EDH Optimizer

Raph & Mikey, Troublemakers

Card: Raph & Mikey, Troublemakers

Legendary Creature — Mutant Ninja Turtle · 5RGRG

Color identity: Green · Red · Gruul

Raph & Mikey, Troublemakers is Gruul (green and red): its deck can only run cards of those colors plus colorless ones.

Rules text:
Trample, haste
Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Reference price of the card: €1.95

Average lands in decks for Raph & Mikey, Troublemakers: 36

AggroExtra CombatsRampComboStompyAttack TriggersBig ManaCommander Matters

Build your Raph & Mikey, Troublemakers deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Raph & Mikey, Troublemakers 📥 Analyze my deck

🎲 How the average Raph & Mikey, Troublemakers deck starts over 4,000 games

The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

5.9average turn the commander comes down
84 %of games have it on the battlefield before turn 7
15 %of games miss at least one land drop in the first six turns (mana screw)
24 %of games flood (three or more turns with nothing to cast)
99 %of games close out the table before turn 12
8median closing turn
12 %of games assemble a combo

Deck health of the average list: B+ (77/100)

See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 6 Mountain, 4 Forest)

Sol Ring · Arcane Signet · Port Razer · Raphael, Tag Team Tough · Talisman of Impulse · Nature's Lore · Wild Growth · Blightsteel Colossus · Farseek · Seething Song · Cultivate · Rampant Growth · Old Gnawbone · Three Visits · Heroic Intervention · Jeska's Will · Full Throttle · Garruk's Uprising · Rhythm of the Wild · Deflecting Swat · Moraug, Fury of Akoum · Irencrag Feat · Aggravated Assault · Etali, Primal Conqueror // Etali, Primal Sickness · Redirect Lightning · Geosurge · Kodama's Reach · Utopia Sprawl · Worldspine Wurm · Overpowering Attack · Pyretic Ritual · Seize the Day · Beast Within · Fellwar Stone · Skyshroud Claim · Blasphemous Act · Bolt Bend · Gruul Signet · Worldly Tutor · Chaos Warp · Desperate Ritual · Great Train Heist · Relentless Assault · Anzrag, the Quake-Mole · Ghalta, Stampede Tyrant · Veil of Summer · Lotus Petal · Sylvan Library · Groundchuck & Dirtbag · Lightning Greaves · Mana Vault · Red Elemental Blast · Ruby Medallion · Ancient Copper Dragon · Pyroblast · Rite of Flame · Bloodthirster · Shared Roots · Explore · Noxious Revival · Etali, Primal Storm · Ghalta, Primal Hunger · Tamiyo's Safekeeping · Command Tower · Stomping Ground · Karplusan Forest · Rootbound Crag · Spire Garden · Cinder Glade · Wooded Foothills · Thornspire Verge · Boseiju, Who Endures · Rockfall Vale · Ancient Tomb · Taiga · Cavern of Souls · Commercial District · Yavimaya, Cradle of Growth · Rogue's Passage · Bloodstained Mire · City of Brass · Crystal Vein · Game Trail · Arid Mesa · Exotic Orchard · Gemstone Caverns · Grove of the Burnwillows · Castle Garenbrig · Scalding Tarn

🃏 Recommended cards for Raph & Mikey, Troublemakers

The highest-synergy cards in decks for Raph & Mikey, Troublemakers, with their inclusion rate.

CardInclusionSynergy
Port Razer 69% +65%
Raphael, Tag Team Tough 67% +64%
Blightsteel Colossus 58% +56%
Seething Song 56% +50%
Old Gnawbone 53% +46%
Irencrag Feat 47% +46%
Full Throttle 49% +44%
Wild Growth 59% +43%
Worldspine Wurm 42% +40%
Geosurge 43% +40%
Moraug, Fury of Akoum 48% +39%
Overpowering Attack 41% +39%
Talisman of Impulse 60% +38%
Seize the Day 41% +38%
Pyretic Ritual 41% +37%
Redirect Lightning 44% +36%
Etali, Primal Conqueror 44% +35%
Aggravated Assault 44% +33%
Jeska's Will 50% +33%
Desperate Ritual 36% +32%
Relentless Assault 36% +32%
Great Train Heist 36% +31%
Utopia Sprawl 43% +31%
Ghalta, Stampede Tyrant 34% +30%

💰 The best cards for your Raph & Mikey, Troublemakers deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Port Razer€1.59 · 69% inclusion
  • Irencrag Feat€0.52 · 47% inclusion
  • Wild Growth€0.37 · 59% inclusion
  • Moraug, Fury of Akoum€1.91 · 48% inclusion
  • Overpowering Attack€1.21 · 41% inclusion
  • Talisman of Impulse€0.32 · 60% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Raphael, Tag Team Tough€2.44 · 67% inclusion
  • Seething Song€3.22 · 56% inclusion
  • Full Throttle€2.63 · 49% inclusion
  • Worldspine Wurm€3.04 · 42% inclusion
  • Geosurge€2.21 · 43% inclusion
  • Seize the Day€2.16 · 41% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Blightsteel Colossus€27.69 · 58% inclusion
  • Old Gnawbone€45.60 · 53% inclusion
  • Redirect Lightning€11.48 · 44% inclusion
  • Aggravated Assault€14.65 · 44% inclusion
  • Jeska's Will€32.02 · 50% inclusion
  • Ghalta, Stampede Tyrant€23.44 · 34% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Raph & Mikey, Troublemakers

Other commanders

Frequently asked questions

What is Raph & Mikey, Troublemakers's color identity?

Raph & Mikey, Troublemakers is Gruul (green and red): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Raph & Mikey, Troublemakers come down, and how often does the deck get stuck?

In the average Raph & Mikey, Troublemakers deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 5.9 on average and is on the battlefield before turn 7 in 84 % of games. It misses at least one land drop in the first six turns 15 % of the time and floods 24 %. Deck health: B+ (77/100).

How many lands should a Raph & Mikey, Troublemakers deck run?

Real Raph & Mikey, Troublemakers decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Raph & Mikey, Troublemakers?

The three highest-synergy cards are Port Razer, Raphael, Tag Team Tough, Blightsteel Colossus. This page lists the top 24 with their real inclusion rate in Raph & Mikey, Troublemakers decks.

What combos does Raph & Mikey, Troublemakers have?

Raph & Mikey, Troublemakers has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Raph & Mikey, Troublemakers deck cost?

You can start cheap: Port Razer, Irencrag Feat, Wild Growth are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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