Uncle Iroh
Legendary Creature — Human Noble Ally · 1RGRG
Color identity: Green · Red · Gruul
Uncle Iroh is Gruul (green and red): its deck can only run cards of those colors plus colorless ones.
Rules text:
Firebending 1 (Whenever this creature attacks, add {R}. This mana lasts until end of combat.)
Lesson spells you cast cost {1} less to cast.
Reference price of the card: €0.10
Average lands in decks for Uncle Iroh: 36
LessonsSpellslinger+1/+1 CountersFirebendingShrines
Build your Uncle Iroh deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Uncle Iroh 📥 Analyze my deck🎲 How the average Uncle Iroh deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (57/100)
- Consistency20
- Speed54
- Interaction39
- Resilience68
- Closing88
See the cards of the average deck · 99 cards, 36 lands (15 nonbasic, 12 Mountain, 9 Forest)
Iroh's Demonstration · Origin of Metalbending · Combustion Technique · Cycle of Renewal · Price of Freedom · Firebending Lesson · Shared Roots · How to Start a Riot · True Ancestry · Earthbending Lesson · Seismic Sense · Zuko's Exile · Sol Ring · Ran and Shaw · Redirect Lightning · Jeong Jeong, the Deserter · Aang's Journey · Bumi, King of Three Trials · Firebending Student · Solstice Revelations · Elemental Teachings · Fire Nation Cadets · Overwhelming Victory · Zuko, Exiled Prince · Rockalanche · Toph, Hardheaded Teacher · Arcane Signet · Match the Odds · The Art of Tea · Energybending · Leaves from the Vine · Walltop Sentries · Cracked Earth Technique · Environmental Sciences · Fire Sages · Reckless Blaze · Bitter Work · Introduction to Prophecy · Iroh, Firebending Instructor · Goblin Anarchomancer · Boar-q-pine · Lightning Strike · Germination Practicum · Toph, the Blind Bandit · Illuminate History · Raucous Audience · Rough Rhino Cavalry · Bender's Waterskin · Containment Breach · Iroh, Dragon of the West · Combustion Man · Badgermole · Firebender Ascension · Improvisation Capstone · Basic Conjuration · Expanded Anatomy · Flopsie, Bumi's Buddy · The Legend of Roku // Avatar Roku · Bolt Bend · Fated Firepower · Great Divide Guide · Introduction to Annihilation · Start from Scratch · Command Tower · White Lotus Hideout · Omashu City · Fire Nation Palace · Cinder Glade · Thriving Grove · Rumble Arena · Thriving Bluff · Ba Sing Se · Gruul Turf · Secret Tunnel · Rootbound Crag · Evolving Wilds · Jasmine Dragon Tea Shop · Roiling Canopy
🃏 Recommended cards for Uncle Iroh
The highest-synergy cards in decks for Uncle Iroh, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Iroh's Demonstration | 85% | +84% |
| Combustion Technique | 81% | +81% |
| Price of Freedom | 80% | +79% |
| Origin of Metalbending | 83% | +77% |
| Firebending Lesson | 77% | +76% |
| Cycle of Renewal | 80% | +74% |
| How to Start a Riot | 72% | +72% |
| True Ancestry | 68% | +66% |
| Shared Roots | 74% | +66% |
| Zuko's Exile | 65% | +65% |
| Earthbending Lesson | 67% | +65% |
| Seismic Sense | 65% | +62% |
| Ran and Shaw | 62% | +62% |
| Jeong Jeong, the Deserter | 60% | +60% |
| Firebending Student | 58% | +57% |
| Aang's Journey | 58% | +57% |
| Bumi, King of Three Trials | 58% | +57% |
| Solstice Revelations | 57% | +56% |
| Zuko, Exiled Prince | 56% | +56% |
| Fire Nation Cadets | 56% | +55% |
| Overwhelming Victory | 56% | +55% |
| Elemental Teachings | 56% | +55% |
| Redirect Lightning | 61% | +54% |
| Match the Odds | 53% | +53% |
💰 The best cards for your Uncle Iroh deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Iroh's Demonstration
- Combustion Technique
- Price of Freedom
- Origin of Metalbending
- Firebending Lesson
- Cycle of Renewal
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Iroh, Dragon of the West
- Germination Practicum
- Fated Firepower
- Secret Tunnel
- Fire Nation Turret
- Ba Sing Se
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Redirect Lightning
- Improvisation Capstone
- Zuko, Firebending Master
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Uncle Iroh
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Peregrin Took + Nuka-Cola Vending Machine → Infinite card draw, Infinite draw triggers, Near-infinite tapped Treasure tokens
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts → Infinite creature tokens with haste, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
- Combat Celebrant + Kiki-Jiki, Mirror Breaker → Infinite combat phases, Infinite creature tokens with haste, Infinite creature ETB
Other commanders
Frequently asked questions
What is Uncle Iroh's color identity?
Uncle Iroh is Gruul (green and red): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Uncle Iroh come down, and how often does the deck get stuck?
In the average Uncle Iroh deck (the 99 most-included cards per EDHREC, with 36 lands), simulated 4,000 times, the commander comes down on turn 4.3 on average and is on the battlefield before turn 7 in 95 % of games. It misses at least one land drop in the first six turns 13 % of the time and floods 40 %. Deck health: C+ (57/100).
How many lands should a Uncle Iroh deck run?
Real Uncle Iroh decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Uncle Iroh?
The three highest-synergy cards are Iroh's Demonstration, Combustion Technique, Price of Freedom. This page lists the top 24 with their real inclusion rate in Uncle Iroh decks.
What combos does Uncle Iroh have?
Uncle Iroh has 6 known combos. The most popular one is Springheart Nantuko + Tireless Provisioner. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Uncle Iroh deck cost?
You can start cheap: Iroh's Demonstration, Combustion Technique, Price of Freedom are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.