cast)
96 %of games close out the table before turn 12
9median closing turn

Deck health of the average list: C+ (59/100)

See the cards of the average deck · 99 cards, 38 lands (28 nonbasic, 3 Island, 7 Forest)

Arcane Signet · Biomancer's Familiar · Deep Space 9 · Sol Ring · Giant Ankheg · Heartstone · Heroic Intervention · Impervious Greatwurm · Stonehoof Chieftain · Training Grounds · U.S.S. Discovery, at Black Alert · U.S.S. Voyager, Lone Wanderer · Vaultborn Tyrant · Ancient Silver Dragon · Birds of Paradise · Canopy Gargantuan · Diluvian Primordial · Garruk's Uprising · Ghalta, Stampede Tyrant · Growth Spiral · Hoverguard Sweepers · Krosan Grip · Negate · Nyxbloom Ancient · Old Gnawbone · Professor Hulk · Reality Shift · Selvala, Heart of the Wilds · Shang-Chi, Master of Kung Fu · Sledge-Class Seedship · Sphinx of the Second Sun · Tempt with Discovery · U.S.S. Farragut, Bold Explorer · Worlds Within Worlds · Aesi, Tyrant of Gyre Strait · Ancient Adamantoise · Ancient Bronze Dragon · Arcane Denial · Arixmethes, Slumbering Isle · Beast Within · Blightsteel Colossus · Cultivate · Darksteel Angel · Dramatic Entrance · Elvish Piper · Evacuation · Famished Worldsire · Fierce Guardianship · Galactus, Devourer of Worlds · Ghalta the Unstoppable · Guardian Project · Gwenna, Eyes of Gaea · Lifestream's Blessing · Lt. Arex, Ever-Adapting · Myojin of Life's Web · Nezahal, Primal Tide · Patriar's Seal · Planar Genesis · Planet Killer · Platinum Emperion · Pongify · Command Tower · Overflowing Basin · Rejuvenating Springs · Barkchannel Pathway // Tidechannel Pathway · Breeding Pool · Dreamroot Cascade · Flooded Grove · Mosswort Bridge · Plaza of Heroes · Reflecting Pool · Yavimaya, Cradle of Growth · Arcane Lighthouse · Bonders' Enclave · Forbidden Orchard · Great Hall of the Citadel · Meteor Crater · Minamo, School at Water's Edge · Misty Rainforest · Myriad Landscape · Pendelhaven · Reliquary Tower · Rogue's Passage · Seat of the Synod · Starfleet Academy · Tree of Tales · Yavimaya Coast · Boseiju, Who Endures · Dryad Arbor

🃏 Recommended cards for Chief Montgomery Scott

The highest-synergy cards in decks for Chief Montgomery Scott, with their inclusion rate.

CardInclusionSynergy
Deep Space 9 100% +100%
Biomancer's Familiar 100% +96%
U.S.S. Discovery, at Black Alert 80% +80%
U.S.S. Voyager, Lone Wanderer 80% +80%
Heartstone 80% +80%
Stonehoof Chieftain 80% +80%
Impervious Greatwurm 80% +79%
Vaultborn Tyrant 80% +79%
Giant Ankheg 80% +79%
Plaza of Heroes 80% +79%
Overflowing Basin 100% +78%
Reflecting Pool 80% +77%
Training Grounds 80% +76%
Mosswort Bridge 80% +63%
Barkchannel Pathway 80% +60%
Hoverguard Sweepers 60% +60%
Meteor Crater 60% +60%
U.S.S. Farragut, Bold Explorer 60% +60%
Starfleet Academy 60% +60%
Great Hall of the Citadel 60% +60%
Pendelhaven 60% +60%
Worlds Within Worlds 60% +60%
Yavimaya, Cradle of Growth 80% +60%
Professor Hulk 60% +60%

💰 The best cards for your Chief Montgomery Scott deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Biomancer's Familiar€1.04 · 100% inclusion
  • U.S.S. Voyager, Lone Wanderer€1.83 · 80% inclusion
  • Heartstone€1.26 · 80% inclusion
  • Stonehoof Chieftain€1.62 · 80% inclusion
  • Impervious Greatwurm€1.68 · 80% inclusion
  • Giant Ankheg€0.24 · 80% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • U.S.S. Discovery, at Black Alert€3.99 · 80% inclusion
  • Plaza of Heroes€3.86 · 80% inclusion
  • Reflecting Pool€5.03 · 80% inclusion
  • Training Grounds€3.59 · 80% inclusion
  • Starfleet Academy€7.08 · 60% inclusion
  • Pendelhaven€2.31 · 60% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Deep Space 9€14.99 · 100% inclusion
  • Vaultborn Tyrant€28.69 · 80% inclusion
  • Yavimaya, Cradle of Growth€10.67 · 80% inclusion
  • Old Gnawbone€45.60 · 60% inclusion
  • Ancient Silver Dragon€44.59 · 60% inclusion
  • Ghalta, Stampede Tyrant€23.44 · 60% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Chief Montgomery Scott

Other commanders

Frequently asked questions

What is Chief Montgomery Scott's color identity?

Chief Montgomery Scott is Simic (green and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Chief Montgomery Scott come down, and how often does the deck get stuck?

In the average Chief Montgomery Scott deck (the 99 cards most played with it, with 38 lands), simulated 4,000 times, the commander comes down on turn 3.6 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 17 % of the time and floods 11 %. Deck health: C+ (59/100).

How many lands should a Chief Montgomery Scott deck run?

Real Chief Montgomery Scott decks run 38 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Chief Montgomery Scott?

The three highest-synergy cards are Deep Space 9, Biomancer's Familiar, U.S.S. Discovery, at Black Alert. This page lists the top 24 with their real inclusion rate in Chief Montgomery Scott decks.

What combos does Chief Montgomery Scott have?

Chief Montgomery Scott has 1 known combo. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Chief Montgomery Scott deck cost?

You can start cheap: Biomancer's Familiar, U.S.S. Voyager, Lone Wanderer, Heartstone are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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