Justice, Vance Astrovik
Legendary Creature — Mutant Hero · 2U
Color identity: Blue
Justice, Vance Astrovik is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
Flying
When Justice enters, return up to one target nonland, nontoken permanent to its owner's hand.
Whenever another nonland permanent you control is returned to its owner's hand, put a +1/+1 counter on Justice.
Reference price of the card: €0.14
Average lands in decks for Justice, Vance Astrovik: 36
BounceControl+1/+1 CountersArtifactsBlinkTempoTokens
Build your Justice, Vance Astrovik deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Justice, Vance Astrovik 📥 Analyze my deck🎲 How the average Justice, Vance Astrovik deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (56/100)
- Consistency59
- Speed54
- Interaction100
- Resilience92
- Closing23
See the cards of the average deck · 99 cards, 36 lands (10 nonbasic, 26 Island)
Run Away Together · Sol Ring · Arcane Signet · Barrin, Tolarian Archmage · Dour Port-Mage · Imperial Cosmographer · Shrieking Drake · Aetherize · Boomerang Basics · Venser, Shaper Savant · Solemn Simulacrum · Consuming Tide · Grazilaxx, Illithid Scholar · Hullbreaker Horror · Sapphire Medallion · Unsummon · Aether Channeler · Baral's Expertise · Propaganda · Snap · Archaeomancer · Counterspell · Rescue, Pepper Potts · Cyclonic Rift · Mind Stone · Rapid Hybridization · Sink into Stupor // Soporific Springs · Spider-Sense · Swiftfoot Boots · Unsubstantiate · Aether Tradewinds · Cloud of Faeries · Crystal Shard · Defiler of Dreams · Disruptor of Currents · Escape Detection · Geist of Saint Thalia · High Tide · Hydroelectric Specimen // Hydroelectric Laboratory · Sky Diamond · Umbilicus · Voidmage Husher · Aether Gale · Banishing Betrayal · Blood Clock · Donatello's Technique · Dream Stalker · Familiar's Ruse · Geistwave · Man-o'-War · Mulldrifter · Negate · Peel from Reality · Quickling · Spider-Byte, Web Warden · Stolen by the Fae · Watcher for Tomorrow · Aether Adept · Boomerang · Bounce Off · Cache Raiders · Commander's Plate · Cunning Evasion · Mystic Sanctuary · Rogue's Passage · Reliquary Tower · Castle Vantress · Minamo, School at Water's Edge · Lonely Sandbar · Mistrise Village · Otawara, Soaring City · War Room · Riptide Laboratory
🃏 Recommended cards for Justice, Vance Astrovik
The highest-synergy cards in decks for Justice, Vance Astrovik, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Run Away Together | 88% | +83% |
| Barrin, Tolarian Archmage | 71% | +69% |
| Dour Port-Mage | 67% | +63% |
| Imperial Cosmographer | 63% | +62% |
| Shrieking Drake | 63% | +62% |
| Boomerang Basics | 58% | +56% |
| Venser, Shaper Savant | 58% | +52% |
| Grazilaxx, Illithid Scholar | 50% | +48% |
| Consuming Tide | 50% | +47% |
| Unsummon | 50% | +46% |
| Aether Channeler | 46% | +40% |
| Baral's Expertise | 42% | +40% |
| Rescue, Pepper Potts | 38% | +37% |
| Rogue's Passage | 50% | +34% |
| Solemn Simulacrum | 54% | +34% |
| Unsubstantiate | 33% | +31% |
| Spider-Sense | 33% | +31% |
| Umbilicus | 29% | +29% |
| Escape Detection | 29% | +29% |
| Voidmage Husher | 29% | +29% |
| Aether Tradewinds | 29% | +29% |
| Disruptor of Currents | 29% | +28% |
| Crystal Shard | 29% | +28% |
| Aetherize | 58% | +26% |
💰 The best cards for your Justice, Vance Astrovik deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Run Away Together
- Barrin, Tolarian Archmage
- Imperial Cosmographer
- Shrieking Drake
- Boomerang Basics
- Venser, Shaper Savant
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Dour Port-Mage
- Hullbreaker Horror
- Snap
- Machine God's Effigy
- Noetic Scales
- Cloudstone Curio
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Commander's Plate
- Minamo, School at Water's Edge
- Shadowspear
- Snapcaster Mage
- Attunement
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Justice, Vance Astrovik
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Hullbreaker Horror + Mox Amber → Infinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite storm count
- Ghostly Flicker + Peregrine Drake + Archaeomancer → Infinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
- Tidespout Tyrant + Sol Ring → Infinite colorless mana, Infinite storm count
- High Tide + Archaeomancer + Snap → Infinite creature ETB, Infinite creature LTB, Infinite storm count
- Tidespout Tyrant + Mox Amber → Infinite storm count
Other commanders
Frequently asked questions
What is Justice, Vance Astrovik's color identity?
Justice, Vance Astrovik is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Justice, Vance Astrovik come down, and how often does the deck get stuck?
In the average Justice, Vance Astrovik deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 2.9 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 26 % of the time and floods 44 %. Deck health: C (56/100).
How many lands should a Justice, Vance Astrovik deck run?
Real Justice, Vance Astrovik decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Justice, Vance Astrovik?
The three highest-synergy cards are Run Away Together, Barrin, Tolarian Archmage, Dour Port-Mage. This page lists the top 24 with their real inclusion rate in Justice, Vance Astrovik decks.
What combos does Justice, Vance Astrovik have?
Justice, Vance Astrovik has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Justice, Vance Astrovik deck cost?
You can start cheap: Run Away Together, Barrin, Tolarian Archmage, Imperial Cosmographer are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.