Metalhead
Legendary Artifact Creature — Robot Turtle · 4U
Color identity: Red · Blue · Izzet
Metalhead is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
When Metalhead enters, return up to one other target artifact or creature to its owner's hand.
{R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Reference price of the card: €0.04
Average lands in decks for Metalhead: 33
Artifacts+1/+1 CountersTokensAffinityVoltronAggroAristocratsBlink
Build your Metalhead deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Metalhead 📥 Analyze my deck🎲 How the average Metalhead deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: B (71/100)
- Consistency52
- Speed57
- Interaction65
- Resilience78
- Closing95
See the cards of the average deck · 99 cards, 33 lands (23 nonbasic, 6 Island, 4 Mountain)
Sol Ring · Arcane Signet · Ravenous Robots · Etherium Sculptor · Enthusiastic Mechanaut · Mouser Foundry · Weapons Manufacturing · Pinnacle Emissary · Solemn Simulacrum · Foundry Inspector · Kappa Cannoneer · The Ooze · Ichor Wellspring · Fugitive Droid · Does Machines · Baxter Stockman · Chrome Dome · Gleaming Geardrake · Sai, Master Thopterist · Sewer-veillance Cam · Talisman of Creativity · Thought Monitor · Mm'menon, Uthros Exile · Big Mother Mouser · Thoughtcast · Donatello, Way with Machines · Improvised Arsenal · Izzet Signet · Krang, Master Mind · Donatello, Mutant Mechanic · Buzz Bots · Cryogen Relic · Blasphemous Act · Chaos Warp · Negate · Counterspell · Crime Novelist · Broadcast Takeover · Jhoira, Weatherlight Captain · Thopter Spy Network · Emry, Lurker of the Loch · Mind Stone · Mycosynth Wellspring · Ooze Spill · Shuri, Wakandan Inventor · Scrap Trawler · Coin of Mastery · Krang, Utrom Warlord · Technodrome · Brilliance Unleashed · Cloud Key · Steel Overseer · Arcbound Ravager · Donatello, Gadget Master · Iron Lad, Young Avenger · Ornithopter of Paradise · Academy Manufactor · Myr Retriever · Reckless Fireweaver · Swiftfoot Boots · Bender's Waterskin · Aetherize · Cyberdrive Awakener · Hard-Won Jitte · Mouser Attack! · Arcade Cabinet · Command Tower · Silverbluff Bridge · Great Furnace · Seat of the Synod · Sulfur Falls · Steam Vents · Shivan Reef · Darksteel Citadel · Buried Ruin · Rogue's Passage · Stormcarved Coast · Academy Ruins · Izzet Boilerworks · TCRI Building · Uthros, Titanic Godcore · Cascade Bluffs · Temple of Epiphany · Training Center · Ferrous Lake · Frostboil Snarl · Evolving Wilds · Reliquary Tower · Turtle Lair
🃏 Recommended cards for Metalhead
The highest-synergy cards in decks for Metalhead, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Ravenous Robots | 68% | +66% |
| Mouser Foundry | 62% | +62% |
| Weapons Manufacturing | 62% | +61% |
| Etherium Sculptor | 65% | +57% |
| Pinnacle Emissary | 59% | +57% |
| Enthusiastic Mechanaut | 63% | +56% |
| The Ooze | 52% | +51% |
| Foundry Inspector | 56% | +50% |
| Kappa Cannoneer | 52% | +48% |
| Solemn Simulacrum | 57% | +48% |
| Fugitive Droid | 48% | +48% |
| Silverbluff Bridge | 57% | +47% |
| Does Machines | 47% | +47% |
| Ichor Wellspring | 49% | +46% |
| Baxter Stockman | 46% | +45% |
| Seat of the Synod | 56% | +45% |
| Chrome Dome | 46% | +45% |
| Great Furnace | 56% | +45% |
| Sewer-veillance Cam | 46% | +45% |
| Gleaming Geardrake | 46% | +44% |
| Mm'menon, Uthros Exile | 44% | +43% |
| Big Mother Mouser | 43% | +43% |
| Donatello, Way with Machines | 42% | +42% |
| Thought Monitor | 46% | +41% |
💰 The best cards for your Metalhead deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Ravenous Robots
- Mouser Foundry
- Etherium Sculptor
- Enthusiastic Mechanaut
- Foundry Inspector
- Kappa Cannoneer
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Weapons Manufacturing
- Pinnacle Emissary
- The Ooze
- Technodrome
- Arcbound Ravager
- Academy Ruins
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Krang, Utrom Warlord
- Uthros, Titanic Godcore
- Tezzeret, Cruel Captain
- Inventors' Fair
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Metalhead
- Hullbreaker Horror + Mox Amber → Infinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite storm count
- Underworld Breach + Grinding Station → Infinite self-mill, Near-infinite storm count, Near-infinite mana among colors of legendary creatures and planeswalkers you control
- Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Foundry Inspector → Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite creature ETB, Infinite creature LTB, Infinite colorless mana, Infinite death triggers, Infinite creature sacrifice triggers, Infinite storm count
- Mycosynth Lattice + Vandalblast → Destroy all permanents opponents control, Mass Land Denial
- Scrap Trawler + Myr Retriever + Krark-Clan Ironworks + Sol Ring + Junk Diver → Infinite blinking of some artifacts, Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite storm count
- Cybermen Squadron + Blightsteel Colossus → Each opponent loses the game
Other commanders
Frequently asked questions
What is Metalhead's color identity?
Metalhead is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Metalhead come down, and how often does the deck get stuck?
In the average Metalhead deck (the 99 cards most played with it, with 33 lands), simulated 4,000 times, the commander comes down on turn 4.9 on average and is on the battlefield before turn 7 in 96 % of games. It misses at least one land drop in the first six turns 33 % of the time and floods 13 %. Deck health: B (71/100).
How many lands should a Metalhead deck run?
Real Metalhead decks run 33 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Metalhead?
The three highest-synergy cards are Ravenous Robots, Mouser Foundry, Weapons Manufacturing. This page lists the top 24 with their real inclusion rate in Metalhead decks.
What combos does Metalhead have?
Metalhead has 6 known combos. The most popular one is Hullbreaker Horror + Mox Amber. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Metalhead deck cost?
You can start cheap: Ravenous Robots, Mouser Foundry, Etherium Sculptor are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.