Heroes in a Half Shell
Legendary Creature — Mutant Ninja Turtle · WUBRG
Color identity: Black · Green · Red · Blue · White
Heroes in a Half Shell is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones.
Rules text:
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
Reference price of the card: €0.78
Comes in the precon Turtle Power!
Average lands in decks for Heroes in a Half Shell: 36
+1/+1 CountersMutantsNinjasTokensTurtlesLegendsHistoricAggro
Build your Heroes in a Half Shell deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Heroes in a Half Shell 📥 Analyze my deck🎲 How the average Heroes in a Half Shell deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (66/100)
- Consistency69
- Speed62
- Interaction38
- Resilience62
- Closing94
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 2 Plains, 1 Island, 1 Swamp, 2 Mountain, 4 Forest)
Sol Ring · Arcane Signet · Raphael, the Muscle · Leonardo, the Balance · Michelangelo, the Heart · Chromatic Lantern · Donatello, the Brains · High Score · Cultivate · Continue? · Splinter, the Mentor · Assassin's Trophy · Level Up · Irma, Part-Time Mutant · Baxter, Fly in the Ointment · Wave Goodbye · Lessons from Life · Mikey & Don, Party Planners · Ray Fillet, Wave Warrior · Arcade Cabinet · Michelangelo, Weirdness to 11 · Mona Lisa, Science Geek · Coin of Mastery · Ninja Pizza · Mikey & Leo, Chaos & Order · Blasphemous Act · Raphael, the Nightwatcher · Super Combo · Shredder, Shadow Master · Splinter, Radical Rat · Leatherhead, Iron Gator · Casey Jones, Back Alley Brute · Raph & Leo, Sibling Rivals · Game Over · April O'Neil, Live on the Scene · Rocksteady, Mutant Marauder · Dark Leo & Shredder · Lita, Little Orphan Amphibian · Shellshock · Special Move · The Ooze · Raph & Mikey, Troublemakers · Bebop, Skull & Crossbones · Together Forever · Endless Foot Assault · Michelangelo, Improviser · Vigor · Corpsejack Menace · Double Jump // Flying Kick · Michelangelo, Mutant BFF · Swift Demise · Vanquish the Horde · Exploding Barrel · Here Comes a New Hero! · Everything Pizza · Steelbane Hydra · Hardened Scales · Dimension X Pizzasaur · Farseek · Fast Forward · Doubling Season · Path to Exile · Tokka & Rahzar, Unsupervised · Command Tower · Exotic Orchard · Turtle Lair · Path of Ancestry · Hidden Hideout · City of Brass · Fabled Passage · Spire Garden · Undergrowth Stadium · Sodden Verdure · Hinterland Harbor · Cinder Glade · Rootbound Crag · Smoldering Marsh · Sunken Hollow · Dragonskull Summit · Vernal Fen · Big Apple, 3 a.m. · Grand Coliseum · Evolving Wilds · Rain-Slicked Copse · Escape Tunnel · Vibrant Cityscape · Ash Barrens · Thriving Grove · Thriving Isle
🃏 Recommended cards for Heroes in a Half Shell
The highest-synergy cards in decks for Heroes in a Half Shell, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Raphael, the Muscle | 86% | +82% |
| Leonardo, the Balance | 82% | +81% |
| Michelangelo, the Heart | 81% | +79% |
| Turtle Lair | 80% | +75% |
| Donatello, the Brains | 74% | +71% |
| High Score | 69% | +64% |
| Hidden Hideout | 71% | +64% |
| Splinter, the Mentor | 64% | +61% |
| Continue? | 66% | +61% |
| Level Up | 61% | +57% |
| Wave Goodbye | 58% | +56% |
| Irma, Part-Time Mutant | 60% | +56% |
| Mikey & Don, Party Planners | 57% | +55% |
| Baxter, Fly in the Ointment | 58% | +54% |
| Michelangelo, Weirdness to 11 | 56% | +53% |
| Lessons from Life | 57% | +53% |
| Ray Fillet, Wave Warrior | 57% | +53% |
| Mona Lisa, Science Geek | 56% | +52% |
| Arcade Cabinet | 56% | +52% |
| Spire Garden | 59% | +51% |
| Coin of Mastery | 55% | +51% |
| Undergrowth Stadium | 58% | +51% |
| Mikey & Leo, Chaos & Order | 54% | +51% |
| Ninja Pizza | 55% | +50% |
💰 The best cards for your Heroes in a Half Shell deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Raphael, the Muscle
- Leonardo, the Balance
- Michelangelo, the Heart
- Turtle Lair
- Donatello, the Brains
- High Score
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Hidden Hideout
- Continue?
- Irma, Part-Time Mutant
- Michelangelo, Weirdness to 11
- Spire Garden
- Undergrowth Stadium
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Super Shredder
- Doubling Season
- The Ozolith
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Heroes in a Half Shell
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Tainted Pact + Thassa's Oracle → Win the game
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Other commanders
Frequently asked questions
What is Heroes in a Half Shell's color identity?
Heroes in a Half Shell is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Heroes in a Half Shell come down, and how often does the deck get stuck?
In the average Heroes in a Half Shell deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 5.2 on average and is on the battlefield before turn 7 in 92 % of games. It misses at least one land drop in the first six turns 28 % of the time and floods 8 %. Deck health: B (66/100).
How many lands should a Heroes in a Half Shell deck run?
Real Heroes in a Half Shell decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Heroes in a Half Shell?
The three highest-synergy cards are Raphael, the Muscle, Leonardo, the Balance, Michelangelo, the Heart. This page lists the top 24 with their real inclusion rate in Heroes in a Half Shell decks.
What combos does Heroes in a Half Shell have?
Heroes in a Half Shell has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Heroes in a Half Shell deck cost?
You can start cheap: Raphael, the Muscle, Leonardo, the Balance, Michelangelo, the Heart are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.