Ka-Zar of the Savage Land
Legendary Creature — Human Barbarian Hero · 4G
Color identity: Green
Ka-Zar of the Savage Land is green: its deck can only run cards of that color plus colorless ones.
Rules text:
You may look at the top card of your library any time.
You may play lands from the top of your library.
When Ka-Zar enters, create Zabu, a legendary 2/2 green Cat creature token with "Landfall — Whenever a land you control enters, put a +1/+1 counter on Zabu."
Reference price of the card: €0.13
Average lands in decks for Ka-Zar of the Savage Land: 41
Lands Matter+1/+1 CountersLandfallRampAggroETBPlaneswalkersTempo
Build your Ka-Zar of the Savage Land deck step by step, with in-depth analysis and AI optimization of your list.
🛠️ Build a deck for Ka-Zar of the Savage Land 📥 Analyze my deck🎲 How the average Ka-Zar of the Savage Land deck starts over 4,000 games
The list people actually play (the 99 most-included cards, with its average land count), simulated with the EDH Optimizer engine: hands, mulligans, lands, curve and commander. It does not model opponents; it measures whether the plan gets going.
Deck health of the average list: C+ (57/100)
- Consistency97
- Speed61
- Interaction24
- Resilience72
- Closing36
See the cards of the average deck · 99 cards, 41 lands (13 nonbasic, 28 Forest)
Sol Ring · Cultivate · Azusa, Lost but Seeking · Harrow · Kodama's Reach · Beast Within · Exploration · Scute Swarm · Rampaging Baloths · Garruk's Uprising · Rampant Growth · Explore · Tireless Provisioner · Lotus Cobra · Nature's Lore · Oracle of Mul Daya · Wayward Swordtooth · Avenger of Zendikar · Heroic Intervention · Three Visits · Bristly Bill, Spine Sower · Harmonize · Mossborn Hydra · Claim the Kingdom · Ancient Greenwarden · Druid Class · Loot, Exuberant Explorer · Sakura-Tribe Elder · Hardened Scales · Mole Man, Moloid Master · Scythecat Cub · Icetill Explorer · Ride the Shoopuf · Roiling Regrowth · Territorial Scythecat · Arcane Signet · Conduit of Worlds · Evolution Sage · Planar Engineering · Tireless Tracker · Entish Restoration · Mightform Harmonizer · Ramunap Excavator · Retreat to Kazandu · Sapling Nursery · Skyshroud Claim · Overwhelming Stampede · Return of the Wildspeaker · Dryad of the Ilysian Grove · Nature's Claim · Snakeskin Veil · The Earth Crystal · Sazh's Chocobo · Swiftfoot Boots · Llanowar Elves · Fog · Springbloom Druid · Courser of Kruphix · Evolving Wilds · Terramorphic Expanse · Fabled Passage · Rogue's Passage · Myriad Landscape · Vibrant Cityscape · Riveteers Overlook · Cabaretti Courtyard · Escape Tunnel · Brokers Hideout · Reliquary Tower · Yavimaya, Cradle of Growth · Boseiju, Who Endures
🃏 Recommended cards for Ka-Zar of the Savage Land
The highest-synergy cards in decks for Ka-Zar of the Savage Land, with their inclusion rate.
