The Squadron Sinister
Legendary Creature — Human Villain · 5UR
Color identity: Red · Blue · Izzet
The Squadron Sinister is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Flying, haste
Other Villains you control get +2/+2 and have flying and haste.
Mayhem {3}{U}{R} (You may cast this card from your graveyard for {3}{U}{R} if you discarded it this turn. Timing rules still apply.)
Reference price of the card: €0.19
Comes in the precon Doom Prevails
Average lands in decks for The Squadron Sinister: 36
Build your The Squadron Sinister deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for The Squadron Sinister 📥 Analyze my deck🎲 How the average The Squadron Sinister deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (60/100)
- Consistency76
- Speed64
- Interaction61
- Resilience74
- Closing42
See the cards of the average deck · 99 cards, 36 lands (21 nonbasic, 8 Island, 7 Mountain)
Arcane Signet · Blasphemous Act · Sol Ring · Chameleon, Master of Disguise · Doc Ock, Sinister Scientist · Flying Octobot · Molecule Man · Red Ghost, Intangible Genius · Aetherize · Crimson Operative · Doc Ock's Henchmen · HYDRA Assault Robot · Hydro-Man, Fluid Felon · Killmonger, Ruthless Usurper · Patchwork Banner · Red Hulk · Super-Adaptoid · A.I.M. Scientists · Abomination, World Ravager · Chaos Warp · Electro, Assaulting Battery · Graviton, Fundamental Force · Kang the Conqueror · Kid Loki · Kree Sentinel · Lady Loki, Agent of Chaos · Lady Octopus, Inspired Inventor · Mysterio, Master of Illusion · Propaganda · Puppet Master, String Puller · Sapphire Medallion · Talisman of Creativity · Ultron, Artificial Malevolence · Urza's Incubator · Aerial Doombot · An Offer You Can't Refuse · Arcane Denial · Cloud Key · Doom's Time Platform · Echocasting Symposium · Fated Firepower · Favorable Winds · Fin Fang Foom · Helmut Zemo, Mastermind · Hobgoblin, Mantled Marauder · Immortus, Master of Eternity · Improvisation Capstone · Irenicus's Vile Duplication · Izzet Signet · Loki's Scepter · Machinesmith Automaton · Mana Drain · Quantum Misalignment · Ruby Medallion · Seize the Spotlight · Stilt-Man, Towering Terror · Titania, Proud Pummeler · Tri-Sentinel, Act of Vengeance · Volcanic Villain · Vulture, Feathered Fiend · Enchanted River's Grasp · Pinecone Strike · The Black Arrow · Command Tower · Villainous Hideout · Evolving Wilds · Exotic Orchard · Steam Vents · Sulfur Falls · Terramorphic Expanse · Cascade Bluffs · Path of Ancestry · Riverpyre Verge · Stormcarved Coast · Temple of Epiphany · Fabled Passage · Frostboil Snarl · Izzet Boilerworks · Scorched Geyser · Thundering Falls · Training Center · Treasure Vault · Volatile Fjord · Volcanic Island
🃏 Recommended cards for The Squadron Sinister
The highest-synergy cards in decks for The Squadron Sinister, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Flying Octobot | 86% | +86% |
| Doc Ock, Sinister Scientist | 86% | +86% |
| Red Ghost, Intangible Genius | 86% | +86% |
| Molecule Man | 86% | +85% |
| Chameleon, Master of Disguise | 86% | +84% |
| Doc Ock's Henchmen | 71% | +71% |
| Killmonger, Ruthless Usurper | 71% | +71% |
| Villainous Hideout | 71% | +71% |
| Hydro-Man, Fluid Felon | 71% | +71% |
| Red Hulk | 71% | +71% |
| Crimson Operative | 71% | +71% |
| Super-Adaptoid | 71% | +71% |
| HYDRA Assault Robot | 71% | +70% |
| Patchwork Banner | 71% | +69% |
| Blasphemous Act | 100% | +61% |
| Aetherize | 71% | +59% |
| Mysterio, Master of Illusion | 57% | +57% |
| Graviton, Fundamental Force | 57% | +57% |
| A.I.M. Scientists | 57% | +57% |
| Kang the Conqueror | 57% | +57% |
| Abomination, World Ravager | 57% | +57% |
| Lady Loki, Agent of Chaos | 57% | +57% |
| Kree Sentinel | 57% | +57% |
| Kid Loki | 57% | +57% |
💰 The best cards for your The Squadron Sinister deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Flying Octobot
- Doc Ock, Sinister Scientist
- Red Ghost, Intangible Genius
- Chameleon, Master of Disguise
- Doc Ock's Henchmen
- Killmonger, Ruthless Usurper
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Molecule Man
- Ultron, Artificial Malevolence
- Sapphire Medallion
- Electro, Assaulting Battery
- Propaganda
- Immortus, Master of Eternity
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Urza's Incubator
- Seize the Spotlight
- Improvisation Capstone
- Ruby Medallion
- Terror of the Peaks
- Mana Drain
Reference prices (cheapest English printing). They change daily.
Other commanders
Frequently asked questions
What is The Squadron Sinister's color identity?
The Squadron Sinister is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does The Squadron Sinister come down, and how often does the deck get stuck?
In the average The Squadron Sinister deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 6.8 on average and is on the battlefield before turn 7 in 69 % of games. It misses at least one land drop in the first six turns 25 % of the time and floods 12 %. Deck health: C+ (60/100).
How many lands should a The Squadron Sinister deck run?
Real The Squadron Sinister decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for The Squadron Sinister?
The three highest-synergy cards are Flying Octobot, Doc Ock, Sinister Scientist, Red Ghost, Intangible Genius. This page lists the top 24 with their real inclusion rate in The Squadron Sinister decks.
What combos does The Squadron Sinister have?
We have no known combos catalogued for The Squadron Sinister. That does not mean there are none — just that they do not show up in the public combo databases.
How much does a The Squadron Sinister deck cost?
You can start cheap: Flying Octobot, Doc Ock, Sinister Scientist, Red Ghost, Intangible Genius are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.