General Tazri
Legendary Creature — Human Ally · 4W
Color identity: Black · Green · Red · Blue · White
General Tazri is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones.
Rules text:
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
Reference price of the card: €0.78
Average lands in decks for General Tazri: 35
AlliesBlinkComboETBAggro+1/+1 CountersMidrangeToolbox
Build your General Tazri deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for General Tazri 📥 Analyze my deck🎲 How the average General Tazri deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (49/100)
- Consistency57
- Speed54
- Interaction26
- Resilience60
- Closing50
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 4 Plains, 1 Island, 1 Swamp, 2 Mountain, 2 Forest)
Harabaz Druid · Sol Ring · Arcane Signet · Sea Gate Loremaster · Hagra Diabolist · Great Divide Guide · Ondu Cleric · Kalastria Healer · Hero of Goma Fada · Tuktuk Scrapper · Kabira Evangel · Jwari Shapeshifter · Katara, the Fearless · Kazuul Warlord · Resolute Blademaster · Lantern Scout · Beastcaller Savant · Chasm Guide · South Pole Voyager · Murasa Pyromancer · Hakoda, Selfless Commander · March from the Tomb · Sokka, Tenacious Tactician · Turntimber Ranger · Chromatic Lantern · Talus Paladin · Agadeem Occultist · Seascape Aerialist · Farseek · Firemantle Mage · Halimar Excavator · Panharmonicon · Ondu Champion · Swords to Plowshares · Bala Ged Thief · Earth King's Lieutenant · Hada Freeblade · Munda, Ambush Leader · Eerie Interlude · Retreat to Emeria · Cultivate · Tajuru Warcaller · Herald's Horn · Kor Bladewhirl · Makindi Patrol · United Front · Reflections of Littjara · Wartime Protestors · Captain's Claws · Ephemerate · Fellwar Stone · Gideon, Ally of Zendikar · Kazandu Blademaster · Mai and Zuko · Path to Exile · Aang and Katara · Urza's Incubator · Appa, Steadfast Guardian · Realmwalker · Drana, Liberator of Malakir · Kindred Discovery · Kodama's Reach · Mina and Denn, Wildborn · Rampant Growth · Command Tower · Ally Encampment · Exotic Orchard · Path of Ancestry · Jasmine Dragon Tea Shop · Unclaimed Territory · Secluded Courtyard · Temple Garden · Hallowed Fountain · Breeding Pool · Stomping Ground · Godless Shrine · Overgrown Tomb · Sacred Foundry · Windswept Heath · Cavern of Souls · Evolving Wilds · The World Tree · Flooded Strand · Jungle Shrine · Reliquary Tower · Sandsteppe Citadel · Mystic Monastery · Seaside Citadel · Watery Grave
🃏 Recommended cards for General Tazri
The highest-synergy cards in decks for General Tazri, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Harabaz Druid | 79% | +77% |
| Sea Gate Loremaster | 75% | +74% |
| Hagra Diabolist | 74% | +74% |
| Ondu Cleric | 71% | +71% |
| Ally Encampment | 72% | +70% |
| Kalastria Healer | 70% | +69% |
| Hero of Goma Fada | 69% | +68% |
| Tuktuk Scrapper | 69% | +68% |
| Kabira Evangel | 68% | +68% |
| Jwari Shapeshifter | 67% | +67% |
| Great Divide Guide | 71% | +65% |
| Kazuul Warlord | 65% | +65% |
| Katara, the Fearless | 66% | +62% |
| Resolute Blademaster | 61% | +60% |
| Lantern Scout | 57% | +56% |
| Beastcaller Savant | 56% | +56% |
| Chasm Guide | 56% | +55% |
| Murasa Pyromancer | 53% | +53% |
| South Pole Voyager | 54% | +52% |
| March from the Tomb | 52% | +52% |
| Turntimber Ranger | 51% | +51% |
| Hakoda, Selfless Commander | 52% | +49% |
| Talus Paladin | 50% | +49% |
| Jasmine Dragon Tea Shop | 53% | +49% |
💰 The best cards for your General Tazri deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Hagra Diabolist
- Ondu Cleric
- Ally Encampment
- Kalastria Healer
- Hero of Goma Fada
- Tuktuk Scrapper
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Harabaz Druid
- Sea Gate Loremaster
- Kabira Evangel
- Panharmonicon
- Eerie Interlude
- Mai and Zuko
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Roaming Throne
- Three Tree City
- Molten Echoes
- Aang, Airbending Master
- Urza's Incubator
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with General Tazri
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Tainted Pact + Thassa's Oracle → Win the game
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Peregrine Drake + Deadeye Navigator → Infinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
- Squee, the Immortal + Food Chain → Infinite colored mana that can only be spent to cast creature spells, Infinite creature ETB, Infinite creature LTB, Infinite storm count
Other commanders
Frequently asked questions
What is General Tazri's color identity?
General Tazri is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does General Tazri come down, and how often does the deck get stuck?
In the average General Tazri deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 5.1 on average and is on the battlefield before turn 7 in 91 % of games. It misses at least one land drop in the first six turns 40 % of the time and floods 8 %. Deck health: C (49/100).
How many lands should a General Tazri deck run?
Real General Tazri decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for General Tazri?
The three highest-synergy cards are Harabaz Druid, Sea Gate Loremaster, Hagra Diabolist. This page lists the top 24 with their real inclusion rate in General Tazri decks.
What combos does General Tazri have?
General Tazri has 6 known combos. The most popular one is Demonic Consultation + Thassa's Oracle. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a General Tazri deck cost?
You can start cheap: Hagra Diabolist, Ondu Cleric, Ally Encampment are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.