| Card | Inclusion | Synergy |
|---|---|---|
| Terramorphic Expanse | 66% | +52% |
| Evolving Wilds | 67% | +51% |
| Azusa, Lost but Seeking | 57% | +41% |
| Claim the Kingdom | 42% | +39% |
| Harrow | 57% | +39% |
| Wayward Swordtooth | 45% | +38% |
| Exploration | 54% | +37% |
| Scute Swarm | 52% | +36% |
| Druid Class | 41% | +36% |
| Mole Man, Moloid Master | 38% | +35% |
| Rampaging Baloths | 51% | +34% |
| Bristly Bill, Spine Sower | 43% | +34% |
| Territorial Scythecat | 35% | +33% |
| Scythecat Cub | 37% | +32% |
| Fabled Passage | 45% | +31% |
| Tireless Provisioner | 47% | +31% |
| Loot, Exuberant Explorer | 41% | +30% |
| Ancient Greenwarden | 41% | +30% |
| Oracle of Mul Daya | 45% | +30% |
| Lotus Cobra | 45% | +30% |
| Vibrant Cityscape | 34% | +30% |
| Mossborn Hydra | 43% | +29% |
| Ride the Shoopuf | 35% | +29% |
| Avenger of Zendikar | 44% | +28% |
💰 The best cards for your Ka-Zar of the Savage Land deck, by budget
Three tiers based on the maximum price PER CARD you are willing to pay. Paste your list and hit Optimize: you pick that cap and the AI only suggests swaps that fit under it.
Tier 1 · Budget up to €2/card
The most value for almost nothing. Coming from a precon? Start here.
- Terramorphic Expanse
- Evolving Wilds
- Claim the Kingdom
- Harrow
- Druid Class
- Rampaging Baloths
Tier 2 · Balanced up to €10/card
The real step up: pieces that are no longer cheap but still sensible.
- Azusa, Lost but Seeking
- Wayward Swordtooth
- Exploration
- Scute Swarm
- Mole Man, Moloid Master
- Ancient Greenwarden
Tier 3 · No cap no cap
The cards your price cap was hiding from you.
- Bristly Bill, Spine Sower
- Scythecat Cub
- Icetill Explorer
- Crucible of Worlds
- Greensleeves, Maro-Sorcerer
- Traveling Chocobo
Reference prices (cheapest English printing). They change daily.
♾️ Known combos with Ka-Zar of the Savage Land
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Tireless Provisioner → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Lotus Cobra → Infinite landfall triggers, Infinite tapped land tokens
- Springheart Nantuko + Doubling Season → Infinite creature ETB, Infinite creature tokens, Infinite landfall triggers, Infinite tapped land tokens
- Glacial Chasm + Ramunap Excavator + Exploration → Prevent all damage that would be dealt to you, Lock
Other commanders
Frequently asked questions
What is Ka-Zar of the Savage Land's color identity?
Ka-Zar of the Savage Land is green: its deck can only run cards of that color plus colorless ones. Color identity comes from every mana symbol on the card, including those in the rules text, not just the casting cost.
What turn does Ka-Zar of the Savage Land come down, and how often does the deck get stuck?
In the average Ka-Zar of the Savage Land deck (the 99 cards most played with it, with 41 lands), simulated 4,000 times, the commander comes down on turn 4.2 on average and is on the battlefield before turn 7 in 99 % of games. It misses at least one land drop in the first six turns 13 % of the time and floods 9 %. Deck health: C+ (57/100).
How many lands should a Ka-Zar of the Savage Land deck run?
Real Ka-Zar of the Savage Land decks run 41 lands on average. That is a starting point, not a rule: a lower curve can shave one or two, big-mana builds want more. The EDH Optimizer simulator tells you, over 10,000 games, how often you get mana screwed or flooded with your exact count.
What are the best cards for Ka-Zar of the Savage Land?
The three highest-synergy cards are Terramorphic Expanse, Evolving Wilds, Azusa, Lost but Seeking. This page lists the top 24 with their real inclusion rate in Ka-Zar of the Savage Land decks.
What combos does Ka-Zar of the Savage Land have?
Ka-Zar of the Savage Land has 6 known combos. The most popular one is Springheart Nantuko + Tireless Provisioner. Note that two-card combos raise your deck's bracket, so it is worth knowing which ones you are running before you sit down.
How much does a Ka-Zar of the Savage Land deck cost?
You can start cheap: Terramorphic Expanse, Evolving Wilds, Claim the Kingdom are under €2 each. The "Level up" section on this page splits the best cards into three price caps PER CARD (up to €2, up to €10 and no cap), and the optimizer only suggests swaps that fit the cap you pick.