EDH Optimizer

Don & Raph, Hard Science

Card: Don & Raph, Hard Science

Legendary Creature — Mutant Ninja Turtle · 1URUR

Color identity: Red · Blue · Izzet

Don & Raph, Hard Science is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones.

Rules text:
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)

Reference price of the card: €0.22

Average lands in decks for Don & Raph, Hard Science: 35

ArtifactsAffinity+1/+1 CountersTokensHistoricSpellslingerX SpellsBurn

Build your Don & Raph, Hard Science deck step by step, with in-depth analysis and AI optimization of your list.

🛠️ Build a deck for Don & Raph, Hard Science 📥 Analyze my deck

🎲 How the average Don & Raph, Hard Science deck starts over 4,000 games

The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.

2.8average turn the commander comes down
100 %of games have it on the battlefield before turn 7
34 %of games miss at least one land drop in the first six turns (mana screw)
19 %of games flood (three or more turns with nothing to cast)
95 %of games close out the table before turn 12
9median closing turn

Deck health of the average list: C (54/100)

See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 6 Island, 4 Mountain)

Sol Ring · Arcane Signet · Ravenous Robots · Talisman of Creativity · Donatello, Gadget Master · Krang, Master Mind · Donatello, Way with Machines · Enthusiastic Mechanaut · Third Path Iconoclast · Sai, Master Thopterist · Swiftfoot Boots · Improvised Arsenal · Negate · Izzet Signet · Pinnacle Emissary · Counterspell · Etherium Sculptor · Thought Monitor · Lightning Greaves · Crackle with Power · Blasphemous Act · Electrodominance · Thought Vessel · Chrome Dome · Cyberdrive Awakener · Fugitive Droid · Fellwar Stone · Jhoira, Weatherlight Captain · Thoughtcast · April O'Neil, Human Element · Donatello, Mutant Mechanic · Big Score · Thopter Spy Network · Foundry Inspector · Krang, Utrom Warlord · Loyal Apprentice · Casey Jones, Jury-Rig Justiciar · Finale of Revelation · Hell to Pay · Inspiring Statuary · An Offer You Can't Refuse · Big Mother Mouser · Does Machines · Donatello's Technique · Mouser Foundry · Ooze Spill · Stridehangar Automaton · Brass's Bounty · Saheeli, Sublime Artificer · Baxter Stockman · Brilliance Unleashed · Broadcast Takeover · Chaos Warp · Forensic Gadgeteer · Kappa Cannoneer · Sewer-veillance Cam · Technodrome · Chimil, the Inner Sun · Comet Storm · Storm-Kiln Artist · Swan Song · Brotherhood Regalia · Metalhead · Academy Manufactor · Command Tower · Great Furnace · Seat of the Synod · Darksteel Citadel · Silverbluff Bridge · Sulfur Falls · Steam Vents · Shivan Reef · Stormcarved Coast · Cascade Bluffs · Reliquary Tower · Training Center · Treasure Vault · Uthros, Titanic Godcore · Archway of Innovation · Frostboil Snarl · Exotic Orchard · TCRI Building · Scalding Tarn · Spire of Industry · Inventors' Fair · Turtle Lair · Buried Ruin · Riverpyre Verge · Temple of Epiphany

🃏 Recommended cards for Don & Raph, Hard Science

The highest-synergy cards in decks for Don & Raph, Hard Science, with their inclusion rate.

CardInclusionSynergy
Ravenous Robots 67% +66%
Seat of the Synod 68% +57%
Great Furnace 68% +57%
Darksteel Citadel 60% +54%
Silverbluff Bridge 57% +47%
Donatello, Gadget Master 47% +47%
Krang, Master Mind 47% +46%
Donatello, Way with Machines 45% +44%
Improvised Arsenal 43% +42%
Pinnacle Emissary 42% +40%
Sai, Master Thopterist 44% +40%
Enthusiastic Mechanaut 45% +38%
Thought Monitor 40% +36%
Chrome Dome 35% +34%
Treasure Vault 37% +34%
Fugitive Droid 35% +34%
Etherium Sculptor 41% +34%
Donatello, Mutant Mechanic 33% +33%
April O'Neil, Human Element 33% +33%
Cyberdrive Awakener 35% +31%
Third Path Iconoclast 45% +30%
Electrodominance 36% +30%
Uthros, Titanic Godcore 33% +30%
Krang, Utrom Warlord 31% +29%

💰 The best cards for your Don & Raph, Hard Science deck, by budget

Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.

Tier 1 · Budget up to €2/card

The most value for almost nothing. Coming from a precon? Start here.

  • Seat of the Synod€0.58 · 68% inclusion
  • Darksteel Citadel€0.64 · 60% inclusion
  • Silverbluff Bridge€0.28 · 57% inclusion
  • Donatello, Gadget Master€0.35 · 47% inclusion
  • Krang, Master Mind€1.54 · 47% inclusion
  • Donatello, Way with Machines€0.11 · 45% inclusion
🛠️ Optimize my deck · up to €2/card

Tier 2 · Balanced up to €10/card

The real step up: pieces that are no longer cheap but still sensible.

  • Ravenous Robots€2.01 · 67% inclusion
  • Great Furnace€2.07 · 68% inclusion
  • Pinnacle Emissary€2.25 · 42% inclusion
  • April O'Neil, Human Element€3.42 · 33% inclusion
  • Cyberdrive Awakener€2.10 · 35% inclusion
  • Crackle with Power€6.68 · 37% inclusion
🛠️ Optimize my deck · up to €10/card

Tier 3 · No cap no cap

The cards your price cap was hiding from you.

  • Uthros, Titanic Godcore€11.38 · 33% inclusion
  • Krang, Utrom Warlord€16.20 · 31% inclusion
  • Portal to Phyrexia€39.94 · 22% inclusion
  • Urza, Lord High Artificer€14.96 · 22% inclusion
  • Inventors' Fair€11.37 · 23% inclusion
  • Mithril Coat€18.01 · 18% inclusion
🛠️ Optimize my deck · no cap

Reference prices (cheapest English printing). They change daily.

♾️ Known combos with Don & Raph, Hard Science

Other commanders

Frequently asked questions

What is Don & Raph, Hard Science's color identity?

Don & Raph, Hard Science is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.

What turn does Don & Raph, Hard Science come down, and how often does the deck get stuck?

In the average Don & Raph, Hard Science deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.8 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 34 % of the time and floods 19 %. Deck health: C (54/100).

How many lands should a Don & Raph, Hard Science deck run?

Real Don & Raph, Hard Science decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.

What are the best cards for Don & Raph, Hard Science?

The three highest-synergy cards are Ravenous Robots, Seat of the Synod, Great Furnace. This page lists the top 24 with their real inclusion rate in Don & Raph, Hard Science decks.

What combos does Don & Raph, Hard Science have?

Don & Raph, Hard Science has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.

How much does a Don & Raph, Hard Science deck cost?

You can start cheap: Seat of the Synod, Darksteel Citadel, Silverbluff Bridge are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.

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