General Jarkeld
Legendary Creature — Human Soldier · 3W
Color identity: White
General Jarkeld is white: its deck can only run cards of that color plus colorless ones.
Rules text:
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
Reference price of the card: €0.98
Average lands in decks for General Jarkeld: 35
AikidoBandingControlPillow Fort+1/+1 CountersDefendersDevotionLifegain
Build your General Jarkeld deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for General Jarkeld 📥 Analyze my deck🎲 How the average General Jarkeld deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: D (39/100)
- Consistency59
- Speed39
- Interaction54
- Resilience77
- Closing5
See the cards of the average deck · 99 cards, 35 lands (11 nonbasic, 24 Plains)
Swords to Plowshares · Sol Ring · Abu Ja'far · Path to Exile · Deftblade Elite · Benalish Hero · Pikemen · Shield Bearer · Kjeldoran Warrior · Icatian Skirmishers · Kjeldoran Skyknight · Arcane Signet · Brave the Sands · Odric, Master Tactician · Kjeldoran Knight · Reconnaissance · Pearl Medallion · Phyrexian Vindicator · Mesa Pegasus · Benalish Infantry · Stuffy Doll · Kjeldoran Skycaptain · Trap Runner · Infiltration Lens · Icatian Infantry · Land Tax · Generous Gift · Noble Elephant · Sun Titan · Archetype of Courage · Helm of Chatzuk · Knight of the White Orchid · Mangara, the Diplomat · Mother of Runes · Oketra's Monument · War Elephant · Austere Command · Teremko Griffin · Mentor of the Meek · Oracle en-Vec · Secret Rendezvous · Unbreakable Formation · Baton of Morale · Honor of the Pure · Kjeldoran Escort · Mind Stone · Elspeth, Sun's Champion · Cho-Manno, Revolutionary · Defensive Formation · Reprieve · Marble Diamond · Moment of Silence · Urza's Engine · Esper Sentinel · Formation · Glorious Anthem · High Ground · Stroke of Midnight · Wall of Nets · Swiftfoot Boots · Errand of Duty · Holy Day · Icatian Phalanx · Kjeldoran Phalanx · Emeria, the Sky Ruin · Castle Ardenvale · War Room · Maze of Ith · Myriad Landscape · Windbrisk Heights · Nykthos, Shrine to Nyx · Minas Tirith · Kor Haven · Icatian Store · Karoo
🃏 Recommended cards for General Jarkeld
The highest-synergy cards in decks for General Jarkeld, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Abu Ja'far | 63% | +63% |
| Deftblade Elite | 55% | +55% |
| Benalish Hero | 54% | +54% |
| Pikemen | 53% | +53% |
| Shield Bearer | 50% | +50% |
| Kjeldoran Warrior | 49% | +49% |
| Icatian Skirmishers | 48% | +48% |
| Kjeldoran Skyknight | 48% | +48% |
| Kjeldoran Knight | 46% | +46% |
| Mesa Pegasus | 44% | +44% |
| Benalish Infantry | 43% | +43% |
| Reconnaissance | 46% | +42% |
| Brave the Sands | 47% | +41% |
| Stuffy Doll | 43% | +41% |
| Odric, Master Tactician | 47% | +40% |
| Trap Runner | 38% | +38% |
| Kjeldoran Skycaptain | 38% | +38% |
| Phyrexian Vindicator | 45% | +36% |
| Icatian Infantry | 36% | +36% |
| Infiltration Lens | 37% | +35% |
| Noble Elephant | 34% | +34% |
| War Elephant | 33% | +33% |
| Helm of Chatzuk | 33% | +32% |
| Teremko Griffin | 32% | +31% |
💰 The best cards for your General Jarkeld deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Abu Ja'far
- Deftblade Elite
- Benalish Hero
- Pikemen
- Shield Bearer
- Kjeldoran Warrior
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Reconnaissance
- Stuffy Doll
- Phyrexian Vindicator
- Maze of Ith
- Wall of Nets
- Knights of Thorn
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Kor Haven
- Cathedral of Serra
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with General Jarkeld
- Heliod, Sun-Crowned + Walking Ballista → Infinite damage, Infinite lifegain, Infinite lifegain triggers
- Luminous Broodmoth + Ashnod's Altar → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite colorless mana
- Karn, the Great Creator + Mycosynth Lattice → Activated abilities of permanents your opponents control can't be activated, Activated abilities can't be activated, Lock, Mass Land Denial
- Approach of the Second Sun + Reprieve → Win the game
- Luminous Broodmoth + Phyrexian Altar → Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers
- Anti-Venom, Horrifying Healer + With Great Power . . . → Prevent all damage that would be dealt to you, Lock
Other commanders
Frequently asked questions
What is General Jarkeld's color identity?
General Jarkeld is white: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does General Jarkeld come down, and how often does the deck get stuck?
In the average General Jarkeld deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.7 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 32 % of the time and floods 16 %. Deck health: D (39/100).
How many lands should a General Jarkeld deck run?
Real General Jarkeld decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for General Jarkeld?
The three highest-synergy cards are Abu Ja'far, Deftblade Elite, Benalish Hero. This page lists the top 24 with their real inclusion rate in General Jarkeld decks.
What combos does General Jarkeld have?
General Jarkeld has 6 known combos. The most popular one is Heliod, Sun-Crowned + Walking Ballista. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a General Jarkeld deck cost?
You can start cheap: Abu Ja'far, Deftblade Elite, Benalish Hero are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.