Super-Skrull
Legendary Creature — Skrull Shapeshifter Villain · 1BBB
Color identity: Black · Green · Red · Blue · White
Super-Skrull is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying
{2}{W}: Create a 0/4 colorless Wall creature token with defender.
{3}{G}: Super-Skrull gets +4/+4 until end of turn.
{4}{R}: Super-Skrull deals 4 damage to target creature.
{5}{U}: Target player draws four cards.
Reference price of the card: €0.15
Average lands in decks for Super-Skrull: 36
DefendersComboTokensControlMidrangeActivated AbilitiesGood StuffRamp
Build your Super-Skrull deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Super-Skrull 📥 Analyze my deck🎲 How the average Super-Skrull deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (76/100)
- Consistency62
- Speed61
- Interaction74
- Resilience86
- Closing95
See the cards of the average deck · 99 cards, 36 lands (26 nonbasic, 2 Plains, 2 Island, 1 Swamp, 1 Mountain, 4 Forest)
Sol Ring · Arcane Signet · Training Grounds · Biomancer's Familiar · Zirda, the Dawnwaker · Birds of Paradise · Swords to Plowshares · Agatha of the Vile Cauldron · Chromatic Lantern · Farseek · Arcades, the Strategist · Axebane Guardian · Dark Ritual · Faeburrow Elder · Kenrith, the Returned King · Overgrown Battlement · Enduring Vitality · Bloom Tender · Felothar the Steadfast · Shang-Chi, Master of Kung Fu · Fellwar Stone · Three Visits · Cryptolith Rite · Counterspell · Ignoble Hierarch · Jaws of Defeat · Lightning Greaves · Wilderness Reclamation · Path to Exile · Smothering Tithe · Faerie Mastermind · Nature's Lore · Zacama, Primal Calamity · Deflecting Swat · Esper Sentinel · The Pride of Hull Clade · Kinnan, Bonder Prodigy · Seedborn Muse · Heroic Intervention · An Offer You Can't Refuse · High Alert · Cultivate · Noble Hierarch · Swan Song · Crashing Drawbridge · Demonic Tutor · Mister Fantastic, Reed Richards · Redshift, Rocketeer Chief · Illusionist's Bracers · Toxic Deluge · Delighted Halfling · Dovin's Veto · Echo, Perceptive Prodigy · Rhystic Study · Swiftfoot Boots · Heartstone · Rampart Architect · Vampiric Tutor · Agatha's Soul Cauldron · Assassin's Trophy · Deadly Rollick · Enduring Innocence · Lotho, Corrupt Shirriff · Command Tower · Exotic Orchard · Polluted Delta · Overgrown Tomb · Verdant Catacombs · Godless Shrine · Watery Grave · Flooded Strand · Breeding Pool · Bloodstained Mire · Path of Ancestry · Temple Garden · City of Brass · Hallowed Fountain · Misty Rainforest · Indatha Triome · Marsh Flats · Windswept Heath · The World Tree · Mana Confluence · Urborg, Tomb of Yawgmoth · Zagoth Triome · Boseiju, Who Endures · Blood Crypt · Reliquary Tower · Scalding Tarn
🃏 Recommended cards for Super-Skrull
The highest-synergy cards in decks for Super-Skrull, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Training Grounds | 67% | +64% |
| Biomancer's Familiar | 63% | +61% |
| Zirda, the Dawnwaker | 59% | +57% |
| Agatha of the Vile Cauldron | 47% | +45% |
| Axebane Guardian | 42% | +42% |
| Arcades, the Strategist | 42% | +42% |
| Overgrown Battlement | 42% | +41% |
| Kenrith, the Returned King | 42% | +39% |
| Felothar the Steadfast | 39% | +39% |
| Enduring Vitality | 41% | +36% |
| Dark Ritual | 42% | +36% |
| Shang-Chi, Master of Kung Fu | 38% | +35% |
| Jaws of Defeat | 34% | +34% |
| Wilderness Reclamation | 34% | +31% |
| Cryptolith Rite | 36% | +31% |
| The Pride of Hull Clade | 30% | +29% |
| Zacama, Primal Calamity | 31% | +29% |
| Faerie Mastermind | 31% | +29% |
| High Alert | 27% | +27% |
| Birds of Paradise | 52% | +27% |
| Seedborn Muse | 29% | +25% |
| Kinnan, Bonder Prodigy | 29% | +25% |
| Crashing Drawbridge | 25% | +25% |
| Redshift, Rocketeer Chief | 25% | +25% |
💰 The best cards for your Super-Skrull deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Biomancer's Familiar
- Zirda, the Dawnwaker
- Agatha of the Vile Cauldron
- Axebane Guardian
- Overgrown Battlement
- Kenrith, the Returned King
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Training Grounds
- Arcades, the Strategist
- Felothar the Steadfast
- Enduring Vitality
- Shang-Chi, Master of Kung Fu
- Cryptolith Rite
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Faerie Mastermind
- Kinnan, Bonder Prodigy
- Urborg, Tomb of Yawgmoth
- Esper Sentinel
- Bloom Tender
- Polluted Delta
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Super-Skrull
- Demonic Consultation + Thassa's Oracle → Exile your library, Win the game
- Tainted Pact + Thassa's Oracle → Win the game
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Kinnan, Bonder Prodigy + Basalt Monolith → Infinite colorless mana
- Bloom Tender + Freed from the Real → Infinite non-blue mana of colors among permanents you control, Infinite mana of colors among permanents you control
Other commanders
Frequently asked questions
What is Super-Skrull's color identity?
Super-Skrull is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Super-Skrull come down, and how often does the deck get stuck?
In the average Super-Skrull deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 5.1 on average and is on the battlefield before turn 7 in 89 % of games. It misses at least one land drop in the first six turns 12 % of the time and floods 18 %. Deck health: B+ (76/100).
How many lands should a Super-Skrull deck run?
Real Super-Skrull decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Super-Skrull?
The three highest-synergy cards are Training Grounds, Biomancer's Familiar, Zirda, the Dawnwaker. This page lists the top 24 with their real inclusion rate in Super-Skrull decks.
What combos does Super-Skrull have?
Super-Skrull has 6 known combos. The most popular one is Demonic Consultation + Thassa's Oracle. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Super-Skrull deck cost?
You can start cheap: Biomancer's Familiar, Zirda, the Dawnwaker, Agatha of the Vile Cauldron are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.