Don & Raph, Hard Science
Legendary Creature — Mutant Ninja Turtle · 1URUR
Color identity: Red · Blue · Izzet
Don & Raph, Hard Science is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones.
Rules text:
Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Reference price of the card: €0.22
Average lands in decks for Don & Raph, Hard Science: 35
ArtifactsAffinity+1/+1 CountersTokensHistoricSpellslingerX SpellsBurn
Build your Don & Raph, Hard Science deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Don & Raph, Hard Science 📥 Analyze my deck🎲 How the average Don & Raph, Hard Science deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C (54/100)
- Consistency66
- Speed54
- Interaction74
- Resilience85
- Closing25
See the cards of the average deck · 99 cards, 35 lands (25 nonbasic, 6 Island, 4 Mountain)
Sol Ring · Arcane Signet · Ravenous Robots · Talisman of Creativity · Donatello, Gadget Master · Krang, Master Mind · Donatello, Way with Machines · Enthusiastic Mechanaut · Third Path Iconoclast · Sai, Master Thopterist · Swiftfoot Boots · Improvised Arsenal · Negate · Izzet Signet · Pinnacle Emissary · Counterspell · Etherium Sculptor · Thought Monitor · Lightning Greaves · Crackle with Power · Blasphemous Act · Electrodominance · Thought Vessel · Chrome Dome · Cyberdrive Awakener · Fugitive Droid · Fellwar Stone · Jhoira, Weatherlight Captain · Thoughtcast · April O'Neil, Human Element · Donatello, Mutant Mechanic · Big Score · Thopter Spy Network · Foundry Inspector · Krang, Utrom Warlord · Loyal Apprentice · Casey Jones, Jury-Rig Justiciar · Finale of Revelation · Hell to Pay · Inspiring Statuary · An Offer You Can't Refuse · Big Mother Mouser · Does Machines · Donatello's Technique · Mouser Foundry · Ooze Spill · Stridehangar Automaton · Brass's Bounty · Saheeli, Sublime Artificer · Baxter Stockman · Brilliance Unleashed · Broadcast Takeover · Chaos Warp · Forensic Gadgeteer · Kappa Cannoneer · Sewer-veillance Cam · Technodrome · Chimil, the Inner Sun · Comet Storm · Storm-Kiln Artist · Swan Song · Brotherhood Regalia · Metalhead · Academy Manufactor · Command Tower · Great Furnace · Seat of the Synod · Darksteel Citadel · Silverbluff Bridge · Sulfur Falls · Steam Vents · Shivan Reef · Stormcarved Coast · Cascade Bluffs · Reliquary Tower · Training Center · Treasure Vault · Uthros, Titanic Godcore · Archway of Innovation · Frostboil Snarl · Exotic Orchard · TCRI Building · Scalding Tarn · Spire of Industry · Inventors' Fair · Turtle Lair · Buried Ruin · Riverpyre Verge · Temple of Epiphany
🃏 Recommended cards for Don & Raph, Hard Science
The highest-synergy cards in decks for Don & Raph, Hard Science, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Ravenous Robots | 67% | +66% |
| Seat of the Synod | 68% | +57% |
| Great Furnace | 68% | +57% |
| Darksteel Citadel | 60% | +54% |
| Silverbluff Bridge | 57% | +47% |
| Donatello, Gadget Master | 47% | +47% |
| Krang, Master Mind | 47% | +46% |
| Donatello, Way with Machines | 45% | +44% |
| Improvised Arsenal | 43% | +42% |
| Pinnacle Emissary | 42% | +40% |
| Sai, Master Thopterist | 44% | +40% |
| Enthusiastic Mechanaut | 45% | +38% |
| Thought Monitor | 40% | +36% |
| Chrome Dome | 35% | +34% |
| Treasure Vault | 37% | +34% |
| Fugitive Droid | 35% | +34% |
| Etherium Sculptor | 41% | +34% |
| Donatello, Mutant Mechanic | 33% | +33% |
| April O'Neil, Human Element | 33% | +33% |
| Cyberdrive Awakener | 35% | +31% |
| Third Path Iconoclast | 45% | +30% |
| Electrodominance | 36% | +30% |
| Uthros, Titanic Godcore | 33% | +30% |
| Krang, Utrom Warlord | 31% | +29% |
💰 The best cards for your Don & Raph, Hard Science deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Seat of the Synod
- Darksteel Citadel
- Silverbluff Bridge
- Donatello, Gadget Master
- Krang, Master Mind
- Donatello, Way with Machines
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Ravenous Robots
- Great Furnace
- Pinnacle Emissary
- April O'Neil, Human Element
- Cyberdrive Awakener
- Crackle with Power
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Uthros, Titanic Godcore
- Krang, Utrom Warlord
- Portal to Phyrexia
- Urza, Lord High Artificer
- Inventors' Fair
- Mithril Coat
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Don & Raph, Hard Science
- Hullbreaker Horror + Sol Ring → Infinite colorless mana, Infinite storm count
- Underworld Breach + Lotus Petal + Brain Freeze → Infinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
- Dramatic Reversal + Isochron Scepter → Infinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
- Underworld Breach + Lion's Eye Diamond + Brain Freeze → Infinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
- Underworld Breach + Wheel of Fortune + Jeska's Will → Infinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
- Underworld Breach + Lion's Eye Diamond + Wheel of Fortune → Infinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Other commanders
Frequently asked questions
What is Don & Raph, Hard Science's color identity?
Don & Raph, Hard Science is Izzet (red and blue): its deck can only run cards of those colors plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Don & Raph, Hard Science come down, and how often does the deck get stuck?
In the average Don & Raph, Hard Science deck (the 99 cards most played with it, with 35 lands), simulated 4,000 times, the commander comes down on turn 2.8 on average and is on the battlefield before turn 7 in 100 % of games. It misses at least one land drop in the first six turns 34 % of the time and floods 19 %. Deck health: C (54/100).
How many lands should a Don & Raph, Hard Science deck run?
Real Don & Raph, Hard Science decks run 35 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Don & Raph, Hard Science?
The three highest-synergy cards are Ravenous Robots, Seat of the Synod, Great Furnace. This page lists the top 24 with their real inclusion rate in Don & Raph, Hard Science decks.
What combos does Don & Raph, Hard Science have?
Don & Raph, Hard Science has 6 known combos. The most popular one is Hullbreaker Horror + Sol Ring. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Don & Raph, Hard Science deck cost?
You can start cheap: Seat of the Synod, Darksteel Citadel, Silverbluff Bridge are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.