Molten Man, Inferno Incarnate
Legendary Creature — Elemental Villain · 2R
Color identity: Red
Molten Man, Inferno Incarnate is red: its deck can only run cards of that color plus colorless ones.
Rules text:
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
Molten Man gets +1/+1 for each Mountain you control.
When Molten Man leaves the battlefield, sacrifice a land.
Reference price of the card: €0.06
Average lands in decks for Molten Man, Inferno Incarnate: 41
Lands MatterLandfallAggroBurnVoltronLand DestructionRamp+1/+1 Counters
Build your Molten Man, Inferno Incarnate deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Molten Man, Inferno Incarnate 📥 Analyze my deck🎲 How the average Molten Man, Inferno Incarnate deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (51/100)
- Consistency83
- Speed52
- Interaction29
- Resilience61
- Closing43
See the cards of the average deck · 99 cards, 41 lands (7 nonbasic, 34 Mountain)
Koth, Fire of Resistance · Solemn Simulacrum · Zell Dincht · Sword of the Animist · Claws of Valakut · Burnished Hart · Sabotender · Akoum Hellkite · Sol Ring · Chandra's Ignition · Moraug, Fury of Akoum · Spitfire Lagac · Walking Atlas · Chaos Warp · Crucible of Worlds · Desert Were-Worm · Tunneling Geopede · Blackblade Reforged · Blasphemous Act · Sardian Cliffstomper · Ruby Medallion · Valakut Exploration · Wayfarer's Bauble · Alpine Guide · Downhill Charge · Koth of the Hammer · Ghirapur Orrery · Anger · Geode Rager · Dragonmaster Outcast · Last Light of Durin's Day · PuPu UFO · Seismic Strike · Spitting Earth · Bitterthorn, Nissa's Animus · Granite Grip · Swiftfoot Boots · Themberchaud · Explorer's Scope · Scaretiller · Spawn of Thraxes · Nesting Dragon · Spire Barrage · Arcane Signet · Strata Scythe · Vandalblast · Thrill of Possibility · Call the Mountain Chocobo · Untimely Malfunction · Oliphaunt · Dauntless Scrapbot · Faithless Looting · There and Back Again · Troop of Ponies · Nahiri's Lithoforming · Archetype of Aggression · Ben-Ben, Akki Hermit · Blood Moon · Valakut, the Molten Pinnacle · Myriad Landscape · Dwarven Mine · Terrain Generator · Rogue's Passage · Evolving Wilds · Terramorphic Expanse
🃏 Recommended cards for Molten Man, Inferno Incarnate
The highest-synergy cards in decks for Molten Man, Inferno Incarnate, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Zell Dincht | 66% | +65% |
| Koth, Fire of Resistance | 71% | +62% |
| Sword of the Animist | 65% | +56% |
| Claws of Valakut | 59% | +56% |
| Sabotender | 57% | +55% |
| Akoum Hellkite | 55% | +54% |
| Burnished Hart | 58% | +52% |
| Spitfire Lagac | 51% | +50% |
| Walking Atlas | 51% | +50% |
| Tunneling Geopede | 50% | +49% |
| Sardian Cliffstomper | 49% | +48% |
| Crucible of Worlds | 50% | +48% |
| Moraug, Fury of Akoum | 52% | +48% |
| Solemn Simulacrum | 67% | +46% |
| Alpine Guide | 46% | +46% |
| Desert Were-Worm | 50% | +45% |
| Downhill Charge | 46% | +44% |
| Ghirapur Orrery | 44% | +43% |
| Chandra's Ignition | 52% | +43% |
| Valakut Exploration | 47% | +43% |
| Blackblade Reforged | 49% | +42% |
| Koth of the Hammer | 45% | +42% |
| Geode Rager | 43% | +41% |
| PuPu UFO | 42% | +41% |
💰 The best cards for your Molten Man, Inferno Incarnate deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Zell Dincht
- Koth, Fire of Resistance
- Claws of Valakut
- Sabotender
- Akoum Hellkite
- Burnished Hart
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Sword of the Animist
- Chandra's Ignition
- Valakut Exploration
- Valakut, the Molten Pinnacle
- Bitterthorn, Nissa's Animus
- There and Back Again
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Crucible of Worlds
- Themberchaud
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Molten Man, Inferno Incarnate
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Dualcaster Mage + Twinflame → Infinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
- Dualcaster Mage + Molten Duplication → Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
- Blasphemous Act + Repercussion → Near-infinite damage to all players
- Reiterate + Jeska's Will → Infinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
- Reiterate + Mana Geyser → Infinite magecraft triggers, Infinite red mana, Infinite storm count
Other commanders
Frequently asked questions
What is Molten Man, Inferno Incarnate's color identity?
Molten Man, Inferno Incarnate is red: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Molten Man, Inferno Incarnate come down, and how often does the deck get stuck?
In the average Molten Man, Inferno Incarnate deck (the 99 cards most played with it, with 41 lands), simulated 4,000 times, the commander comes down on turn 2.9 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 22 % of the time and floods 12 %. Deck health: C (51/100).
How many lands should a Molten Man, Inferno Incarnate deck run?
Real Molten Man, Inferno Incarnate decks run 41 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Molten Man, Inferno Incarnate?
The three highest-synergy cards are Zell Dincht, Koth, Fire of Resistance, Sword of the Animist. This page lists the top 24 with their real inclusion rate in Molten Man, Inferno Incarnate decks.
What combos does Molten Man, Inferno Incarnate have?
Molten Man, Inferno Incarnate has 6 known combos. The most popular one is Underworld Breach + Wheel of Fortune + Jeska's Will. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Molten Man, Inferno Incarnate deck cost?
You can start cheap: Zell Dincht, Koth, Fire of Resistance, Claws of Valakut are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.