Zell Dincht
Legendary Creature — Human Monk · 2R
Color identity: Red
Zell Dincht is red: its deck can only run cards of that color plus colorless ones.
Rules text:
You may play an additional land on each of your turns.
Zell Dincht gets +1/+0 for each land you control.
At the beginning of your end step, return a land you control to its owner's hand.
Reference price of the card: €0.35
Average lands in decks for Zell Dincht: 40
Lands MatterLandfallRampBurnVoltronAggroExtra CombatsLand Destruction
Build your Zell Dincht deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Zell Dincht 📥 Analyze my deck🎲 How the average Zell Dincht deck starts over 4,000 games
The list people actually play per EDHREC (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (49/100)
- Consistency69
- Speed50
- Interaction31
- Resilience71
- Closing38
See the cards of the average deck · 99 cards, 40 lands (19 nonbasic, 21 Mountain)
Sabotender · Valakut Exploration · Tunneling Geopede · Koth, Fire of Resistance · Spitfire Lagac · Moraug, Fury of Akoum · Solemn Simulacrum · Akoum Hellkite · Geode Rager · Nesting Dragon · Chaos Warp · Sword of the Animist · PuPu UFO · Walking Atlas · Wayfarer's Bauble · Blasphemous Act · Crucible of Worlds · Sol Ring · Expedition Map · Retreat to Valakut · Burnished Hart · Dragonmaster Outcast · Blackblade Reforged · Seer's Sundial · Molten Man, Inferno Incarnate · Nahiri's Lithoforming · World Map · Ruby Medallion · Ghirapur Orrery · Last Light of Durin's Day · Desert Were-Worm · Scaretiller · Untimely Malfunction · Vandalblast · Chandra's Ignition · Abrade · Horn of Greed · Bitterthorn, Nissa's Animus · Claws of Valakut · Koth of the Hammer · Sundering Eruption // Volcanic Fissure · The Regalia · Valakut Awakening // Valakut Stoneforge · Akoum Hellhound · Adventuring Gear · Arcane Signet · Scampering Surveyor · Skyclave Geopede · Call the Mountain Chocobo · Faithless Looting · Swiftfoot Boots · Reckless Pyrosurfer · Sardian Cliffstomper · Bolt Bend · Endless Atlas · Cosi's Ravager · Thrill of Possibility · Cleansing Wildfire · Plated Geopede · Valakut, the Molten Pinnacle · Myriad Landscape · Dwarven Mine · Terrain Generator · Rogue's Passage · Evolving Wilds · Fabled Passage · Arena of Glory · Vesuva · Urza's Cave · Terramorphic Expanse · Thespian's Stage · Talon Gates of Madara · War Room · Dormant Volcano · Arid Mesa · Bloodstained Mire · Horizon of Progress · Wooded Foothills
🃏 Recommended cards for Zell Dincht
The highest-synergy cards in decks for Zell Dincht, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Sabotender | 85% | +83% |
| Valakut Exploration | 84% | +80% |
| Tunneling Geopede | 80% | +79% |
| Spitfire Lagac | 76% | +75% |
| Akoum Hellkite | 74% | +72% |
| Moraug, Fury of Akoum | 75% | +71% |
| Koth, Fire of Resistance | 79% | +70% |
| Geode Rager | 71% | +69% |
| Nesting Dragon | 70% | +69% |
| PuPu UFO | 67% | +66% |
| Walking Atlas | 65% | +63% |
| Crucible of Worlds | 64% | +62% |
| Retreat to Valakut | 62% | +62% |
| Sword of the Animist | 69% | +60% |
| Expedition Map | 62% | +59% |
| Valakut, the Molten Pinnacle | 80% | +56% |
| Burnished Hart | 61% | +55% |
| Seer's Sundial | 55% | +55% |
| Solemn Simulacrum | 75% | +55% |
| Dragonmaster Outcast | 57% | +53% |
| Molten Man, Inferno Incarnate | 54% | +53% |
| Nahiri's Lithoforming | 52% | +51% |
| Wayfarer's Bauble | 65% | +51% |
| Blackblade Reforged | 56% | +49% |
💰 The best cards for your Zell Dincht deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Sabotender
- Tunneling Geopede
- Spitfire Lagac
- Akoum Hellkite
- Koth, Fire of Resistance
- Geode Rager
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Valakut Exploration
- Moraug, Fury of Akoum
- Sword of the Animist
- Valakut, the Molten Pinnacle
- Horn of Greed
- Bitterthorn, Nissa's Animus
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Crucible of Worlds
- Talon Gates of Madara
- Field of the Dead
- Bloodstained Mire
- Arid Mesa
- Wooded Foothills
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Zell Dincht
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Dualcaster Mage + Twinflame → Infinite LTB, Infinite ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Dualcaster Mage + Molten Duplication → Infinite LTB, Infinite ETB, Infinite sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
- The Reaver Cleaver + Aggravated Assault → Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Sword of Feast and Famine + Aggravated Assault → Infinite combat phases
Other commanders
Frequently asked questions
What is Zell Dincht's color identity?
Zell Dincht is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Zell Dincht come down, and how often does the deck get stuck?
In the average Zell Dincht deck (the 99 most-included cards per EDHREC, with 40 lands), simulated 4,000 times, the commander comes down on turn 2.9 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 21 % of the time and floods 21 %. Deck health: C (49/100).
How many lands should a Zell Dincht deck run?
Real Zell Dincht decks run 40 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Zell Dincht?
The three highest-synergy cards are Sabotender, Valakut Exploration, Tunneling Geopede. This page lists the top 24 with their real inclusion rate in Zell Dincht decks.
What combos does Zell Dincht have?
Zell Dincht has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Zell Dincht deck cost?
You can start cheap: Sabotender, Tunneling Geopede, Spitfire Lagac are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.