Koth, the Geomancer
Legendary Creature — Human Warrior · 2R
Color identity: Red
Koth, the Geomancer is red: its deck can only run cards of that color plus colorless ones.
Rules text:
Reach
Landfall — Whenever a land you control enters, Koth deals 1 damage to each opponent. If that land is a Mountain, add {R}.
Reference price of the card: €0.07
Average lands in decks for Koth, the Geomancer: 38
Lands MatterBurnLandfallRampGroup SlugComboAggroRock
Build your Koth, the Geomancer deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Koth, the Geomancer 📥 Analyze my deck🎲 How the average Koth, the Geomancer deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (67/100)
- Consistency74
- Speed66
- Interaction29
- Resilience67
- Closing93
See the cards of the average deck · 99 cards, 38 lands (19 nonbasic, 19 Mountain)
Sabotender · Tunneling Geopede · Zell Dincht · Koth, Fire of Resistance · Spitfire Lagac · Solemn Simulacrum · Valakut Exploration · Wayfarer's Bauble · Akoum Hellkite · Molten Man, Inferno Incarnate · Nahiri's Lithoforming · Troop of Ponies · Chaos Warp · Sol Ring · Burnished Hart · Sword of the Animist · PuPu UFO · Torbran, Thane of Red Fell · Geode Rager · Walking Atlas · Blasphemous Act · Koth of the Hammer · Nesting Dragon · Crucible of Worlds · Alpine Guide · Last Light of Durin's Day · Cleansing Wildfire · Bitterthorn, Nissa's Animus · Hew the Entwood · Seer's Sundial · Moraug, Fury of Akoum · Dragonmaster Outcast · Ghirapur Orrery · Ruby Medallion · Desert Were-Worm · Ojer Axonil, Deepest Might // Temple of Power · Vandalblast · Solstice Revelations · Hawkeye, Young Avenger · The Regalia · Abrade · Cosi's Ravager · Return the Favor · Arcane Signet · Endless Atlas · Untimely Malfunction · Expedition Map · Dauntless Scrapbot · Faithless Looting · Scampering Surveyor · Solphim, Mayhem Dominus · Leyline Tyrant · Tomik, Izzet Sparkmage · Big Score · Fated Firepower · Scaretiller · Pyre Rhymer // Molten Tide · Territorial Bruntar · Deflecting Swat · Magmatic Insight · Spawn of Thraxes · Valakut, the Molten Pinnacle · Myriad Landscape · Evolving Wilds · Fabled Passage · Terramorphic Expanse · Terrain Generator · Cabaretti Courtyard · Maestros Theater · Riveteers Overlook · Bloodstained Mire · Escape Tunnel · Hobbit Hole · Vibrant Cityscape · Wooded Foothills · Arid Mesa · Urza's Cave · War Room · Prismatic Vista · Scalding Tarn
🃏 Recommended cards for Koth, the Geomancer
The highest-synergy cards in decks for Koth, the Geomancer, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Sabotender | 86% | +84% |
| Zell Dincht | 84% | +83% |
| Tunneling Geopede | 84% | +82% |
| Spitfire Lagac | 81% | +80% |
| Koth, Fire of Resistance | 83% | +74% |
| Valakut Exploration | 75% | +71% |
| Nahiri's Lithoforming | 70% | +69% |
| Akoum Hellkite | 71% | +69% |
| Molten Man, Inferno Incarnate | 70% | +69% |
| Troop of Ponies | 67% | +64% |
| PuPu UFO | 63% | +61% |
| Wayfarer's Bauble | 74% | +61% |
| Geode Rager | 61% | +60% |
| Walking Atlas | 61% | +60% |
| Nesting Dragon | 60% | +59% |
| Burnished Hart | 64% | +58% |
| Koth of the Hammer | 60% | +58% |
| Solemn Simulacrum | 76% | +56% |
| Sword of the Animist | 64% | +55% |
| Alpine Guide | 50% | +50% |
| Crucible of Worlds | 51% | +49% |
| Valakut, the Molten Pinnacle | 74% | +49% |
| Fabled Passage | 51% | +49% |
| Evolving Wilds | 52% | +48% |
💰 The best cards for your Koth, the Geomancer deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Sabotender
- Zell Dincht
- Tunneling Geopede
- Spitfire Lagac
- Koth, Fire of Resistance
- Nahiri's Lithoforming
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Valakut Exploration
- Sword of the Animist
- Valakut, the Molten Pinnacle
- Bitterthorn, Nissa's Animus
- Moraug, Fury of Akoum
- Torbran, Thane of Red Fell
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Crucible of Worlds
- Bloodstained Mire
- Wooded Foothills
- Solphim, Mayhem Dominus
- Arid Mesa
- Prismatic Vista
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Koth, the Geomancer
- Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Dualcaster Mage + Molten Duplication → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
- Underworld Breach + Grinding Station → Infinite self-mill, Near-infinite storm count, Near-infinite mana among colors of legendary creatures and planeswalkers you control
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count
- Ancient Copper Dragon + Aggravated Assault → Near-infinite colored mana, Near-infinite combat damage, Near-infinite Treasure tokens, Near-infinite combat phases, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce
Other commanders
Frequently asked questions
What is Koth, the Geomancer's color identity?
Koth, the Geomancer is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Koth, the Geomancer come down, and how often does the deck get stuck?
In the average Koth, the Geomancer deck (the 99 most-included cards per EDHREC, with 38 lands), simulated 4,000 times, the commander comes down on turn 3.0 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 9 % of the time and floods 14 %. Deck health: B (67/100).
How many lands should a Koth, the Geomancer deck run?
Real Koth, the Geomancer decks run 38 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Koth, the Geomancer?
The three highest-synergy cards are Sabotender, Zell Dincht, Tunneling Geopede. This page lists the top 24 with their real inclusion rate in Koth, the Geomancer decks.
What combos does Koth, the Geomancer have?
Koth, the Geomancer has 6 known combos. The most popular one is Dualcaster Mage + Twinflame. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Koth, the Geomancer deck cost?
You can start cheap: Sabotender, Zell Dincht, Tunneling Geopede are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.