Master Pakku
Legendary Creature — Human Advisor Ally · 1U
Color identity: Blue
Master Pakku is blue: its deck can only run cards of that color plus colorless ones.
Rules text:
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
Reference price of the card: €0.07
Average lands in decks for Master Pakku: 35
MillSpellslingerControlComboLessonsSelf-MillTap / UntapCard Draw
Build your Master Pakku deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Master Pakku 📥 Analyze my deck🎲 How the average Master Pakku deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (70/100)
- Consistency55
- Speed63
- Interaction83
- Resilience95
- Closing62
See the cards of the average deck · 99 cards, 35 lands (9 nonbasic, 26 Island)
It'll Quench Ya! · Waterbending Lesson · Accumulate Wisdom · Octopus Form · Boomerang Basics · Introduction to Prophecy · Teachings of the Archaics · Water Whip · Aang's Journey · Sokka's Haiku · Sol Ring · Environmental Sciences · Waterbender's Restoration · Energybending · Mercurial Transformation · Gran-Gran · Introduction to Annihilation · Zuko's Exile · Ioreth of the Healing House · The Water Crystal · Secret of Bloodbending · Lost Days · Counterspell · Expanded Anatomy · Whirlwind Technique · Freed from the Real · Arcane Signet · Frantic Search · High Tide · North Pole Patrol · Springleaf Drum · Kelpie Guide · Aphetto Alchemist · Laboratory Maniac · Sapphire Medallion · Dramatic Reversal · Mascot Exhibition · Paradise Mantle · Brainstorm · Echocasting Symposium · Ruin Crab · Pemmin's Aura · Waterbending Scroll · Chakra Meditation · Windfall · Relic of Legends · Bender's Waterskin · Bruvac the Grandiloquent · Hedron Crab · Fatestitcher · Swiftfoot Boots · Ponder · Maddening Cacophony · Thought Scour · Propaganda · Vizier of Tumbling Sands · Jace, Wielder of Mysteries · Psychic Corrosion · Aetherize · Arcane Denial · Fraying Sanity · Pongify · Spirit Water Revival · Waterbender Ascension · Mystic Sanctuary · Reliquary Tower · Agna Qel'a · Jidoor, Aristocratic Capital // Overture · Rivendell · Academy Ruins · Holdout Settlement · Minamo, School at Water's Edge · Survivors' Encampment
🃏 Recommended cards for Master Pakku
The highest-synergy cards in decks for Master Pakku, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| It'll Quench Ya! | 95% | +93% |
| Waterbending Lesson | 94% | +93% |
| Accumulate Wisdom | 93% | +92% |
| Boomerang Basics | 89% | +87% |
| Octopus Form | 90% | +85% |
| Introduction to Prophecy | 82% | +82% |
| Teachings of the Archaics | 81% | +81% |
| Water Whip | 81% | +81% |
| Aang's Journey | 80% | +79% |
| Sokka's Haiku | 77% | +76% |
| Environmental Sciences | 76% | +76% |
| Waterbender's Restoration | 74% | +72% |
| Energybending | 70% | +70% |
| Mercurial Transformation | 70% | +70% |
| Introduction to Annihilation | 68% | +68% |
| Gran-Gran | 69% | +68% |
| Zuko's Exile | 68% | +67% |
| Lost Days | 60% | +59% |
| Secret of Bloodbending | 61% | +59% |
| Ioreth of the Healing House | 62% | +58% |
| Expanded Anatomy | 58% | +58% |
| Whirlwind Technique | 56% | +56% |
| The Water Crystal | 62% | +51% |
| Freed from the Real | 53% | +49% |
💰 The best cards for your Master Pakku deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- It'll Quench Ya!
- Waterbending Lesson
- Accumulate Wisdom
- Boomerang Basics
- Octopus Form
- Introduction to Prophecy
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Waterbender's Restoration
- The Water Crystal
- Freed from the Real
- Paradise Mantle
- Pemmin's Aura
- Hedron Crab
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Bruvac the Grandiloquent
- Katara, Waterbending Master
- Thousand-Year Elixir
- Mesmeric Orb
- Minamo, School at Water's Edge
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Master Pakku
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Bruvac the Grandiloquent + Maddening Cacophony → Infinite mill
- Maddening Cacophony + Fraying Sanity → Infinite mill for target opponent, Near-infinite mill
- Bruvac the Grandiloquent + Traumatize → Infinite mill for target opponent, Near-infinite self-mill
- Marvin, Murderous Mimic + Ioreth of the Healing House → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
- Ioreth of the Healing House + Vizier of Tumbling Sands → Infinite untap of legendary creatures you control, Infinite mana legendary creatures you control can produce
Other commanders
Frequently asked questions
What is Master Pakku's color identity?
Master Pakku is blue: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Master Pakku come down, and how often does the deck get stuck?
In the average Master Pakku deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.0 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 29 % of the time and floods 16 %. Deck health: B (70/100).
How many lands should a Master Pakku deck run?
Real Master Pakku decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Master Pakku?
The three highest-synergy cards are It'll Quench Ya!, Waterbending Lesson, Accumulate Wisdom. This page lists the top 24 with their real inclusion rate in Master Pakku decks.
What combos does Master Pakku have?
Master Pakku has 6 known combos. The most popular one is Dramatic Reversal + Isochron Scepter. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Master Pakku deck cost?
You can start cheap: It'll Quench Ya!, Waterbending Lesson, Accumulate Wisdom are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.