Red XIII, Proud Warrior
Legendary Creature — Beast Warrior · 1RG
Color identity: Green · Red · Gruul
Red XIII, Proud Warrior is Gruul (green and red): its deck can only run cards of those colors plus colorless ones.
Rules text:
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Reference price of the card: €0.27
Comes in the precon Limit Break
Average lands in decks for Red XIII, Proud Warrior: 35
+1/+1 CountersEquipmentAggroAurasModified CreaturesRampEnchantressTokens
Build your Red XIII, Proud Warrior deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Red XIII, Proud Warrior 📥 Analyze my deck🎲 How the average Red XIII, Proud Warrior deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (71/100)
- Consistency73
- Speed67
- Interaction39
- Resilience72
- Closing99
See the cards of the average deck · 99 cards, 35 lands (23 nonbasic, 2 Mountain, 10 Forest)
Sol Ring · Rhythm of the Wild · Arcane Signet · Chishiro, the Shattered Blade · Forgotten Ancient · Invigorating Hot Spring · Cultivate · Swiftfoot Boots · Grumgully, the Generous · Beast Within · Inspiring Call · Kodama of the West Tree · Hardened Scales · Thundering Raiju · Blasphemous Act · Chaos Warp · Halana and Alena, Partners · Heroic Intervention · Goblin Anarchomancer · Kami of Whispered Hopes · Silkguard · Akki Battle Squad · Bear Umbra · Rampant Growth · Snake Umbra · Vincent, Vengeful Atoner · Taurean Mauler · Loyal Guardian · The Earth Crystal · Toski, Bearer of Secrets · Nature's Lore · Rishkar, Peema Renegade · Sword of the Animist · Sphere Grid · Basilisk Collar · Managorger Hydra · Incubation Druid · Decimate · Arwen, Weaver of Hope · Ohran Frostfang · Mage Slayer · Renata, Called to the Hunt · Branching Evolution · Innkeeper's Talent · Kodama's Reach · Lizard Blades · Snakeskin Veil · Rishkar's Expertise · Tribute to the World Tree · Bristly Bill, Spine Sower · Champion of Lambholt · Gyre Sage · Railway Brawler · Rancor · Stump Stomp // Burnwillow Clearing · Hydra's Growth · Ouroboroid · The Great Henge · The Ozolith · Buster Sword · Farseek · Kalonian Hydra · Llanowar Elves · Ozolith, the Shattered Spire · Command Tower · Rootbound Crag · Cinder Glade · Game Trail · Rockfall Vale · Stomping Ground · Mossfire Valley · Karplusan Forest · Spire Garden · Rogue's Passage · Thornspire Verge · Fire-Lit Thicket · Gruul Turf · Kessig Wolf Run · Exotic Orchard · Temple of Abandon · Wooded Foothills · Oran-Rief, the Vastwood · Commercial District · Evolving Wilds · Mosswort Bridge · Sheltered Thicket · Boseiju, Who Endures
🃏 Recommended cards for Red XIII, Proud Warrior
The highest-synergy cards in decks for Red XIII, Proud Warrior, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Chishiro, the Shattered Blade | 60% | +58% |
| Forgotten Ancient | 59% | +49% |
| Invigorating Hot Spring | 54% | +48% |
| Thundering Raiju | 47% | +45% |
| Grumgully, the Generous | 49% | +43% |
| Kodama of the West Tree | 48% | +40% |
| Silkguard | 43% | +39% |
| Vincent, Vengeful Atoner | 39% | +39% |
| Akki Battle Squad | 42% | +39% |
| Inspiring Call | 48% | +37% |
| Halana and Alena, Partners | 45% | +35% |
| Loyal Guardian | 37% | +34% |
| Kami of Whispered Hopes | 43% | +34% |
| Snake Umbra | 41% | +33% |
| Sword of the Animist | 36% | +33% |
| Hardened Scales | 47% | +33% |
| Bear Umbra | 41% | +32% |
| Sphere Grid | 35% | +32% |
| Rishkar, Peema Renegade | 36% | +32% |
| Rhythm of the Wild | 69% | +30% |
| Taurean Mauler | 38% | +30% |
| Managorger Hydra | 34% | +30% |
| The Earth Crystal | 37% | +29% |
| Arwen, Weaver of Hope | 31% | +29% |
💰 The best cards for your Red XIII, Proud Warrior deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Chishiro, the Shattered Blade
- Forgotten Ancient
- Invigorating Hot Spring
- Thundering Raiju
- Grumgully, the Generous
- Silkguard
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Akki Battle Squad
- Kami of Whispered Hopes
- Sword of the Animist
- Bear Umbra
- Sphere Grid
- Rhythm of the Wild
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Kodama of the West Tree
- Buster Sword
- Ouroboroid
- Bristly Bill, Spine Sower
- Uncivil Unrest
- Tribute to the World Tree
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Red XIII, Proud Warrior
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- The Reaver Cleaver + Aggravated Assault → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
- Sword of Feast and Famine + Aggravated Assault → Infinite combat phases
Other commanders
Frequently asked questions
What is Red XIII, Proud Warrior's color identity?
Red XIII, Proud Warrior is Gruul (green and red): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Red XIII, Proud Warrior come down, and how often does the deck get stuck?
In the average Red XIII, Proud Warrior deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 3.1 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 30 % of the time and floods 9 %. Deck health: B (71/100).
How many lands should a Red XIII, Proud Warrior deck run?
Real Red XIII, Proud Warrior decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Red XIII, Proud Warrior?
The three highest-synergy cards are Chishiro, the Shattered Blade, Forgotten Ancient, Invigorating Hot Spring. This page lists the top 24 with their real inclusion rate in Red XIII, Proud Warrior decks.
What combos does Red XIII, Proud Warrior have?
Red XIII, Proud Warrior has 6 known combos. The most popular one is Springheart Nantuko + Tireless Provisioner. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Red XIII, Proud Warrior deck cost?
You can start cheap: Chishiro, the Shattered Blade, Forgotten Ancient, Invigorating Hot Spring are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.