Sin, Spira's Punishment
Legendary Creature — Leviathan Avatar · 4BGU
Color identity: Black · Green · Blue · Sultai
Sin, Spira's Punishment is Sultai (black, green and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying
Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Reference price of the card: €0.22
Average lands in decks for Sin, Spira's Punishment: 39
ReanimatorLands MatterSelf-MillMillGraveyardTokensRampLandfall
Build your Sin, Spira's Punishment deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Sin, Spira's Punishment 📥 Analyze my deck🎲 How the average Sin, Spira's Punishment deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (69/100)
- Consistency80
- Speed58
- Interaction39
- Resilience75
- Closing93
See the cards of the average deck · 99 cards, 39 lands (29 nonbasic, 2 Island, 2 Swamp, 6 Forest)
Sol Ring · Farseek · Harrow · Tatyova, Benthic Druid · Arcane Signet · Cultivate · Hedron Crab · Adrix and Nev, Twincasters · Aesi, Tyrant of Gyre Strait · Nature's Lore · Frantic Search · Ripples of Undeath · Teval, the Balanced Scale · The Gitrog Monster · Avenger of Zendikar · Entish Restoration · Muldrotha, the Gravetide · Scute Swarm · Icetill Explorer · Summon: Titan · Colossal Grave-Reaver · Rampant Growth · Three Visits · Tireless Provisioner · Rampaging Baloths · Counterspell · Assassin's Trophy · Kheru Goldkeeper · Six · Grisly Salvage · Growth Spiral · Ob Nixilis, the Fallen · Aftermath Analyst · Lotus Cobra · Parallel Lives · Singularity Rupture · Yarok, the Desecrated · Beast Within · Crop Rotation · Famished Worldsire · Kodama's Reach · Life from the Loam · Reanimate · Skull Prophet · Stitcher's Supplier · Planar Engineering · Spelunking · Second Harvest · Doubling Season · Eternal Witness · Lightning Greaves · Mossborn Hydra · Roiling Regrowth · Sidisi, Brood Tyrant · Teval's Judgment · Toxic Deluge · An Offer You Can't Refuse · Windfall · Hermit Druid · Scapeshift · Command Tower · Breeding Pool · Exotic Orchard · Overgrown Tomb · Watery Grave · Zagoth Triome · Opulent Palace · Evolving Wilds · Polluted Delta · Hedge Maze · Misty Rainforest · Verdant Catacombs · Hinterland Harbor · Underground Mortuary · Undercity Sewers · Fabled Passage · Foreboding Landscape · Terramorphic Expanse · Woodland Cemetery · Lotus Field · Dreamroot Cascade · Bojuka Bog · Yavimaya, Cradle of Growth · Field of the Dead · Boseiju, Who Endures · Sunken Hollow · Rejuvenating Springs · Drowned Catacomb · Undergrowth Stadium
🃏 Recommended cards for Sin, Spira's Punishment
The highest-synergy cards in decks for Sin, Spira's Punishment, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Adrix and Nev, Twincasters | 44% | +41% |
| Harrow | 53% | +40% |
| Summon: Titan | 39% | +36% |
| Entish Restoration | 40% | +36% |
| Tatyova, Benthic Druid | 52% | +35% |
| Teval, the Balanced Scale | 41% | +35% |
| Aesi, Tyrant of Gyre Strait | 44% | +34% |
| Frantic Search | 41% | +33% |
| Hedron Crab | 46% | +31% |
| Rampaging Baloths | 36% | +29% |
| Scute Swarm | 40% | +29% |
| Lotus Field | 32% | +28% |
| Parallel Lives | 31% | +28% |
| Avenger of Zendikar | 40% | +27% |
| Tireless Provisioner | 37% | +27% |
| Yarok, the Desecrated | 30% | +27% |
| Famished Worldsire | 28% | +27% |
| The Gitrog Monster | 41% | +26% |
| Ripples of Undeath | 41% | +26% |
| Grisly Salvage | 32% | +24% |
| Second Harvest | 26% | +24% |
| Planar Engineering | 27% | +23% |
| Ob Nixilis, the Fallen | 32% | +23% |
| Singularity Rupture | 30% | +23% |
💰 The best cards for your Sin, Spira's Punishment deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Harrow
- Summon: Titan
- Entish Restoration
- Tatyova, Benthic Druid
- Frantic Search
- Rampaging Baloths
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Adrix and Nev, Twincasters
- Teval, the Balanced Scale
- Hedron Crab
- Scute Swarm
- Lotus Field
- Tireless Provisioner
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Aesi, Tyrant of Gyre Strait
- Parallel Lives
- Icetill Explorer
- Colossal Grave-Reaver
- Hedge Maze
- Underground Mortuary
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Sin, Spira's Punishment
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
Other commanders
Frequently asked questions
What is Sin, Spira's Punishment's color identity?
Sin, Spira's Punishment is Sultai (black, green and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Sin, Spira's Punishment come down, and how often does the deck get stuck?
In the average Sin, Spira's Punishment deck (the 99 most-included cards per EDHREC, with 39 lands), simulated 4,000 times, the commander comes down on turn 6.3 on average and is on the battlefield before turn 7 in 79 % of games. It misses at least one land drop in the first six turns 17 % of the time and floods 10 %. Deck health: B (69/100).
How many lands should a Sin, Spira's Punishment deck run?
Real Sin, Spira's Punishment decks run 39 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Sin, Spira's Punishment?
The three highest-synergy cards are Adrix and Nev, Twincasters, Harrow, Summon: Titan. This page lists the top 24 with their real inclusion rate in Sin, Spira's Punishment decks.
What combos does Sin, Spira's Punishment have?
Sin, Spira's Punishment has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Sin, Spira's Punishment deck cost?
You can start cheap: Harrow, Summon: Titan, Entish Restoration are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.