Heliod, God of the Sun
Legendary Enchantment Creature — God · 3W
Color identity: White
Heliod, God of the Sun is white: its deck can only run cards of that color plus colorless ones.
Rules text:
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
Reference price of the card: €2.05
Comes in the precon Enduring Enchantments
Average lands in decks for Heliod, God of the Sun: 36
EnchantressControlTokensStaxDevotionLifegain+1/+1 CountersBlink
Build your Heliod, God of the Sun deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Heliod, God of the Sun 📥 Analyze my deck🎲 How the average Heliod, God of the Sun deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B+ (77/100)
- Consistency91
- Speed70
- Interaction76
- Resilience90
- Closing70
See the cards of the average deck · 99 cards, 36 lands (8 nonbasic, 28 Plains)
Sol Ring · Swords to Plowshares · Ghostly Prison · Path to Exile · Generous Gift · Pearl Medallion · Sphere of Safety · Archon of Sun's Grace · Tocasia's Welcome · Wrath of God · Blind Obedience · Darksteel Mutation · Arcane Signet · Land Tax · Grasp of Fate · Mangara, the Diplomat · Elspeth, Sun's Champion · Rule of Law · Spear of Heliod · Enlightened Tutor · Sun Titan · Austere Command · Divine Visitation · Skybind · Weathered Wayfarer · Felidar Retreat · Enduring Innocence · Idyllic Tutor · Witch Enchanter // Witch-Blessed Meadow · Esper Sentinel · Vanquish the Horde · Heliod's Intervention · Sevinne's Reclamation · Welcoming Vampire · Claim Jumper · Endless Atlas · Farewell · Mind Stone · Sigil of the Empty Throne · Authority of the Consuls · Knight of the White Orchid · Trouble in Pairs · Grand Abolisher · Skullclamp · Smothering Tithe · Teferi's Protection · Daxos, Blessed by the Sun · Archaeomancer's Map · Elesh Norn, Grand Cenobite · Loran of the Third Path · Crackdown · Lapse of Certainty · Ondu Inversion // Ondu Skyruins · Archivist of Oghma · Caretaker's Talent · Court of Grace · Razorgrass Ambush // Razorgrass Field · Reprieve · Stroke of Midnight · Throne of Eldraine · Wayfarer's Bauble · Aura of Silence · Dictate of Heliod · Nykthos, Shrine to Nyx · Emeria, the Sky Ruin · Hall of Heliod's Generosity · War Room · Castle Ardenvale · Myriad Landscape · Minas Tirith · Serra's Sanctum
🃏 Recommended cards for Heliod, God of the Sun
The highest-synergy cards in decks for Heliod, God of the Sun, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Sphere of Safety | 47% | +43% |
| Archon of Sun's Grace | 46% | +43% |
| Rule of Law | 38% | +35% |
| Skybind | 35% | +34% |
| Grasp of Fate | 41% | +34% |
| Spear of Heliod | 37% | +34% |
| Blind Obedience | 43% | +33% |
| Ghostly Prison | 53% | +32% |
| Wrath of God | 45% | +32% |
| Tocasia's Welcome | 46% | +31% |
| Elspeth, Sun's Champion | 40% | +30% |
| Divine Visitation | 35% | +29% |
| Sigil of the Empty Throne | 29% | +27% |
| Darksteel Mutation | 43% | +26% |
| Hall of Heliod's Generosity | 38% | +26% |
| Felidar Retreat | 33% | +25% |
| Idyllic Tutor | 32% | +24% |
| Endless Atlas | 29% | +23% |
| Heliod's Intervention | 30% | +22% |
| Mangara, the Diplomat | 41% | +22% |
| Weathered Wayfarer | 34% | +21% |
| Crackdown | 23% | +21% |
| Claim Jumper | 29% | +20% |
| Lapse of Certainty | 23% | +20% |
💰 The best cards for your Heliod, God of the Sun deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Archon of Sun's Grace
- Rule of Law
- Skybind
- Grasp of Fate
- Spear of Heliod
- Wrath of God
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Sphere of Safety
- Blind Obedience
- Ghostly Prison
- Hall of Heliod's Generosity
- Idyllic Tutor
- Heliod's Intervention
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Serra's Sanctum
- Replenish
- Enlightened Tutor
- Greater Auramancy
- Elesh Norn, Grand Cenobite
- Trouble in Pairs
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Heliod, God of the Sun
- Heliod, Sun-Crowned + Walking Ballista → Infinite damage, Infinite lifegain, Infinite lifegain triggers
- Nim Deathmantle + Ashnod's Altar → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers
- Approach of the Second Sun + Reprieve → Win the game
- Ondu Spiritdancer + Secret Arcade // Dusty Parlor → Infinite creature ETB, Infinite creature tokens
- Anti-Venom, Horrifying Healer + Pariah → Lock, Prevent all damage that would be dealt to you
- Secret Arcade // Dusty Parlor + Ghostly Dancers → Infinite creature ETB, Infinite creature tokens, Draw the game
Other commanders
Frequently asked questions
What is Heliod, God of the Sun's color identity?
Heliod, God of the Sun is white: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Heliod, God of the Sun come down, and how often does the deck get stuck?
In the average Heliod, God of the Sun deck (the 99 cards most played with it, with 36 lands), simulated 4,000 times, the commander comes down on turn 3.6 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 19 % of the time and floods 2 %. Deck health: B+ (77/100).
How many lands should a Heliod, God of the Sun deck run?
Real Heliod, God of the Sun decks run 36 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Heliod, God of the Sun?
The three highest-synergy cards are Sphere of Safety, Archon of Sun's Grace, Rule of Law. This page lists the top 24 with their real inclusion rate in Heliod, God of the Sun decks.
What combos does Heliod, God of the Sun have?
Heliod, God of the Sun has 6 known combos. The most popular one is Heliod, Sun-Crowned + Walking Ballista. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Heliod, God of the Sun deck cost?
You can start cheap: Archon of Sun's Grace, Rule of Law, Skybind are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.