Raph & Mikey, Troublemakers
Legendary Creature — Mutant Ninja Turtle · 5RGRG
Color identity: Green · Red · Gruul
Raph & Mikey, Troublemakers is Gruul (green and red): its deck can only run cards of those colors plus colorless ones.
Rules text:
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
Reference price of the card: €1.95
Average lands in decks for Raph & Mikey, Troublemakers: 36
AggroExtra CombatsRampComboStompyAttack TriggersBig ManaCommander Matters
Build your Raph & Mikey, Troublemakers deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Raph & Mikey, Troublemakers 📥 Analyze my deck🎲 How the average Raph & Mikey, Troublemakers deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (77/100)
- Consistency92
- Speed74
- Interaction45
- Resilience78
- Closing81
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 6 Mountain, 4 Forest)
Sol Ring · Arcane Signet · Port Razer · Raphael, Tag Team Tough · Talisman of Impulse · Nature's Lore · Wild Growth · Blightsteel Colossus · Farseek · Seething Song · Cultivate · Rampant Growth · Old Gnawbone · Three Visits · Heroic Intervention · Jeska's Will · Full Throttle · Garruk's Uprising · Rhythm of the Wild · Deflecting Swat · Moraug, Fury of Akoum · Irencrag Feat · Aggravated Assault · Etali, Primal Conqueror // Etali, Primal Sickness · Redirect Lightning · Geosurge · Kodama's Reach · Utopia Sprawl · Worldspine Wurm · Overpowering Attack · Pyretic Ritual · Seize the Day · Beast Within · Fellwar Stone · Skyshroud Claim · Blasphemous Act · Bolt Bend · Gruul Signet · Worldly Tutor · Chaos Warp · Desperate Ritual · Great Train Heist · Relentless Assault · Anzrag, the Quake-Mole · Ghalta, Stampede Tyrant · Veil of Summer · Lotus Petal · Sylvan Library · Groundchuck & Dirtbag · Lightning Greaves · Mana Vault · Red Elemental Blast · Ruby Medallion · Ancient Copper Dragon · Pyroblast · Rite of Flame · Bloodthirster · Shared Roots · Explore · Noxious Revival · Etali, Primal Storm · Ghalta, Primal Hunger · Tamiyo's Safekeeping · Command Tower · Stomping Ground · Karplusan Forest · Rootbound Crag · Spire Garden · Cinder Glade · Wooded Foothills · Thornspire Verge · Boseiju, Who Endures · Rockfall Vale · Ancient Tomb · Taiga · Cavern of Souls · Commercial District · Yavimaya, Cradle of Growth · Rogue's Passage · Bloodstained Mire · City of Brass · Crystal Vein · Game Trail · Arid Mesa · Exotic Orchard · Gemstone Caverns · Grove of the Burnwillows · Castle Garenbrig · Scalding Tarn
🃏 Recommended cards for Raph & Mikey, Troublemakers
The highest-synergy cards in decks for Raph & Mikey, Troublemakers, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Port Razer | 69% | +65% |
| Raphael, Tag Team Tough | 67% | +64% |
| Blightsteel Colossus | 58% | +56% |
| Seething Song | 56% | +50% |
| Old Gnawbone | 53% | +46% |
| Irencrag Feat | 47% | +46% |
| Full Throttle | 49% | +44% |
| Wild Growth | 59% | +43% |
| Worldspine Wurm | 42% | +40% |
| Geosurge | 43% | +40% |
| Moraug, Fury of Akoum | 48% | +39% |
| Overpowering Attack | 41% | +39% |
| Talisman of Impulse | 60% | +38% |
| Seize the Day | 41% | +38% |
| Pyretic Ritual | 41% | +37% |
| Redirect Lightning | 44% | +36% |
| Etali, Primal Conqueror | 44% | +35% |
| Aggravated Assault | 44% | +33% |
| Jeska's Will | 50% | +33% |
| Desperate Ritual | 36% | +32% |
| Relentless Assault | 36% | +32% |
| Great Train Heist | 36% | +31% |
| Utopia Sprawl | 43% | +31% |
| Ghalta, Stampede Tyrant | 34% | +30% |
💰 The best cards for your Raph & Mikey, Troublemakers deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Port Razer
- Irencrag Feat
- Wild Growth
- Moraug, Fury of Akoum
- Overpowering Attack
- Talisman of Impulse
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Raphael, Tag Team Tough
- Seething Song
- Full Throttle
- Worldspine Wurm
- Geosurge
- Seize the Day
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Blightsteel Colossus
- Old Gnawbone
- Redirect Lightning
- Aggravated Assault
- Jeska's Will
- Ghalta, Stampede Tyrant
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Raph & Mikey, Troublemakers
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
- The Reaver Cleaver + Aggravated Assault → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Sword of Feast and Famine + Aggravated Assault → Infinite combat phases
- Food Chain + Squee, the Immortal → Infinite colored mana that can only be spent to cast creature spells, Infinite creature ETB, Infinite creature LTB, Infinite storm count
Other commanders
Frequently asked questions
What is Raph & Mikey, Troublemakers's color identity?
Raph & Mikey, Troublemakers is Gruul (green and red): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Raph & Mikey, Troublemakers come down, and how often does the deck get stuck?
In the average Raph & Mikey, Troublemakers deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 5.9 on average and is on the battlefield before turn 7 in 84 % of games. It misses at least one land drop in the first six turns 15 % of the time and floods 24 %. Deck health: B+ (77/100).
How many lands should a Raph & Mikey, Troublemakers deck run?
Real Raph & Mikey, Troublemakers decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Raph & Mikey, Troublemakers?
The three highest-synergy cards are Port Razer, Raphael, Tag Team Tough, Blightsteel Colossus. This page lists the top 24 with their real inclusion rate in Raph & Mikey, Troublemakers decks.
What combos does Raph & Mikey, Troublemakers have?
Raph & Mikey, Troublemakers has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Raph & Mikey, Troublemakers deck cost?
You can start cheap: Port Razer, Irencrag Feat, Wild Growth are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.