Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
Color identity: Black · Green · Red · Blue · White
Terra, Magical Adept // Esper Terra is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones.
Rules text:
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Reference price of the card: €2.37
Average lands in decks for Terra, Magical Adept // Esper Terra: 35
EnchantressSagasComboReanimatorMidrangeGood StuffClonesMill
Build your Terra, Magical Adept // Esper Terra deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Terra, Magical Adept // Esper Terra 📥 Analyze my deck🎲 How the average Terra, Magical Adept // Esper Terra deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (81/100)
- Consistency85
- Speed72
- Interaction62
- Resilience83
- Closing100
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 2 Plains, 1 Island, 1 Swamp, 2 Mountain, 4 Forest)
Sol Ring · Arcane Signet · Summon: Titan · Summon: Bahamut · Summon: Fenrir · Summon: Primal Odin · Summon: Yojimbo · Yuna, Hope of Spira · Summon: Knights of Round · Sanctum Weaver · Sythis, Harvest's Hand · Rydia, Summoner of Mist · Farseek · Garnet, Princess of Alexandria · Summon: Shiva · Summon: Valefor · Summon: Esper Valigarmanda · Summon: Kujata · Birds of Paradise · Esper Origins // Summon: Esper Maduin · O'aka, Traveling Merchant · Summon: Ixion · Enchantress's Presence · Swords to Plowshares · Eidolon of Blossoms · Chromatic Lantern · Clash of the Eikons · Jukai Naturalist · Summon: Brynhildr · Tom Bombadil · Summon: Magus Sisters · Weaver of Harmony · Summon: Anima · Nature's Lore · Setessan Champion · Summon: Good King Mog XII · Narci, Fable Singer · Binding the Old Gods · Joshua, Phoenix's Dominant // Phoenix, Warden of Fire · Fellwar Stone · Summon: G.F. Ifrit · Three Visits · An Offer You Can't Refuse · Rhystic Study · Summon: Primal Garuda · Path to Exile · Heroic Intervention · The Eldest Reborn · Dryad of the Ilysian Grove · Sterling Grove · Cultivate · Smothering Tithe · Starfield of Nyx · Enlightened Tutor · Jill, Shiva's Dominant // Shiva, Warden of Ice · Mystic Remora · Summoner's Grimoire · The Apprentice's Folly · Destiny Spinner · Satsuki, the Living Lore · Summon: Leviathan · Utopia Sprawl · Ignoble Hierarch · Moonmist · Command Tower · Exotic Orchard · Wooded Foothills · Misty Rainforest · Windswept Heath · Flooded Strand · Stomping Ground · Verdant Catacombs · Breeding Pool · Temple Garden · Hall of Heliod's Generosity · Nesting Grounds · Polluted Delta · Bloodstained Mire · Marsh Flats · Overgrown Tomb · Path of Ancestry · Scalding Tarn · Starting Town · City of Brass · Hallowed Fountain · Mana Confluence · Arid Mesa · Godless Shrine · Sacred Foundry
🃏 Recommended cards for Terra, Magical Adept // Esper Terra
The highest-synergy cards in decks for Terra, Magical Adept // Esper Terra, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Summon: Titan | 66% | +61% |
| Summon: Fenrir | 64% | +60% |
| Summon: Primal Odin | 64% | +59% |
| Summon: Bahamut | 64% | +59% |
| Summon: Yojimbo | 62% | +58% |
| Yuna, Hope of Spira | 62% | +58% |
| Summon: Knights of Round | 58% | +54% |
| Rydia, Summoner of Mist | 55% | +52% |
| Garnet, Princess of Alexandria | 54% | +50% |
| Summon: Valefor | 52% | +50% |
| Summon: Shiva | 52% | +49% |
| Summon: Esper Valigarmanda | 51% | +48% |
| Sanctum Weaver | 57% | +48% |
| Sythis, Harvest's Hand | 57% | +48% |
| Summon: Kujata | 50% | +47% |
| Esper Origins | 49% | +47% |
| Summon: Ixion | 48% | +45% |
| O'aka, Traveling Merchant | 48% | +45% |
| Clash of the Eikons | 42% | +40% |
| Enchantress's Presence | 46% | +39% |
| Eidolon of Blossoms | 45% | +38% |
| Tom Bombadil | 39% | +38% |
| Summon: Brynhildr | 39% | +37% |
| Summon: Magus Sisters | 38% | +36% |
💰 The best cards for your Terra, Magical Adept // Esper Terra deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Summon: Titan
- Summon: Fenrir
- Summon: Primal Odin
- Summon: Yojimbo
- Rydia, Summoner of Mist
- Garnet, Princess of Alexandria
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Yuna, Hope of Spira
- Sanctum Weaver
- Sythis, Harvest's Hand
- Eidolon of Blossoms
- Tom Bombadil
- Hall of Heliod's Generosity
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Summon: Bahamut
- Summon: Knights of Round
- Narci, Fable Singer
- Starfield of Nyx
- Wooded Foothills
- Misty Rainforest
Reference prices (cheapest English printing). They change daily.
Other commanders
Frequently asked questions
What is Terra, Magical Adept // Esper Terra's color identity?
Terra, Magical Adept // Esper Terra is black, green, red, blue and white: its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Terra, Magical Adept // Esper Terra come down, and how often does the deck get stuck?
In the average Terra, Magical Adept // Esper Terra deck (the 99 most-included cards per EDHREC, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.9 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 4 % of the time and floods 4 %. Deck health: B+ (81/100).
How many lands should a Terra, Magical Adept // Esper Terra deck run?
Real Terra, Magical Adept // Esper Terra decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Terra, Magical Adept // Esper Terra?
The three highest-synergy cards are Summon: Titan, Summon: Fenrir, Summon: Primal Odin. This page lists the top 24 with their real inclusion rate in Terra, Magical Adept // Esper Terra decks.
What combos does Terra, Magical Adept // Esper Terra have?
We have no known combos catalogued for Terra, Magical Adept // Esper Terra. That does not mean there are none — just that they do not show up in the public combo databases.
How much does a Terra, Magical Adept // Esper Terra deck cost?
You can start cheap: Summon: Titan, Summon: Fenrir, Summon: Primal Odin are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.